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Junker

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Posts posted by Junker


  1. Michael Wittman i would have to agree, who needs arma 2 just going to get hacked too, infact what a waste of time ARMA ....then some people have the nerv to say quiters !!

    I believe in BIS and i have bought 90% of there products to date and if you like there products so much you would defend them like i do.

    OFP, VBS1 and Arma are the only simulated war games i enjoy and nothing released since OFP has come anywhere near it.

    People that bitch and moan are mainly people that thought ArmA was another BF2 and they got dissapointed because its not ARCADE enough or the servers they play on get hacked - heckled and the other stuff.

    The first thing they do is turn to this forum and blame BIS for something that BIS cant control directly, all BIS can do is listen and learn from what is going on out there and release counter measures to make it easier and less painfull for the servers and there admins.

    So when i say "QUITTER" i mean the above and im sticking to my guns, If ya dont like it go blame EA or Ubi Soft wink_o.gif


  2. Attach the action to all players in init.sqf. In the script that executes the action, including the above mentioned commands, it should remove the action from all the players. I have no idea what kind of move I would use for this though, but there exist an animation browser to help pick out what you need. I'd even make a say command play the breaking sound.

    You only need to attach the addaction to the fence so when a play gets near it it will show up for him.


  3. not sure if this is correct but try looking in the mission file that might give you something....

    maybe the ID=0 might help you

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">position[]={17547.664063,40.782738,14119.504883};

    azimut=-9.319415;

    special="FLY";

    >>> id=0; <<<

    side="WEST";

    vehicle="SoldierWB";

    player="PLAYER COMMANDER";

    leader=1;

    skill=0.600000;


  4. He made a typo

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler [""fired"",{_this execVM ""bulletcam.sqf""}]";

    heres the fix

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addeventhandler [""fired"",{_this execVM ""bulletcam.sqf""}];


  5. RACING MISSIONS:

    I have 2 almost finished.

    1st one is Pylon Racing in camels around a Oval Track.

    2nd one is team biathlon, Marksman shoots 5 targets at range with a m21, Each section is has 5 targets but they are further away.

    The pilot takes the marksman to each range but has to do a couple of tests in between ranges.


  6. this is how i would do it.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0

    _defend = getMarkerPos "it1pos1"

    _unit setUnitpos "AUTO"

    _unit enableAI "MOVE"

    _unit enableAI "TARGET"

    ? _unit = it13 : it13 addweapon "PK"; goto "next"

    _unit addWeapon "AK74"

    #next

    _unit domove _defend

    ~1

    exit


  7. everything about that script seems wrong...

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">it11 addWeapon "AK74"

    itl1 addWeapon "AK74"

    it13 addWeapon "PK"

    it14 addWeapon "AK74"

    Your giving them weapons but no ammo huh.gif

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">it1 move _defend

    try using domove

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[it1, 1] setWaypointType "SAD"

    [it1, 1] setWaypointType "SAD" huh.gif do u mean setmimic...?


  8. everytime this guy releases a different version, the mission gets worse. I had a full server, (16) people and the mission kept freezing up after a town was cleared. First I thought it was my server provider, but it wasn't. The halo has constant errors. Not worth playing with all the errors. This mission was nice at V1.5. Too bad this version is the worse yet! crazy_o.gif

    you are prolly getting errors due to 3rd party addons on your server or client side stuff.

    try it vanilla.

    Quote[/b] ]ok, I have some criticism, stop adding garbage to this mission. One other thing....maybe you could actually test the mission fully before releasing it to the public. This might lessen all the problems players will have during gameplay.

    Tested on our server for 2-3 months, everything worked out fine.


  9. this is what i use.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><squad nick="">

    <name></name>

    <email></email>

    <web></web>

    <picture></picture>

    <title></title>

    <member id="" nick="">

    <name></name>

    <email></email>

    <icq></icq>

    <remark></remark>

    </member>

    </squad>

    also make sure the picture is 256x256 or lower, else it gets abit screwy smile_o.gif


  10. Quote[/b] ]1) Read more about punkbuster, every time when you start game, punkbuster is automaticaly thru internet updated. When hacker hack punkbuster anticheat system (or around it), in short time company update punkbaster (for every game independent sample/files or core punkbuster files for all games).

    Only the ones they know about.

    Your Question =

    Quote[/b] ]2) Where i wrotte that OFP is better than ARMA ? Are you blind ?

    Answer =

    Quote[/b] ]) Models/vehicles in ARMA are poor and primitive, much better was models in old OFP.
    Quote[/b] ]3) Where i wrotte that 60+ players are not possible in ARMA ? I know that this is possible and i was testing few maps with close so many players, but no one was possible to play (lags, discontinuing, crashes, error messages and many others + cheaters).

    There is a fine line between stable and unstable servers - clients, it could one thing it could be many, All i know is 30 players is more than enough for my standards wink_o.gif

    Quote[/b] ]4) I dont understand what you mean with that huh.gif Internet is full of cheaters. Withouth anti-cheat system is not able to run public servers. Withouth good mass PvP missions you are not able to have enought secure players ("frends") for good masive game on private server (24h/365d).

    What i mean it isnt by law that a company has to provide an anti-cheat for its software.


  11. 1. Punkbuster is busted, cheaters have got around it.

    2. How can u say that OFP is better than ArmA huh.gif

    3. 60 players is possible , a server managed to get 108 players on one server afew months ago.

    4. Bis are not required to provide anti cheats, its an option.

    Yes they did release a beta version but if they didnt we prolly wouldnt have ArmA and BIS would be finished.

    As for this topic, its a waste of space.

    To many people complaining about evolution, ITS A MISSION.

    If ya dont like it play something else.


  12. you can rotate markers in the editor or via script

    That's not exactly what the OP wanted, the issue was about creating and customizing markers while playing.

    which u can do via scripts using these commands.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"># createMarker

    # setMarkerBrush

    # setMarkerBrushLocal

    # setMarkerColor

    # setMarkerColorLocal

    # setMarkerDir

    # setMarkerDirLocal

    # setMarkerPos

    # setMarkerPosLocal

    # setMarkerShape

    # setMarkerShapeLocal

    # setMarkerSize

    # setMarkerSizeLocal

    # setMarkerText

    # setMarkerTextLocal

    # setMarkerType

    # setMarkerTypeLocal


  13. Why do you all talk about evolution.

    This topic has nothing to do with evolution I was hoping people might say what they want to see in the multiplayer section and what they want with new missions as people might then make a mission which could become more popular than evo

    Mehmehmeh << he started it wink_o.gif

    As for info on what people want, Thats asking alot from a varied game mode like co-op - TDM - DM etc. etc.

    Each mode has its own type of mission maker , I myself only do co-op, Never have or will do PvP type missions.


  14. It's not possible apart from in the editor or with scripts.

    You can only change icon type, text and colour.

    by icons u mean markers right..?

    If so this will help.

    usage : [unitname,iconname] exec "script.sqs"

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_p1 = _this select 0

    _mark1 = _this select 1

    #loop

    ~0.001

    _mark1 setmarkerpos (Getpos _p1)

    _mark1 setmarkerdir (getdir _p1)

    ? (Not(Alive _p1)): _mark1 setmarkertype "MARKER"; Exit

    goto "loop"

    P.S. shouldnt this be in ArmA Editing huh.gif

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