

Junker
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Everything posted by Junker
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How to make a single unit hostile
Junker replied to Chalk2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
set rating -10000 can be used.. -
wheres the templates, i can only find Arma ones and they are outdated.. Need updates please :)
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For the love of god how do I do a vehicle maintenance script?
Junker replied to d3boy2002's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
some info would be nice, maybe the script your trying..? -
make the sound file 16000 Khz and cut the sound volume down by half in the sound editor.
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8 Players - 2 missions - no respawn Mission: Try to survive 12 waves - Each wave has 2 groups attacking your position with increasing enemy numbers and AI skill.. Survival Download
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Did not want to add the modules incase of the known bugs its causes..
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Switch camera/Teleport?
Junker replied to calo_mir's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
unitname switchcamera "external" is what there using in that video.. -
use <br /> :)
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dragging and carrying people
Junker replied to cobra5000's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There goes my caveman Mod :P -
I can slow crawl upto 10-20 m behind the AI - maybe 30-50m infront. Please note i said SLOW CRAWL :)
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Problem with attachTo
Junker replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try lining up the chute instead :) Edit: heres a version i did _plane = _this select 0 _dir = Direction _plane #spawnit _truck = "LAV25" createvehicle getpos _plane _truck setdir _dir _truck setpos [getpos _plane select 0, getpos _plane select 1,(getpos _plane select 2) -10] ~0.1 _chute = "ParachuteBigWest" createvehicle getpos _truck _chute setpos [getpos _truck select 0, getpos _truck select 1,(getpos _truck select 2) -0] _chute setdir _dir ~0.1 _truck attachTo [_chute,[0,0,0]] _vel = Velocity _plane; _speed = -50; _chute setvelocity [(_vel select 0)+(sin _dir* _speed),(_vel select 1)+(cos _dir* _speed),(_vel select 2)] _truck setvelocity [(_vel select 0)+(sin _dir* _speed),(_vel select 1)+(cos _dir* _speed),(_vel select 2)] Exit -
Problem with attachTo
Junker replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_bomb setDir direction C1 is what u need -
"camera.sqs" problem can someone help please
Junker replied to happygharry's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
and your problem is ? edit aah i see it now If that car is an enemy car he wont get into it - try with different type of vehicles.. -
move the player away from the camp about 100 - 200 m or place him behind a nearby building..
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if the vehicle is an enemy vehicle he will not get in..
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The bugs ingame can be worked around until fixed - the other bugs are script related...
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u will find the mission in >> x:\Program Files\Bohemia Interactive\ArmA 2\missions
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Arma 2 Scripting & Genetic Algorithms
Junker replied to silent_hillel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
They watch to much of NUMB3Rs :D -
How long have you been working (obsessing) on your current mission?
Junker replied to Drow09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Most of the time the most simple missions are the better missions, But i must admit - I have been obsessed with a single mission for over 3 weeks and still scrapped it cus it wouldnt work on MP :) -
i prefer non - respawn missions - play style is soooo different to a mission with respawn..
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You need to make sure the sound is in mono - after that its all about the volume.. The way your trying looks to be COMPLICATED for a simple task :)
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If making Civilians to EAST AI is not reacting accurate !!
Junker replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
did u group the east guy to another east guy made him colonel and precense 0%..? I think the civi is waiting for orders from the leader he hasnt got, so it might effect his performance until he declares the leader is not there.. Just a theory - needs testing :) -
Arma2 script editors
Junker replied to cobra5000's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
never use the auto complete, Its more of a pain than helpful -
How do i make an explosion? is there any remote explosives?
Junker replied to thedudesam's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try this little beauty :) _boom = "ARTY_R_227mm_HE" createVehicle (getpos _veh); -
Distance not being calculated on local variables?
Junker replied to Impavido's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
#check ~.5 ?((_person distance _obj)>10): goto "deactivate" goto "check" have you tried distance without the brackets ??? ? _person distance _obj > 10