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Junker

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Everything posted by Junker

  1. Junker

    Briefing

    i think you will find BIS are hosting all those pics on there website under weapons
  2. Junker

    Placing empty ammo crates

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I wish you good luck with your editing. It is good to see that at least some of the editors are giving a damn about the weapons loadout<span id='postcolor'> I think you will find that only CTF,TDM or DM have those outragious STOCKPILES of every weapon and ammo in OFP which i do agree we need more control on weapons cus if you have 20 M21's in a ammo box the odds are everyplayer will take them. (plus i HATE snipers when theres more than 5) you cant move anywhere with out getting picked off.
  3. Junker

    Faces

    this is all the faces i got: I dont think the resistance faces are here. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">The following are all the faces available in the official game. "face1"=Peter P. "face2"=Victor B. "face3"=Bohous "face4"=Mirek "face5"=Peter S. "face6"=Charles "face7"=Peter V. "face8"=Richard B. "face9"=Charles M. "face10"=Ian O'Hara "face11"=Vojta N. "face12"=Adam B. "face13"=Peter B. "face14"=Francesco F. "face15"=Bill O. "face16"=Colin F. "face17"=Darren I. "face18"=Eric J. "face19"=Phill D. "face20"=Graham U. "face21"=Henry G. "face22"=Ivan B. "face23"=Ghulam K. "face24"=Kevin B. "face25"=Robert "face26"=Martin "face27"=John A. "face28"=Bill G. "face29"=Peter O. "face30"=Henry H. "face31"=William G. "face32"=ArnoldT. "face33"=Michael H. "face34"=John Fox "face35"=George MacArthur "face36"=Peter Sun "face37"=Robert S. "face38"=John Way "face39"=Jack C. "face40"=J.C. "face41"=Mel D. "face42"=John M. "face43"=Jirka M. "face44"=Honza K. "face45"=John A. "face46"=Ondrey N. "face47"=Ondrey S. "face48"=Gabriel K. "face49"=Oliver S. "face50"=Radan D. "face51"=George J. "face52"=Ota B. "custom"=custom face <span id='postcolor'>as for using there names i dont think that works
  4. but can we make it so Only the leader of the Group can see it ?
  5. Junker

    Fire damn ai, fire!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ Jan. 29 2003,00:05)</td></tr><tr><td id="QUOTE">I told him to target an Hind-D and with his main gun he kept bursting at it (full skill level, major) and he couldn't shoot it down. I went in as gunner and leaded the target with full auto. No more heilcopter.<span id='postcolor'> If you put the AI skill to NooB setting he will shoot (Full Auto) Until : 1. he runs out of ammo 2. the target is out of range 3. the target is destroyed Full Skill tend to save there ammo Noob Skill Waste it (like Bullets grow on trees )
  6. Junker

    Bouncing bomb

    It would be cool to have some Dambuster addons. like this Bouncing Bomb Heres how it worked too How it works from this image you can see the bomb was rotated oppisite to the direction of travel. Travel speed of aircraft was 200 knot  hieght was about 50m and it was dropped about 1500m from the target. Is it possible to make a Launch platform and Bomb..?  PLZ
  7. Junker

    Price for mod

    If Codemasters wasnt around we prolly would'nt of got OFP
  8. Junker

    Price for mod

    I think BIS should get all the best UnOfficial addons and release them on CD (like they do with other games) and pay the Mod makers Royalties (lets say 5%)
  9. Junker

    Bouncing bomb

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But I also think that a dam would not be a likely target these days due to the vast number of civilian deaths it would cause. Finally such a bomb in OFP would be useless because there are no dams. <span id='postcolor'> There was no Bridges in OFP until Resistance came out </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I think that this bomb was strictly meant for dam busting back before precision guided bombs were made. <span id='postcolor'> So the WW2 addons are a waste of time too
  10. Junker

    Bouncing bomb

    actually it was developed by barnes wallace for one purpose, to destroy Dams and the bomb was made to bounce across water not land. Look at diagram and you see there is water
  11. Junker

    All-time best missions list

    try some of my missions Junkers Bunker This link works now
  12. Junker

    New official unit !

    i found aiming at the top wing in the centre will 90% of the time kill the pilot out right. plus i have just finished a coop mission for the camel and it has over 60 camels in it with hardly any lag on the server at all Keep an eye out for it on my webpage Junker's Bunker
  13. you tried burying a object and using the attach script so the tank is attached to a object...? Â That way could work. It will force the tank into the ground.
  14. Junker

    Custom face on 1.85

    is it just our server or does anyone have trouble connecting with custom faces all i get is "Junker Kicked Off" so i changed it to a OFP face and connected straight away, is this a bug or is there a limit to the size of the face file.
  15. Junker

    Official ofp stuntman thread

    erm tried a bike already and it just flips out on contact with the ramp and you fall off, as for the mini it just slows down to much and you just flop off the end. but i did try the the flyinheight on a C130 and it works down to height 25 and it jumped it with a Ford (sorry no pic forgot)
  16. Junker

    Official ofp stuntman thread

    i was messing on the runway with the ramps and found out you can jump longer distance heading south, is that weird or what
  17. Junker

    Official ofp stuntman thread

    thought i'll add my little stunt jumping a flaming ramp over a chinook flying towards me
  18. erm no setpos wont work i used a attach vehicles script and put a fire under the ground and made the unit +3 on the script and placed it under the tree EASY
  19. do you mean like this ingame shot EDIT:RalphWiggum: picture size > 100k
  20. Junker

    Playernames and killers?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">a) There must be an internal list/aray/variable on the server that contains the names of human players. Does someone know a way to access that? <span id='postcolor'> if you want to display the name of the player type tjis in the on activation box in the trigger: a sidechat format["Hey %1!! wanna fight", name trgt] a globalchat format["Hey %1!! wanna fight", name trgt] a groupchat format["Hey %1!! wanna fight", name trgt] titletext [format["%1", name a1],"PLAIN"] trgt is the name of the unit ,%1 is where the name is displayed.
  21. Junker

    Did they change some commands

    im not sure y but i have found that the pipebomb command doent work and the respawn too. have you changed some ingame commands and will you release the updated command list soon ....?
  22. im making a mission where the russians have invented a teleport machine and they have troops(Spetz natz(Bizon)) as taggers they teleport to you location and shoot you with a bizon which is a teleport detector to teleport you to a holding cell. i tried the getdammage {unitname} >= 0.1 in the condition and the setpos(getpos ) in the activation box but they still teleport out side the trigger. so if you can help let me know thnx
  23. i use this command in the init command box of the heli this setpos [getpos this select 0, getpos this select 1, (getpos this select 2) +2000] it works for me every time but i think you will find the chopper might drop like a brick if you go to high.
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