

Junker
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Everything posted by Junker
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ok i looked into it, the infoage will display an icon on the map with a time it was spotted, Not sure if AI will do anything with this type of thing but it sure helps players ;)
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Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
oh just 1 thing does the mission have a max set for player slots to play on Multi-Player ?? is it 10 or unlimited..? -
that my friend i dont know, u will have to test it ;)
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i used this type of scripting for some AI mortars, but randomized the angles to make it more effective and realistic when the players on the recieving end triggered a trigger. :P OMG footie is on cmon ENGLAND
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Camera should follow vehicle
Junker replied to BlueFlight's topic in OFP : MISSION EDITING & SCRIPTING
try looking for a vehiclecam script, there are loads out there to choose from ;) -
How to determine if player uses binocular
Junker replied to void_false's topic in OFP : MISSION EDITING & SCRIPTING
try using the eventhandler, Not sure how to script it but as soon as the unit takes them out the eventhandler should pick up on it. -
its basically the last time that info was tranlated to the enemy. Say i saw u 3 hours ago and i just at this moment told the enemy, They know where u were 3 hours ago but not at the moment in time ;)
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Unload from chopper then do their own thing?
Junker replied to CosmicCastaway's topic in OFP : MISSION EDITING & SCRIPTING
WARNING: Transport unload in dedicated wont work and needs to be scripted. -
Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
You waited 3 days and still I misread the question  Well no I'm afraid not, it has to be available on the internet as the basic point of this is to make more missions available to the community, the 10 finalists will all be release for definite so anything they require will have to be readily available, depending on the submission level there's a good chance that further competition entries will be released, for example the 50 best non finalists could be released together as a little pack or a speacial CD  ;) all profits to a Charity  BTW any good places to get non-copyright music..? -
or simply type #userlist look for your name and take note of the number (lets say 5) next to it then type #vote admin 5 alot easier ;)
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LGB's will cause alot of slowdown or lag if to many are used. I say use HEAT125 for explosion and Fire effects and the Drop command for your smoke effects (WARNING: You gonna need to read up on the Drop command).
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Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
Well this competition got my attention and i am working on a few ideas atm ;) Good Work BIS :P -
Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
Does this competition accept Sci-Fi mission types too and not just Battle Field Sim, If so im in -
Preventing respawn.
Junker replied to Baron Hurlothrumbo IIX's topic in OFP : MISSION EDITING & SCRIPTING
i saw a mission once where it give you 3 lives only once you got killed 3 times it spawned u in a locked Truck on a remote island. (NO WAY OFF) game over ;) its a loop script that count how many time u die. This is just off the top of my head <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_man = _this select 0 _death = 3 #start ~0.01 ?(Not(Alive _man)) : goto "count" goto "start" #count _death = _death - 1 ~0.01 ?_death =< 0: goto "Transport" goto "start" #Transport _man moveincargo Truck1 ~1 Exit -
i thought if you camcreate a pipebomb and then camdestroyed it, It would blow up. As for the time bomb its 30 seconds fuse
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both times are set as parameters in the description and init.sqs. Try looking at in some CTF or TDM missions for the answers in too tired to do now
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What am i doing wrong? good guidance needed
Junker replied to OldGrandad's topic in OFP : MISSION EDITING & SCRIPTING
Try spawning the Units with: _unit SetCombatMode "BLUE" Then when you want them to fire just set it to "RED" -
Could some one help me with a problem?
Junker replied to sputnik monroe's topic in OFP : MISSION EDITING & SCRIPTING
You have to remove the Switchmove from the commander by typing SwitchMove "" this will cancel his last Switchmove when the trigger is activated, Then they will carry on through there WayPoints. -
There is another way, without touching the fuel or the pilot, But the chopper wont have any Waypoints. You will need to add markers for waypoints and use this line in a script:- Heliname commandmove getmarkerpos "Markername" << With quotes When you get to your destination unassign the group and that should make the chopper land. This should sort your problem
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I made a new mission put it on the server and it loads and plays great 1st time round, But if we try to play it again even if we restart it or after some other missions it crashs the server. Any Ideas Addons used: addOns[]= { "Finnish_Defence_Forces_Mod", "CoC_UnifiedArtillery", "SUCHruss", "c8x_russ", "AGS_industrial_pack", "kolo", "JAM_Magazines", "mi2no", "BAS_MAH60", "BAS_HH60", "bas_airweap", "bas_soarpilots", "BTRT_A", "bas_weap", "Baracken", "bis_resistance" }; addOnsAuto[]= { "BTRT_A", "finnish_defence_forces_mod", "CoC_UnifiedArtillery", "JAM_Magazines", "SUCHruss", "AGS_industrial_pack", "mi2no", "BAS_MAH60", "Baracken" }; I,ve also got a CoC_Arty Game Logic for the 900m spotting only.
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it has 7 Howitzers, but they work great no problem at all.
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I have to read the Docs, Cant Waste 5 mins of my life reading and being away from OFP :P Thnx Dinger, If you want the mission to see for your self just ask and i will send ;) Nice Work BTW ;)
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The only way of making your own damaged faces is make them in a PBO and some scripting . ;)
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I have found the problem it was the CoC-UKF M270 MLRS, If i used it then died and try to restart the mission OFP would CTD. Now i have removed the CoC-UKF M270 MLRS and tested it, The mission runs fine with no CTD. Maybe CoC could look into this Not Sure if its a conflict with FDF or a script thing tho.
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you need a script called Seagull v.1.40 Not sure where from but if ya do need it PM me