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Jegorex

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About Jegorex

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  1. Jegorex

    Need a good texture editor...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Oct. 11 2002,21:09)</td></tr><tr><td id="QUOTE">O2 Light is good http://www.flashpoint1985.com/breathe<span id='postcolor'> O2 Light isn't a texture editor. I use Paint Shop Pro.
  2. Jegorex

    Dune2

    Dune 2 was my first own illigal game After that i got dune 1 (for pc) but that was a disappointment. Dune 2 is one of my all time favorite games.
  3. Jegorex

    You can land on the lst

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ May 29 2002,22:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spy17 @ May 29 2002,21:33)</td></tr><tr><td id="QUOTE">In 1.60 it is not possible to land on the LST..... <span id='postcolor'> works for me<span id='postcolor'> i've also 1.60, if i land on the landingplace at the back of the ship the ship will sink. I can land in the front of the ship, the ship will than go down a few meters, but my heli will be dry
  4. Jegorex

    You can land on the lst

    Thanks, i saw i just a few minutes ago on an other site
  5. Jegorex

    You can land on the lst

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ May 25 2002,11:03)</td></tr><tr><td id="QUOTE">Here's Kegetys' mirror to the patch http://koti.mbnet.fi/kegetys/OFPMPTest_1_59.zip<span id='postcolor'> are there also other sites where i can download it? because this link doesn't work.
  6. Jegorex

    Resistance questions. (aimed at bis.)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dionysos @ May 18 2002,19:19)</td></tr><tr><td id="QUOTE">Maybe there should be an official expansion of the second world war. If so try to beat Battlefield 1942. After that you could try a Roman/ Greek/ Egyptian/ Viking expansion (sort of like Age of Mythology in 3d) and last but not least a Napoleonic expansion, with musketeets, and cannons. (like Cossacks in 3d!<span id='postcolor'> I'm already making a Middleage mod.
  7. Jegorex

    Finnish hawk

    WOW, this is a really cool addon:) There are only a few things that i miss, there is no airbrake, there are no flaps and when u put the gear up the plane is stil at the same place, it doesn't go to the ground. You can also drive with the gear up, till 20 or 25 km/h. Isn't it possible to make that?
  8. Jegorex

    Edited truck

    I use the ural truck from the demo, thats ok. Need i xPack, or unpack-sqm to unpack the p3d file. when i use xpack the first 4 numbers are not MLOD, when i use unpack-sqm the first numbers are MLOD.
  9. Jegorex

    Edited truck

    I have one question, I will make a commando truck, but how can i put the edited file back in ofp. I have now all the changes back in the p3d file, and what now?? If someone can help me, or send me a example (it should me nice if it is an ural truck:)), so that i can see how to put it in ofp than please do that. Thanks:)
  10. I hope you're wrong, because i have the plan to make a MOD about the middle age. without swords it really difficult to make a mod about the middle age But I also think that it isn't possible.
  11. I was talking about mods for ofp.
  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ April 09 2002,11:06)</td></tr><tr><td id="QUOTE">I've been playing Jedi Knight II lately, when you play the first few levels, with blaster rifles, it's just the same old quake 3 stuff. But when you get the force's and a light sabre, it becomes fun  If any ones going to make this MOD put the force in it  <span id='postcolor'> One question, is it possible to fight witch a sword/lightsable?? can you defend with it?
  13. Jegorex

    Steerable parachute

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Duke_of_Ray @ April 08 2002,22:11)</td></tr><tr><td id="QUOTE">Where do I install the files?<span id='postcolor'> read the first post: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The .pbo file goes in the \addons directory, the rest in mission\chutedemo.Abel\ <span id='postcolor'> I haven't tested it yet, but it looks really cool.
  14. Jegorex

    New addon: death from above!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 18 2002,22:35)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jegorex @ Mar. 18 2002,22:59)</td></tr><tr><td id="QUOTE">Cool addon, but i've one question, how can I make my own dogfight? when I place 2 planes, one east and one resistance, than the ai will flight along me without turning or even shooting at me:( How can I make him fight like a men?<span id='postcolor'> You can give all the AI planes "Guard" waypoints, then make a trigger in the dogfight zone and set it's type to "Guarded By East" (or whatever side the AI is), then the AI will fly around and guard that area. The Guard waypoint sorta makes the AI think more for itself than regular Move waypoints does, and the "Guarded By" trigger will make them more interested in guarding that specific area instead of the whole map. I used that method for the dogfight in Demo Mission 06.<span id='postcolor'> Thanks
  15. Jegorex

    New addon: death from above!

    Cool addon, but i've one question, how can I make my own dogfight? when I place 2 planes, one east and one resistance, than the ai will flight along me without turning or even shooting at me:( How can I make him fight like a men?
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