Ike_fin
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Posts posted by Ike_fin
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Campaign 7 is starting! Perfect time to join up if you fancy some Arma 2 PvP action:
http://arma-wargames.com/forum/index.php?board=8.0
Also check out some videos from campaign 6:
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I have a X52 pro but Armas flight model is no good for joystick so i just use mouse,keyboard+trackir and its much more accurate flying than with joystick. The analog throttle control is horrible.
I heard that gamepad like 360 controller works pretty well though.
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There is a patch out for DCS: Black shark that makes it possible to fly KA-50 in FC2 MP missions.
http://www.digitalcombatsimulator.com/index.php?end_pos=2364&scr=products〈=en
mKHvNytYSXo
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So these kind of glasses should work? I'm using nvidia card and it has the "nvidia 3d vision discover" option in drivers.
I'm already wearing glasses of my own so its a bit harder to use 3d :(
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This little mod changes ingame UI color and transparency to less disturbing.
Also load screen changed to something more pleasant ;)
Works with ACE2.
You can be the judge yourself:
Original:
IHUD:
Download:
http://www.mediafire.com/?zymadywtiij
ArmA2Base.de Mirror:
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Dont get MORE memory get faster memory.I've currently got 6GB or 800mhz RAM, I changed to 4GB and overclocked the RAM to 1000mhz and got a significant performance increase.
Arma 2 only utilizes 2GB of RAM at the moment so there no point in getting any more GB's :)
Luke
Except if your OS is using more than 1gb already...
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should i cancel my cdwow order? i have to wait till 26-30th till they start shipping my copy -_- then wait another 7-10 days. WTF? i thought they should of dispatched it yesterday..since it was the release date? anyone else ordered from CDWOW?Yeah i ordered there too...i think ill cancel my order.
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What caught my eye:
Quote[/b] ]"Marines in field rely on many advanced weapon platforms: Predator unmanned aerial vehicles, <span style='font-size:17pt;line-height:100%'>MLRS rocket artillery</span> and many more."Would be awesome to get realistic working MLRS.
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Just found that there was bug in config which causes the interior not work properly.
Im uploading the pack again.
edit:
Fixed version is uploaded, link is same.
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<span style='font-size:11pt;line-height:100%'>T-90 & T-72BM pack v2</span>
v2 changelog:
- Added random numbering (thanks to modEmMaik)
- Added basic interior for driver (thanks to modEmMaik)
- Added one more texture (Russian style)
- Fixed damage texture bugs
- Changed gunner optics again
- Updated XEH included (thanks to Solus)
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I'll take a look if i can easily add those numbers.
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Very cool addon, but the GPS reticule is incorrect for the T-90, the GPS sight 1G46 for T-90 looks like this:What you're using looks like a variant of the TPD-K1 or TPD-2-49 I think.
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Extensive data about the 1G46:
http://www.kotsch88.de/f_1g46.htm
Use to translate into English.
Thanks Opteryx, will change that.
classnames:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
ike_t72bm
ike_t72bm_des
ike_t72bm_sla
ike_t90
ike_t90_des
ike_t90_rus
ike_t90_win
ike_t90shtora
ike_t90shtora_des
ike_t90_cam
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<span style='font-size:11pt;line-height:100%'>T-90 & T-72BM pack v1</span>
v1 changelog:
- Added experimental T-90 with camo netting
- Added SLA green variants
- Added optional replacement (T-72->T-90S and T-72(racs)->T-72BM, model and name only)
- Fixed smoke launcher bug
- Changes in models and textures
- Changed gunner optics
- Adjusted gunner and driver FOV
Enjoy
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As for ike's comment,...first off, I had made reference too wanting to use the shtora system in your thread when I had said I'd like to do the same to mine and you explained how it was done (Your project being based on others contributions from an "open" project),Secondly, it was not me who put your stuff into the "OPEN" project that this is,someone else did, Marjius,and his contribution to the project was important for many reasons and probably in TRIBUTE to your work.Thirdly,your were credited in the previous release and nobody said anything regarding any "Problems" in that release and an effort was made to make it co-exist with your work ie the T-80 paint scheme.Finally ,if you were interested in working as openly as you suggested above,why didn't you come forward when the T-90 pack was released?......or give any hint as to the project you were working on when we released the T-90 mbt package?...Or offer any input as too that project or any interest in co-operation until now??Not to mention that you stated in your own thread that modifiing the tank was allowed.Frankly I got no time for pettiness,which is why the T-72 ERA project stuff was so appealing.Which I will remind you is what YOUR project is based off.AND I'd like to point out, the VERY open nature of ModEmmaiks project is what has enabled  3 btrs 2 T-90s and a T-80 and a t-72 skin pack in less that 3 weeks.By someone that didn't even know how to do it.I will continue in my methods.
Dude all i'm asking is send few words with PM to author if you want to use others work, theres no need for patronizing.
And i made my own addon because I started before your's were released and apparently we have some different view on things.
I give you permission to use Shtora scripts but please make your own texture so addons dont get mixed up.
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Would be nice to ask me before taking my texture and shtora script to your addon. Â
Otherwise i'm fine with sharing work when it's done in agreement.
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Ike, are you going to try to make it work with NWD TankFCS addon?I'll try but wont promise anything.
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Have you considered adding random numbers?Not sure, i personally don't care about em and I would have to add another evenhandler(already uses 3 different).
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@popcorn
Thanks, theres small bug on smoke launcher script, will fix that.
@343rdBadger
It was done with Engine eventHandler, hidden selection and setobjecttexture(same way as custom markings work in Modemaik model).
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<span style='font-size:11pt;line-height:100%'>version: 2</span>
Changelog:
v2:
- Added random numbering (thanks to modEmMaik)
- Added basic interior for driver (thanks to modEmMaik)
- Added 1 more texture (Russian style)
- Fixed damage texture bugs
- Changed gunner optics again
- Updated XEH included
v1:
- Added experimental T-90 with camo netting
- Added SLA green variants
- Added optional replacement (T-72->T-90S and T-72(racs)->T-72BM, model and name only)
- Fixed smoke launcher bug
- Changes in models and textures
- Changed gunner optics
- Adjusted gunner and driver FOV
<span style='font-size:11pt;line-height:100%'>Description:</span>
Includes T-90M(Shtora), T-90S(basic and camo net) and T-72BM with slat armor.
All are based on BIS T-72 model.
My first work with Oxygen 2 so apologies if its not The Ultimate Realistic T-90.
Suggestions and bug reports are welcome.
<span style='font-size:11pt;line-height:100%'>Features</span>:
- Shtora system for T-90M
  * Gives decent protection against guided missiles
  * Turns on when engine on(you see IR transmitters light red)
- New sounds
- Woodland, desert, winter textures(camo bonus)
- AT-11 missiles, more powerful maincannon
- NSVT for commander
- Smoke launcher
- Reworked physics to make it feel more like steel beast with 1000hp
- Modified hit points
<span style='font-size:11pt;line-height:100%'>Notes:</span>
I have permissions for others work i used.
Addon is free to modify and use put please PM me first.
Not tested in MP though its should work.
Requires Extended Eventhandlers(included)
<span style='font-size:11pt;line-height:100%'>Credits:</span>
BIS and modEmMaik - Â Base model
vilas - NSVT model
hamis - Sounds
Franze & zGuba - Flares (Shtora based on flare scripts)
heinbloed - GDTModTOW
Solus - Extended Eventhandlers
10th Community
<span style='font-size:11pt;line-height:100%'>Download:
Filefront</span>
classnames:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
ike_t72bm
ike_t72bm_des
ike_t72bm_sla
ike_t90
ike_t90_des
ike_t90_sla
ike_t90_rus
ike_t90_win
ike_t90shtora
ike_t90shtora_rus
ike_t90shtora_des
ike_t90_cam
ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
in ARMA 2 & OA - GENERAL
Posted