Ike_fin
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Everything posted by Ike_fin
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Mapfact smoke grenades come in separate addon called MAP misc: http://www.mapfact.net/include....2507e4e But it doesnt replace original smoke nades, it just adds workin grenades.
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Mapfact smoke grenades work in MP, maybe you should take a look at them.
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Ok heres also the NON addon version so it only requires QG. Also updated the addon version since i found few bugs when testplayin it: Between two Lions v1.1 Feedback is welcome.
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Theres link for addon after "Download:" And yeah ill make version with no addon.
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Yeh, i did as said in pdf, added: vts2_RHAKbox = "RHAKbox"; nomvts2_RHAKbox = "RHAKs"; But it wont show up in RT editor.
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Yeh np. Its worth of wait.
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Hmm got it workin, had to wait 10min loadin mission but still it generates 78mb arma_server.rpt.
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Still doesn't work in dedi server for me even i updated the radar.pbo arma_server.rpt keeps saying: Unrecognized texture type '.tga': 'radar\textur\barackeinnenholz.tga' And then server crashes. Im using 1.09b. Doesn't give any errors in SP though.
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I have trouble adding custom weapon boxes. I can add them via script but i would like to include them straight to rts editor. Is that possible?
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I love the CRDS wound effects but is it intentional that you can still run even you get shot to legs?
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Wow, sounds and looks good. But i think Aimpoint and Eotech should have little smaller red dots cos from longer range you cant see your target behind dot. Btw Robert, where can i get your server key for signatures?
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So do these work on dedi server now?
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Np i figured it out. Is there a way to disable JIP eg. players that join go straight to spectating mode? Thats because JIP doesn't really fit for my mission.
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Makin mission with this and when i use mission_end_function in mission that has intro, it says during intro that all players are unconsious. How can i increase time before all are declared unconsious?
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You should never place addons to Arma\addons folder but create eg. Arma\@yoma\addons folder where you place your external addons.
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Replaced TruerangeAI with SIX_AIRange and Accuracy on our server. Seems to work fine but yesterday we played coop mission where everyone had sniper rifles and we were attackin from 500+ meters. We started firing and AI didnt shot us a single time from 500m so we we(3 guys) were able to snipe about 20 men before we finally had to retreat because they were flankin us. They seemed to know where we were but they really didnt shot us. Same mission played with truerange, AI also tried to flank us but they also returned fire. Otherwise this is more "human" than truerange because almost all missions are designed for basic AI and so impossible to complete with truerange. BTW. Does AI skill affect spotting much?
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Will there be update for 1.09? Doesn't seen to work in 1.09b currently.
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Tried to run these islands on dedicated server and its seems to crash server when loadin mission. arma_server.rpt fills with these: Unrecognized texture type '.tga': 'radar\textur\barackeinnenholz.tga'
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Running this on our dedi server along with VFAI. Smoke seems to work fine but many clients using this seems to get that error message when using smoke first time. Any fix for this?
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I agree that gear menu should have descriptions because from there you can check what ammo fit for weapon(important for addon weapons) and its also nice to read specs of your weapon in dull moments. Is there any way i could use old gear menu? Other than that, im lovin it.
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Our server(mainly coop) uses: TruerangeAI Makes AIs much realistic instead of moving targets. AI's spot range could be little smaller but rather this than passive AI. Durg's vegetation fix Well this makes bushes work as cover. VFAI Extension AI picks up weapons and throws smoke. DMSmokeGrenadeVB Workin smoke grenades for AI. All of these should also client have but they seem to work fine even only server has those. If only server has Truerange, AI under players command are not affected and so they are much crappier.
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Barracudas: http://www.flashpoint1985.com/cgi-bin....t=67020 Auto-gyro: http://www.flashpoint1985.com/cgi-bin....70;st=0 Piper warrior: http://www.flashpoint1985.com/cgi-bin....t=68685 Alouette: http://www.flashpoint1985.com/cgi-bin....t=68686 Oil rig(add job as oil worker): http://www.flashpoint1985.com/cgi-bin....t=68996 RH pistols: http://www.flashpoint1985.com/cgi-bin....t=69539 Rabbits for hunters : http://www.flashpoint1985.com/cgi-bin....t=66999 Also Queens Gambit version in United Sahrani and QG units would be nice.
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Yes i would like to know how can i simulate night for AI so that they wouldnt see more than 50m in night because they have no NVG?
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I agree, please make addon version soon.
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Youtube based sound mod (ybsm) v1.0
Ike_fin replied to sirupdzija's topic in ARMA - ADDONS & MODS: COMPLETE
This is very good idea for sound mod but quality of sounds makes me turn back to fdf sounds.