Jump to content

Ike_fin

Member
  • Content Count

    141
  • Joined

  • Last visited

  • Medals

Everything posted by Ike_fin

  1. Ike_fin

    Sarve Island

    Nice idea but maybe for some other map I will add some small islands for next version.
  2. Ike_fin

    Sarve Island

    Sorry but i have added so many QG objects that i dont feel like removing 'em.
  3. Well it was nice to try how to make airfield and port. Airfield is only rahmadi type grass field, i have just added invisible roads to keep field smooth. Shape of island was taken from google map(and SRTM data) but it doesnt have anythin else common with RL place.
  4. Yeah whole map is shown on last image. Its my first map with visitor3 so i keep it small. I'll add more natural coverage in whole map to make it interesting for combat. Thanks for feedback.
  5. Heres just few screens on map im workin:
  6. Ike_fin

    Ladders?

    Hmm, i wonder why BinPBO tries to include all building models to pbo when i try to binarize --> gives shitload of errors. "Cannot open object ca\buildings\hut03.p3d" Could someone tell me how i setup paths correctly for binpbo?
  7. Ike_fin

    Ladders?

    So is there a way to get all ladders workin? I used keg's pbo tool and some ladders doesn't work, eg. panelak1, tovarna2, hlaska... Doesn't give any errors to arma.rpt when testing map.
  8. Ike_fin

    Autumn Island

    Im workin on one map and i could use that kind of vegetation on that if you release em for public use.
  9. Ike_fin

    Coop 12 Dynamic Sahrani: SABOTAGE

    Great mission, revive version would be nice also.
  10. What is that command line tool you usin? would be useful sometimes.
  11. Ike_fin

    Config Help

    I post my question too in this topic cos its related to config: How do i set these, do i have to take coordinates manually from my map or is there easier way? And how does those TaxiOn and off exactly work? ilsPosition[] = {}; ilsDirection[] = {}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {};
  12. <span style='font-size:11pt;line-height:100%'>Between two Lions</span> by Ike Coop 1-10 Respawn: revive Required addons: Queens gambit, RH AKs and pistols(optional version) 1.09 is also required because of revive script. <span style='font-size:11pt;line-height:100%'>Description:</span> MERC mission in United Sahrani Last days have been quiet at work, but recently i got message that there are work for us. We are supposed to meet our contact at Pesto. We were told to take no weapons but i wont meet unknown guy without my 9mm. <span style='font-size:11pt;line-height:100%'>Features:</span> - Kronzky's Urban Patrol script - Sahrani Electrical Grids - Norrin's Revive script - RH AKs and pistols - 2 ways to complete - Playtime 1-2 hours - Made with BAS framework. <span style='font-size:11pt;line-height:100%'>Notes:</span> Requires teamwork cos its damn long mission! Uses lot of scripts so might contain bugs. <span style='font-size:11pt;line-height:100%'>Credits:</span> RobertHammer - AKs and pistols Kronzky - Urban Patrol script Loyalguard - Sahrani Electrical Grids script Norrin - Revive script BAS f 10th Community <span style='font-size:11pt;line-height:100%'>Download:</span> Between two Lions v1.2 RH AK's and pistol pack
  13. Ike_fin

    Co@ 10 Between two Lions

    Ok heres update. Between two Lions v1.2: - Added workin JIP(should work ) - Few fixes here and there
  14. Ike_fin

    Co@ 10 Between two Lions

    Yeah JIP currently spawns to your starting place(Paraiso). You can edit mission as you like if you keep different mission name.. Thing is that are no JIP sync so players joining later might not see objectives and also have different daytime. I'll try to make workin JIP for next version. And i left that setcaptive for another medic as mistake from older version, will fix it too. Thanks for feedback.
  15. Ike_fin

    Visitor3 - Not enough memory.

    Looks like it was related to Woods(ofp) tool. I started using random object placer and no problems anymore.
  16. Hi, i started gettin this error when choosing objects in visitor. Wonder whats wrong?
  17. Ike_fin

    Roads

    Yeah i noticed that too that you must save from "save as", the quick save doesnt seem to work for me too.
  18. Ike_fin

    Visitor 3 Quick Tutorial

    Edit: Oh i got it workin suddenly. Thanks guys!
  19. Ike_fin

    Virtual TrainingSpace 2

    Oh, ok thanks.
  20. Ike_fin

    Visitor 3 Quick Tutorial

    It seems that it just picks first color in: class Colors { // color names should correspond to surface layer names travajih[]={{0.255.0}}; blato[]={{0.0.255}}; pisek[]={{255.255.0}}; pole1[]={{0.255.255}}; }; And fills whole map with it. Heres my mask: http://www.hytti.uku.fi/~iikinnun/filut/Mask_LCO.png
  21. Ike_fin

    Visitor 3 Quick Tutorial

    You mean detail texture? If so, is your mask 100% correct rgb values correlating with the layers.cfg? Do you have more than 4 different surface types per segment? Yeah detail texture, and i made mask with photoshop to new layer, and color values are ok in layers.cfg Must those textures be in paa or png type in Data folder?
  22. Ike_fin

    Visitor 3 Quick Tutorial

    Im trying to change textures on my map but even i double checked every step, i only get only one same basic green texture for whole map. Any ideas whats wrong? I dont get any errors either.
  23. Oh man, these will surely find their way to custom maps when done.
  24. Ike_fin

    Object names

    I started doing my first map and i have trouble finding right objects. So is there any english translation for those objects or any quick way to check what is what without importing all to visitor? Thanks.
  25. Ike_fin

    Object names

    Thanks thats what i needed.
×