Ike_fin
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Everything posted by Ike_fin
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@popcorn Thanks, theres small bug on smoke launcher script, will fix that. @343rdBadger It was done with Engine eventHandler, hidden selection and setobjecttexture(same way as custom markings work in Modemaik model).
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Yep exactly that, you can test it by placing SF recon and Opfor vehicle on ground so it lases target and you can fly harrier.
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Bug? TrueCanLockOnMissileOnly disables also ability to lock GBU bombs to laser targets.
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This popped to my mind: Would it be possible to add somekind of log maker that saves updates(file changes) made by admin in text file? Would be useful for admin to keep track of changes.
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I like the new enviroment sounds, especially the distant explosion sound. Radar block is good way for balance but it's still easy to dominate whole map with choppers if pilot knows what he is doing.. I think radar block could also be added for MBT's. Biggest problem of north vs. south war is Corazol because AI likes to swim across the bay or just get stuck in Corazol. It is also very demanding for server because there is so many AI and towns.
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I like the new enviroment sounds, especially the distant explosion sound. Radar block is good way for balance but it's still easy to dominate whole map with choppers if pilot knows what he is doing.. I think radar block could also be added for MBT's. Biggest problem of north vs. south war is Corazol because AI likes to swim across the bay or just get stuck in Corazol. It is also very demanding for server because there is so many AI and towns.
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1. 49 2. 47 3. 38 4. 26 5. 37 ArmaMark: 3985 I also tried windowed mode and result were significantly lower: 3092 E8200 @ 3ghz 2gb 800mhz Asus 8800GTS g92 Abit IP-35e X-fi XtremeMusic EAX and HW on Newly installed 64bit Vista SP1 with latest drivers Arma 1.12b Normal settings @ 1280x1024
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You cant lock 'em if they have engines off -> show white in radar.
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MaxCustomFileSize goes to another cfg file: http://community.bistudio.com/wiki/basic.cfg And difficulty settings to another: http://community.bistudio.com/wiki/server.armaprofile
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Doolittle, about his anti-cheat system and lonely fight against cheaters. Would be also nice to hear his opinion on BattleEye now that it is working.
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MK19 and AGS-30 No Recoil Replacement Pack
Ike_fin replied to frederf's topic in ARMA - ADDONS & MODS: COMPLETE
There's config called "deflecting" that changes how easily they skip off ground: http://community.bistudio.com/wiki/CfgAmmo_Config_Reference#deflecting -
<span style='font-size:12pt;line-height:100%'>Sarve</span> by Ike Version: 1.3 Required addons: Queens gambit <a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=70&t=70634& " target="_blank">Ofp in ArmA - Objects Pack</a>(included in download) <span style='font-size:10pt;line-height:100%'>Description:</span> Hi, here's my first map made with Visitor3. Just wanted to release it and see what you think about it. I wanted to keep it small and size is 7,5x7,5km. <span style='font-size:10pt;line-height:100%'>Features:</span> - Ofp in ArmA Objects Pack bunkers - Lot of woods/natural cover - Big harbour - Few villages and bases - Airfield - Swamp - Works on dedi <span style='font-size:10pt;line-height:100%'>Credits:</span> Mr Burns - Ofp in ArmA Objects Pack Helpful guys here at BI forums 10th Community <span style='font-size:10pt;line-height:100%'>Download:</span> Sarve v1.3 Mirror @ Armaholic Mirror by Armedassault.Info <a href="http://prison.tibet225.server4you.de/ww2pn/combat/index.php?mod=news_archiv&news_id=196%3Cbr%3E " target="_blank">Mirror by Combat-Prison.net</a> Mirror @ Armed-Assault.de Mirror: www.ofp-arma.cznhl.com <span style='font-size:10pt;line-height:100%'>Installation:</span> Extract "@Sarve" folder to your Arma folder and add "-mod=@Sarve" to your shortcut parameter or use launcher. <span style='font-size:10pt;line-height:100%'>Missions:</span> co 12 Far away <a href="http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=67&t=72300&st=0&entry1225764 " target="_blank">MP Campaign Operation Nelia by IceBreakr </a> Thanks
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Hi, units looks great but one thing i noted that they seem to use predefined faces because i can't use custom faces with 'em?
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Of course you can carry, it weights only 7kg.. Looking forward to update.
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Any update coming for this?
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Hi, 10th.fi Dedicated(1.09b) is running this for now if you want to try it http://stats.swec.se/server/data/59928
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Here's that fix: Sarve v1.3 Changes: - Fixed config error Hopefully my last update for this island. This was just meant to be my training work in first place.
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Yeah sorry ill fix that asap.
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Have you tried opening in editor and saving again?
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@ bravo6 Not really, i tweaked config that might help or not.. @ IceBreakr Heights were changed a bit in Saarnaki and Valipe(harbours). Looking forward to that campaign
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Here's 12 player coop mission that i made for Sarve. Nothing spectacular, just basic commando mission. co 12 Far away Requires only Sarve and QG of course. You can also try it on singleplayer.
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Im trying to remove those ridiculous big smoke clouds of MK19 and AGS but i can't find where those effects are located or how they are linked to weapons? Any help appreciated.
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New version: Sarve v1.2 Changes: - Added harbours and roads to Saarnaki and Valipe - Tweaked config - Changed some objects
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You must fly harrier in its belly
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I think they should be on independent side so it would be easy to change who they are hostile to.