-
Content Count
2544 -
Joined
-
Last visited
-
Medals
Everything posted by Iroquois Pliskin
-
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
So we need to learn programming, scripting, animation modeling to get a very obvious point across? This is not how beta, even alpha, testing works. I'm continuing to put up with bullshit, because I know BIS are listening, and they know exactly what we're talking about. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
This guy doesn't appear to have any issues, hTlAiYUS5JE In ArmA, you use walking far more frequently than sprinting, besides in ArmA III, tactical pace will become the new sprint - who wants to move around with their weapon lowered, except for extreme GTFO situations? So again, walking is also vital in CQB due to ArmA's recoil, and Lemnos is going to have 70-90% of the buildings enter-able. :) Any mappable key configuration is a non-issue from the start - being lazy is not an excuse. ---------- Post added at 21:18 ---------- Previous post was at 21:12 ---------- Having given some thought on AI command interface, I'm liking the Numpad + Radial-Rose menu-on-a-single-key solution. If I can remember all of the important AI commands (haven't played ArmA in a year :icon_mrgreen:), I'll draw up a radial menu for you guys. A single radial would be enough, only 2-4 commands on the radial need to be context sensitive: "Move to" translated to -> Get in, when pointed at a vehicle, "Move to" -> Engage/attack when pointed at an enemy, so forth. -
Valve declares WIndows 8 "a catastrophe for PC", talks about migrating games to Linux
Iroquois Pliskin replied to orcinus's topic in OFFTOPIC
Everything is real time, it's a much better rFactor. The developers are working on physics at the moment, you can download the alpha/beta, if you look for it, XIh-zs_6vxA -JB13KZFf9c Once the new hardware is out, and someone comes up with a game like Skyrim, or even more vast, all the the attention will shift to that title, and people will marvel and demand improvements in others - big studios shouldn't have a problem, since they can reuse the assets from an enormous database of games. Here's a better perspective, http://www.metacritic.com/browse/games/genre/metascore/action/all?view=detailed -
Valve declares WIndows 8 "a catastrophe for PC", talks about migrating games to Linux
Iroquois Pliskin replied to orcinus's topic in OFFTOPIC
This year's E3 was depressing, because we're at the end of the current derpsole cycle, and everything needs to be tailored to the hardware limitations. Can't stop PC from having this, though, MnkxcJIpqlg Our answer to Gran Turismo, which I adore, having played the first and second one ten years ago. PCars is running on NFS: Shift engine AFAIK. -
Valve declares WIndows 8 "a catastrophe for PC", talks about migrating games to Linux
Iroquois Pliskin replied to orcinus's topic in OFFTOPIC
This is a good thing, while extreme simulation will still exist on the PC, overall quality and (technological) complexity should increase in future games, seeing as the derpbox will sport Win 8 and possibly hardware equal in performance to current PC mid-spec generation. -
Valve declares WIndows 8 "a catastrophe for PC", talks about migrating games to Linux
Iroquois Pliskin replied to orcinus's topic in OFFTOPIC
The following video is very on topic, EFrL6-OhN94 "Bring out the derp in you!" :D Told ya, XBOX 720 is going to have Win 8. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
MadDogX, good weapons map, but I'd have the under barrel grenade launcher/other primary weapon attachments on a separate key, or if you wish to keep your current map, you could cycle between Primary weapon and any attachments (under barrel shotgun/grenade launcher) by tapping the "1 - Primary weapon (rifle)" key. :) Seeing as there is only two types of Frag grenades in the Armaverse, I'd rather keep all nades on a single key, having 4 different cycle-able grenades in one spot wouldn't be a burden, especially if a single tap bring up Frags first. ---------- Post added at 14:29 ---------- Previous post was at 14:23 ---------- Review my proposal, Once main weapons group is agreed on, we can later review the satchels, AT mines, claymores, bouncing Betties, tripwire antipersonnel mines - all have been confirmed for ArmA III Satchels, Claymores need a detornator - could be either a separate key, or cycle-able on the same weapons key as the placed explosive. ---------- Post added at 14:33 ---------- Previous post was at 14:29 ---------- To contrast, here's one of my older maps: -
"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." Chinese Proverb
-
Our underground intelligence networking experts are already working on it: a secure website will be setup, payment via Paypal, since Visa/Mastercard is unavailable, an AWACS Boeing E-3 plane will provide temporary access to the operatives on the ground to purchase and download the game. Hand exchange via cash is also an option, though a correct passphrase will be required; passes are to be valid for 8 hours, then a new one is issued.
-
Time to send in the Carrier Strike Groups to restore Justice. Can't have people not playing ArmA under dictatorial decrees. ; )
-
What's the spawning distance from towns, or is that a seekrit? We'll figure it out. :p
-
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
You're just porting the F-cycle to a graphical interface, I'm sure those guys in the example footage above have none of that, when they transition between equipment. I'm not going to continue this discussion on some console port interface, since the battle has been decided and Pliskin will either get the standard weapon mechanics, as seen in every other FPS, which would be appreciated by new players, or Pliskin will get to tell you, "I TOLD YOU SO", when the CQB mechanics will stay wooden, like a fine World War I equipment rucksack. -
Postcards From A Furious China, or A new Star of David found in China
Iroquois Pliskin replied to Iroquois Pliskin's topic in OFFTOPIC
Audi Says Murderous Cravings Of Some Chinese Employees Do Not Necessarily Reflect Company Views http://www.zerohedge.com/news/audi-says-murderous-cravings-some-chinese-employees-do-not-reflect-company-views TbwY1UJLY3A That's quite a few middle class, educated (?) people standing under that banner. Looks to be the whole staff of this Audi dealership. ---------- Post added at 11:54 ---------- Previous post was at 11:44 ---------- The comments on the video, both Japanese and foreign, restore faith in Humanity. :) -
Mortars and artillery have always been available to players. Purchase a Repair truck, then use the Construction menu of this truck to place a mortar, then recruit an infantry unit from barracks and tell him to mount it. Firing missions will become available in one of the tactical menus. :) Edit: I'm derp. :( By defending you meant player-held towns with AI. Well, if Benny specifically mentioned Resistance, then it only applies to them.
-
Will Bohemia finally improve ARMA's PVP to attract New Players?
Iroquois Pliskin replied to LockDOwn's topic in ARMA 3 - GENERAL
That's my point exactly, crappy one-dimensional scroll lists have no place in PvP, or any other death-life sensitive scenarios. :) -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Is ArmA/OFP the only game your guys play? Like, seriously? There's proof in the form of all First Person Shooters on PC for the last 16 years. If people have a lack of coordination in real life and can't find the sidearm in a perfectly positioned, perfectly designed holster, or take out a grenade on the belt/tactical vest from a small pouch, while the rifle is suspended on a sling - that's not my problem. P.S. References have been posted all over the forums, including the PvP thread. You want me to post Battlefield BC2/3 footage and extrapolate on that? People will cry - that's arcadish, look at that insta-swap! Of course it's arcade - the animations are none-existent or fast, which Smookie accounts for. pXuV2tWry88 RGU-liVAlw0 zcybVuORN5A 7IEOtvupVnE ebpIhUVZvXY Replace the sidearm with grenades in the last scenario at a longer animation, and you have proper grenade mechanics. The M203/under barrel GLs have their own perfectly-designed hand grip and trigger, which makes Pistol -> M203 transition authentic, since if you need to employ the GL, you will go straight for it. o1UlMdWH8FI ArmA = COD, yet? "ZOMG, ZMOOKIE wat hav u doen to our gaem!" Of course not, since overall mechanics of recoil, movement speed and other factors bring the general feel of authenticity, and if dedicated keys were in place, that particular animation could become a liiiittle bit longer. CQB in one of my favourite games, 1-5 number row weapons map; some animations may seem too quick, pEyH2HBJG-U P.S. I hope people are not viewing this post on their iPhones. xD -
By HQ, you mean the air factory, right? You can't remotely purchase aircraft at the hangar/airport, you need to be within range of the hangar to get the option. AFAIR
-
On the M1A1 - yeah, but I think the M1A2 TUSKs are somewhat new, or I could've confused them with the M1A2 SEP/TUSK tanks from ACE 2. xD ---------- Post added at 20:36 ---------- Previous post was at 20:27 ---------- A proposed 3rd revision of the M1 could be used with some variety of the same model and touch ups to the features like futuristic ERA armour, http://en.wikipedia.org/wiki/M1_Abrams#Future I guess the choice for NATO MBT would be story-dependent here.
-
Is that per town spawn, or global one-time only? :D
-
Wouldn't make sense to have the same tanks on both sides in different camos/configurations. BI already have great M1A2 models - might as well reuse them. :)
-
Haha, well without exploiting, everything was, is and will be wrong with the Tunguska. Remember vanilla ArmA II on release? No aircraft counter-measure flares - ROFL and even in Op Arrowhead the hit rate is still 99% via TAB+click at 6 km range. :P
-
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
So many words to explain such a simple mechanic, and not a single key listed, but alright: Okay, suppose Primary-to-Sidearm and Sidearm-to-Primary is Number key 1. What of scenarios where there are no primary weapons? Wow, and I thought my explanations were hard-to-reach for the non-FPS crowd. So now we cram even more functions onto that one "Transition key on Number key 1", and use a mouse wheel to operate the on-screen weapons menu - are you out of your mind? The sole reason for this thread is to unload the bullshit F-cycle key to a separate, functional, FLEXIBLE dedicated map for weapons. I won't even comment the rest. 4+1 keys in your map with crap functions, that are no better than the current scroll lists, which the new player won't be able to operate properly. I take it all other realistic/tactical FPS like Swat 4 and the whole Rainbow Six range have it wrong, and even semi-authentic, like BF with millions of players. I won't even mention the Classic FPS. The separate 5-key map with separate weapons has 20 different permutations by virtue of being so flexible. Just wow. P.S. You're desperately trying to salvage the wreck of the 24-key AI command interface - good luck with that. -
Operation Flashpoint Dragon Rising Forum
Iroquois Pliskin replied to iceman11a's topic in OFFTOPIC - Games & Gaming
I failed. Instead of F P D R, I typed in OFDR. FPDR -
Operation Flashpoint Dragon Rising Forum
Iroquois Pliskin replied to iceman11a's topic in OFFTOPIC - Games & Gaming
OFDR has nothing to do with the military genre or tactical shooters, and it certainly has nothing to do with the original Operation Flashpoint, or ArmA, so why post here about that hollow marketing failure?