Inkompetent
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Everything posted by Inkompetent
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Warping and the infantry aspect of the game
Inkompetent replied to acoustic's topic in ARMA 2 & OA - SUGGESTIONS
Well, I don't doubt there are issues with the game. But more often than not it's an incredible amount of units on the map (players + AI) that causes it in my experience. More smartly designed missions with less active units at the same time decreases warping dramatically. -
Warping and the infantry aspect of the game
Inkompetent replied to acoustic's topic in ARMA 2 & OA - SUGGESTIONS
Warping isn't because of ping but usually because the server is too weak for the amount of units on the map, or the server is badly configured for ArmA2. -
Well, in singleplayer I too find it manageable most of the time. In multiplayer people aren't nice and sit and wait for one to do the long and laborous tasks though, so it becomes a stress-fest without comparison :(
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Tried the beta now and quit after 10 minutes trying it alone. Still too much like Faces of War. I.e. needing insaaaaaane amounts of micro and still having the bulky squad system (i.e. select X out of Y men in a squad and you make a new squad, making group-selecting with mouse impossible), making playing SC2 seeming relaxed and slow. Nah, absolutely nothing for me. CMSF and Theatre of War is where the money lies. Speaking about that. ALL Theatre of War titles (four of them) on Steam today for only €10. :D
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Stuff like that *always* blows up in one's own face. History shows that time and time and time and time again. Yet no one cares about it, because short term goals always take precedence. It's like the Canadians wanting to arm the Afghan population to help them take care of the Talibans themselves. Well, that might work fine and dandy for a while. Then what? It'll go to hell too in the long run.
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Check this VBS video out (Very Cool)
Inkompetent replied to monsterZERO's topic in BOHEMIA INTERACTIVE - GENERAL
They have probably just have tweaked this particular line in their profile config to make the wheel feel right: joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1}; See http://community.bistudio.com/wiki/Joystick_Sensivity_Adjusting for details. -
Sweet Jesus! Awesomesest news of the month! :D
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-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
Inkompetent replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I guess you buy stolen bikes, cars and TVs too as long as the price is good? Grow up. Either way, I hope that all that Sarmat releases is with granted permissions, because that stuff looks ace! -
Now even Sweden is starting to get more violently involved in Afghanistan by the way. Our soldiers have been leading PRT Mazari Sharif (Provincial Reconstruction Team) with relatively low threat level for the soldiers involved and we've suffered very few wounded or killed (only 4 KIAs until last week, where we suffered a 5th). With recent deliveries of example Stridsfordon 90 (CV9040) the offensive capability has increased dramatically and the last few months our soldiers have - together with the Afghan army and police - started to actively seek out and attack Taliban strongpoints to extend the reconstruction effort even to areas that earlier have been avoided due to being Taliban-controlled. Personally i consider this very good since it gives our military some well-needed experience in both joint operations and to try out and polish own doctrines and equipment. If we are deployed into a warzone anyway we might just as well intend to fight as well (instead of like previously avoided fights if possible and disengaged at every battle if able). Now it has turned from showing presence to active partaking in the war effort, and I believe that out of about 30 battles in the last few months the force called for American CAS 30% of the time, clearly showing that it's more than small skirmishes. Our last KIA was from what seems like a well pulled off trap by the Talibans where they provoked a pursuit by mechanized infantry and then engaged the CV9040 with grenade launchers (and possibly RPGs, but I'm not certain of that), and using IEDs as the second wave of attack against the reinforcing armoured vehicle coming to support the CV9040, managing to kill one soldier and injure two. This seem to have taken the force somewhat by surprise as the conventional way is to use IEDs first and hand-held weapons and grenade launchers as the second wave.
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I love Russia and all their subterfurge-stuff! It's hardly a new thing with decoys, but I love how Russia likes to put all these things into a vastly industrial scale. Then their stuff with cruise missile launchers concealed as ordinary freight containers and stuff like that. Good luck fighting an enemy you can't see! And indeed as vasmkd posted it has already been shown how brutally effective decoys can be.
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Dutch F16's intercept radio silent Russian Tu-95 above North Sea
Inkompetent replied to Pyronick's topic in OFFTOPIC
Russia has the last few years started to show off again. In 2007 (?) they went out with an aircraft carrier, battleship and what more at a world tour for joint exercises, and the Tu-95 air patrols have started again (and considering their range it's hardly surprising to find them even in the North Sea). Then we have Georgia on top of that. As Txheat says the lack of panic-reactions show that relationships at the moment are good though, and I also assume that is why Russia is starting to become more visible internationally with the rebuilding of their fleet and reactivated strategic bomber wings, since they now aren't considered acts of aggression but rather the same territorial prancing as other countries already do all the time. And somehow I do think that Mr Burns might be onto something... -
This case may very well succeed because this isn't only bad, unintended use of the product (like selling in-game gold for real money in WoW, which isn't illegal in itself even though Blizzard doesn't like it and bans the people doing so) but actually manipulating the code of the product, intercepting the game's data in the memory and modifying it there. That *is* to break the copyright law since it manipulates the product itself. I really hope that they win this since selling multiplayer cheats should be totally wiped off of the face of the Earth. However I do not agree with them banning people's BattleNet-accounts just because they cheat in singleplayer. That's just wrong on so many levels.
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Project Reality - WIP Discussion
Inkompetent replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dispersion could very well be added. Most of the other stuff is config-dependant, but dispersion can always be added through fired eventhandlers when using unfamiliar systems. -
So which video game actually had the best AI?
Inkompetent replied to BF2_Trooper's topic in OFFTOPIC - Games & Gaming
Of course. Even scientists doing nothing else with their time than to develop artificial intelligence still haven't succeeded. And if people doing NOTHING else than work on creating artificial intelligence can't, and that's with super-computers as brains, then how can we expect 'real' AI in a game? EVERYTHING about making games is to cheat. Cheat as much as possible and maintain immersion. A good AI should use as few CPU cycles as possible and still behave believably. A good graphics engine cheats the eye as much as it can, still creating a graphically believable and/or impressive environment. And after all, if you get the same end result from a terrible complex thought process as you'd get from a simple list of criteria, then why not use the latter? As for good AI though... I agree that Half-Life did do a quite good job on AI, as is BIS considering the scale and environment. FEAR's AI was really impressive too, as also mentioned. Not that the Total War games belong into shooter-AIs though, but just in response to earlier posts: It sucks. Campaign, diplomacy and battle AI are all terrible, and has always been. Or okay, the battle AI in the first Shogun: TW was good. But that's about it. No single mod has managed to save that game's AI, despite Darth's skillful attempts to do such, for example. Only other game I can think of with a nice AI is SWAT 4. I like the different characteristics of enemies and civilians there, all believable enough, but admittedly the actual combat AI in that game leaves something to wish for. -
I must say I enjoyed the campaign. The weapons had a good feel to them, suppressive fire actually worked, not all enemies shoot at the player (like in MW 1 and 2), it has very well made animations and a decent amount of thought put into it (like the position of certain weapons when stacking up on doors, radio comms and general talking), and a believable enough story (quite liberal interpretation of The Battle of Takur Ghar), quite nice maps, and decent enough AI. A bit short campaign, and it's annoying when enemies seem to become immune to body shots during certain 'getting hit'-animations. Overall I find the singleplayer VASTLY superior to MW1 and MW2, and even better than the BC2 one. Gameplay wise they might not be better or worse than eachother, but the immersion in MoH is definitely better. Oh, and please... less glorifying epicness in the next MoH, please! Super-epic music and stuff might fit in some scenes in Band of Brothers or in Saving Private Ryan, but the game never manages a level of attachment to any of the soldiers one gets to play to motivate that kind of scenes.
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As akd42 mentions the NLAW is not a field-reloadable weapon. It might be that they save some money on returning spent tubes for factory reloading, but for what we'd encounter in ArmA they are indeed one-shot disposables.
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ArmA 2 multiplayer Servers only
Inkompetent replied to boytitanium's topic in ARMA 2 & OA - SUGGESTIONS
pufu summed it up well in the first post. ArmA servers are far from as easy to autonomously running as for general 13-in-a-dozen shooters and stuff due to the nature of the game. Unless the official servers are to be as bad as most of the public ones (i.e. no present admins, just making them become a dull, unorganized mess) -
Only problem with the X52 is the terribly weak return spring and flimsy lid for the weapon release button.
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It's still the same company that makes StarForce though, and their business moral = no purchase. Too bad. I'd like DCS: A-10.
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Pls remove cd check for OA in next patch
Inkompetent replied to zaira's topic in ARMA 2 & OA - SUGGESTIONS
StarForce was known to cause this issue some years ago, and I believe that SecuROM did at some point too, but I haven't heard a sound about it the last three or so years. Drivers that could mess up the hardware in the CD/DVD ROM that potentially could kill the disk in them by causing it to self-oscillate and fly into bits. Most commonly they just destroyed the ROM itself though, not the disk inside of them. -
Sorry for the very late reply (since for some reason my subscription to this thread doesn't seem to work). That's an understandable issue due to changed addon-name (config-wise, and it's yet another result of thoughtlesness on my part when making the update), but at the same time I was hoping it wouldn't make that kind of imprint at all. Either way the next version shouldn't suffer from that due to a total remake of the PBO-structure. You can still get the 1.2 version from Filefront though. http://www.filefront.com/17263750/inko_disposable_v1-2.zip/ There's a link at the bottom of the first post at the first page as well.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Inkompetent replied to Undeceived's topic in OFFTOPIC
I think Bascule is right. I can't recall anyone on Codemasters calling it OFP 3. Only players and journalists. -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Inkompetent replied to Undeceived's topic in OFFTOPIC
Either way they're hardly competing with BIS anyway. Conmasters only care about the console market, which BIS doesn't have any title for. Almost no one bought FPDR for PC, and even fewer will buy RR. I don't think it was a market-decision based on competition. Just on what would sell the absolutely most (on console), and that's a Afghanistan/Iraq war (just as OA for BIS is a decision based on customer demand). Tajikistan just picked for 'artistic freedom' and to not step on anyone's toes. -
Would indeed be an awesome way to spend lottery winnings! Or heck... why not finance the Ground Branch project? Anyway, the A-10 does look interesting. I really like what they made with DCS: Black Shark. As for too many things on the keyboard: Isn't that what keymaps printed out on paper and a programmable HOTAS are for?
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Inkompetent replied to Undeceived's topic in OFFTOPIC
One is real, one made up, and both decisions probably done independently of eachother and at about the same time, only because fighting in desert/mountains is what the customers wants?