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Inkompetent

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Everything posted by Inkompetent

  1. Inkompetent

    ArmA Effects

    Ohhh, thanks for the advice!
  2. Inkompetent

    AimPoint Desert Weapons 1.3

    And that's how the original addon is made, to not interfere with the original stuff and defining its own classes for everything. My replacement config is to get the stock skins replaced without having to unpack/pack the weapons.pbo and start replacing skins manually. I've had, as far as I know how to, stuck to the BIS declaration and inheritance, which means that only the M4 inherits the Rifle class out of all M4/M4A1 versions. All others inherits the M4, M4AIM or M4GL, that inherits from the M4 class. In the case of the M4A1GL (M4A1 M203 ACOG) I couldn't get the full auto mode to work without writing the class M4Muzzle : M4 { ... }; stuff. If someone can tell me how to write my replacement better, please tell me, since I'm eager to learn.
  3. Inkompetent

    ArmA Effects

    Nice work! I've got a little request to top it with also Could you remove the smoke trail from the M136? It causes smoke when it ignites and is launched, but it is 100% smoke free during flight.
  4. Yay! Another Trueâ„¢-addon! A really nice feature that you've scaled the engagement ranges with the AI skill as well. Really looking forward to try this one on some VDV meanies!
  5. Inkompetent

    TrueMods - 2nd Release

    All things are client side. Hiding the ammunition is simply a method of hiding it in the UI, for which all code is client side.
  6. Inkompetent

    AimPoint Desert Weapons 1.3

    Hmm... When trying it myself I don't get any problems at all with neither the M4 M203 or M4A1 M203. Both works perfectly well for me. Removed my addon and extracted the same stuff as I've uploaded, and I don't have any trouble at all. Have you deleted the "AMP_DesWpnReplace.pbo" from the mod-folder? (yes, my bad for not writing that in the readme, since the filenames are all new for the latest version with three different .pbos)
  7. Inkompetent

    AimPoint Desert Weapons 1.3

    Bah! So I've broken the grenades now? Well, back to the working board I suppose.
  8. Inkompetent

    BRR 80 Released!

    Very nice BTR! I noticed two bugs though, possibly three: 1) The smoke launcher is full automatic. I suppose it should only shoot one salvo of smoke per click? 2) It travels water very, very shallowly, often not even touching the water with anything else than the wheels. 3) I don't know how maneuverable it is in water, and I know it isn't made for long distance travel in water, but does it turn that bad for real? Just wondered since it do have eight wheels to propel itself with, so I guessed it would be able to do a bit better turns.
  9. Inkompetent

    TrueMods - 2nd Release

    I haven't tried the NVGs yet, but as for the other stuff... fantastic! Was a keeper before, and even more so now!
  10. Inkompetent

    AimPoint Desert Weapons 1.3

    Aaaand, another update! A hotfix that solves the problem with not being able to use the ACOG on the M4A1 M203 ACOG. I assumed it'd work since it inherits the M4 M203, but I suppose it didn't Well, now I hope there shouldn't need to be more updates for a simple replacement config! Edit: Removed download link on request.
  11. Inkompetent

    ARMA 2 Aircraft wishes

    Uhm... No? Take a rally game for example... Let's say that they for Colin McRae, which has both two wheel driven and four wheel driven cars, thought that "Oh, noes! We don't have time to finish the driving model for both kinds of cars!", and they just made the 4WD ones good. Then you'd have a rally simulator with both 4WD and 2WD cars, of which one can't see any reason at all they did not skip releasing the 2WD cars for. That's how I feel about fixed wing aircraft at the moment, and a bit about attack helicopters since you can't use the yaw on them unless you are near a standstill. If they don't do things near properly, why have it in at all when the resources could have been used to make other things even better?
  12. Inkompetent

    Addon Research Topic

    Anyone that knows what kind of firing modes the Ka-50 have for its S-8 rockets and Vikhr missiles? Can't find any good details on the S-8s, and only the SACLOS-stuff for the Vikhr.
  13. Inkompetent

    Real M136 v1.0

    Yes, the error message is pretty annoying. The upside is that it only shows once for the duration of a whole session, afaik. I don't think one can get around it without the server having the addon too, since one creates an object with the client, instead of the server creating it.
  14. Inkompetent

    AimPoint Desert Weapons 1.3

    Another update! (and hopefully the final one) I've fixed the replacement config now, so all weapons works as intended. I've also got three .pbo files in the pack now. One for each preference. You can now choose between these three replacement configs: 1) Replaces all M4 and M4A1 versions, the M249, M24 and M107 with desert camo. 2) The M4 and its versions are kept black, but the M4A1 versions and all other stuff above, including the M4 SPR still have desert camo. 3) Same as 2), but the M249 is black too. Download the 1.0 version of the config here.
  15. Inkompetent

    AimPoint Desert Weapons 1.3

    I suppose you'd want me to keep the M4 M203 ACOG and the M4 AimPoint black then as well?
  16. Inkompetent

    My own suggestions list

    You speak of that one shouldn't wish for unreal things and adds this? - Try and give the player a "world" when he plays online - sorta like WoW.' Sure, getting WW2 Online in a modern setting would be nice, but is that what we want to have before they've fixed everything else? It'd take years to develop, and probably decreases the realism a lot and completely removes AI since you need to strip the game of a LOT of CPU-work and data transmission to get the servers able to have more than a couple of hundred players.
  17. Inkompetent

    AimPoint Desert Weapons 1.3

    At the moment the M4 stays black. The M4 AimPoint, M4A1, M4A1 M203 ACOG, M4 SPR and M4 QDS gets desert camo though. And don't worry about cheating. If anything you get nerfed since I didn't think of correcting the firing modes, so some versions that should be able to fire full auto can only fire single and bursts. At the moment I think the clean M4A1 can fire full auto, but the rest can not. And as for which *should* be able to fire full auto and not: The M4 is the standard issue M4 and can only shoot single fire and three round bursts. The M4A1 is the SpecOps version and has full automatic mode.
  18. Inkompetent

    Real M136 v1.0

    Afraid I don't know that yet, since if someone has tried it on a dedicated server I haven't heard of the result. I think it should work though, since it is all trigged by the "fired" eventhandler. I'm no pro at ArmA game mechanics, but I'd think that is checked by the server, regardless if a "client" shoots, or an AI.
  19. Inkompetent

    6thSense.eu Presents: WeaponPack

    Wow! That's one sweet SCAR H! Grand job! Really looking forward to this one!
  20. Inkompetent

    Real M136 v1.0

    Ohh, I hadn't looked that close on the hand grenades. Me and assuming stuff... Well, then it's definitely a possibility! Thanks for the notice, Freshman!
  21. Inkompetent

    M14 EBR

    Talk to 6th Sense, please, because that would be awesome! Would be really nice to start getting stuff like that standardized so that ACOGs could be used in CQB too, so please.. take a step into the future of ArmA before the rest of us!
  22. Inkompetent

    M14 EBR

    Nice stuff! And with that low poly count it means we can get a modeled RIS rail too, right?
  23. Inkompetent

    BPA Realistic Sound Mod updated

    There are parachute sounds, so that ain't the problem I'm sure. Might be something wonky with the implementation though, of course.
  24. Inkompetent

    SightAdjustment (windage+elevation)

    Was just wondering if someone has a data sheet for the addon for the M107. Instead of trying to calculate one myself I was hoping someone is willing to share.
  25. Inkompetent

    AimPoint Desert Weapons 1.3

    Oups... I didn't even test the different firing modes on the weapons. I just tossed of a few single rounds each with them to see that they worked. Well, I'll spend some more time with it as soon as I can. Tried to make a fast fix, but it seems the problem wasn't *that* easy to solve. And on another requests from Armaholic's forums (and pretty logical too, since the M4AIM has desert camo) I'll make the stock M4 get a paintjob as well, so all M4 and M4A1 versions should be painted now.
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