Inkompetent
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Everything posted by Inkompetent
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See it like that the suggestion forum is for discussing suggestions with other players, and once the discussion has born fruit and the initial suggestion has been polished, then toss it up on the Community Issue Tracker linked above, where BIS can't avoid seeing it ^^
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The new version is now also uploaded at Armaholic. Thank you, Big!
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UPDATE! v1.1 RELEASED! Download here Changelog: - Added: Automatic ammunition management for players and AI. As long as you carry a M136 or RPG-18 you don't need to worry about ammo anymore. - Added: Ammo won't take any inventory space for players. AI carries ammo as normal though, not to mess up their ability to fire. - Added: Forced reload when weaponing launcher to simulate preparing the weapon. - Added: Automatic throwaway of launcher when switching weapon - Fixed: Player is no longer forced to kneel and drop weapon shortly after firing - Broken: Discarded tubes might spin like a merry-go-round and bounce like a rubber ball. Special thanks to zGuba for his assistance and cooperation!
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F-117A NightHawk - Alpha Released
Inkompetent replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HOLY SMOKES! I think I'll be taking back my statement about not liking jets in ArmA, because when it's done like that... Suffice to say my Falcon 4.0-soul is getting warm! -
What's so great about Teamspeak?
Inkompetent replied to waterinthefuel's topic in ARMA 2 & OA - MULTIPLAYER
If they cut off it's probably because they release the push-to-talk button too quickly when talking, and using voice-activated is kind'a random. Most problems with VON are because of the VON quality settings on the server, and the server's bandwith settings though. At least as far as I've understood. Can take some tweaking to get it right with the increased bandwidth need. -
I would however suggest though, to change name from TrueFeeling, due to the similarity to TrueMods, which easily can mislead people to think it's from the same creator. Diversity and freedom of choice is awesome, but with the name similarity and all I can understand if Rg gets the feeling of 'theft'. Maybe just RealFeeling or RealPlay or FeelGood or something like that? ^^
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What's so great about Teamspeak?
Inkompetent replied to waterinthefuel's topic in ARMA 2 & OA - MULTIPLAYER
Actually, if the server has the newest beta, and you as a client have it as well, then there won't be any issues with VON. Not as far as I've seen these last days, and that's with up to 30 people on a server. If a client doesn't have the newest beta though, then things can get messy (if nothing else for that client, but maybe also for the server and/or other players) -
The Pecheneg, or PKP, is already in the game ;) And so is the Metis, which outdates the Kornet, even though I agree variation is nice.
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I like this joke. The joke made by politicians that is, that they want to replace the A-10 with a soft-as-cotton airplane that can't even be used in the same kind of role. I mean... actually *having* something to replace the A-10 with would be a good start... Like maybe.. a Su-39? :P As for the weapons in ArmA2 I'm quite happy. Everything I expected to be there is there. I just miss a light mortar, since the 81/82mm ones packs too much of a punch for good gameplay. Oh, and the M136, RPG-7 and SPG-9... especially the first and last of them... Why did they have to be violated so much as making them into soft-launch rocket launchers? The M136 is a 'hard-launch' rocket launcher, more resembling a recoilless rifle than a rocket launcher, and the SPG-9 IS a recoilless gun (albeit a low-pressure one, using a brief (BRIEF! Not entire flight!) rocket booster to propel the charge after firing)! If anything it should belong to the Cannon type weapons.
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'PROPER' is the tag for a group of tweak-addons made by Kju and others, just like my addons are tagged with INKO. Check his signature for links.
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Moving units from one location to another
Inkompetent replied to Spudgunner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To clarify "No need to initialize the variable (even if you use it)." the variable is initialized and declared the second you load the mission since the marker is named and thus becomes an object with that name. -
The percentage? Not very high. The actual number? Quite high. Not all of Africa is a dictator-ruled nation where the citizens are starving to death or getting kidnapped/shot by guerillas. Heck, if one can bring South America into the discussion one can bring Africa. Same with South America: Some parts are so poor that they are happy if they get more than a couple of potatoes to eat in a day, some are like any of the 'rich' countries.
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And here I thought with my meager geographical skills that Syria was in western Asia! :o
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Couldn't fit Africa and Oceania into the list? ^^
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Lack of documentation a major problem
Inkompetent replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
I can agree in a way that more documentation is needed. We got Mr. Murray's ArmA Editing Guide, so that covers the 'basics' part. However the biki needs more documentation. Both modules, and examples of how to use certain commands. Some of the stuff we know or can figure out. Some of it I think only BIS knows. -
A.C.E. Advanced Combat Environment Mod 2
Inkompetent replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ACE doesn't exist for ArmA2, so I assume he means ArmA1. But there are still several groups sticking to ArmA1 like glue, simply because ACE doesn't exist for ArmA2, and they don't want to play without it. That if anything speaks of its awesomeness. -
Afraid there is no collection of scripts, and there are usually many variants of thing (like paradrop ones). Best bets are www.ofpec.com, www.armaholic.com, the editing section of this forum, and simply opening up other people's missions to see how it's done.
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Thanks a lot, Fincuan! That did my day :)
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WIP: Stuff you are working on 2!
Inkompetent replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
B-52 Stratofortress?! Awesome! -
A little progress update: I have aaaalmost got the the nosize module to work. Just a couple of bugs to squish in the fairly confusing loop- and if/else-maze. As an addition I had intended for the reload key to throw away the empty tube. I haven't quite got to this stage yet (update to inko_disposable instead of a separate module like the rest of the stuff). If anyone know how to make use of keybinds (i.e. detecting what key is bound to 'Reload' I'd be happy for any links or pointers.
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Arma 2 Addon request thread
Inkompetent replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes and no. The M249 is a further development of the FN Minimi adapted to USA's specifications, and is manufactured by FN Herstal USA as plainly 'M249 SAW' and 'M249 Para'. It isn't simply a renaming of the weapon to fit USA's naming comenclature, like for most countries using the unmodified Minimi. -
Single player scenarios in MP?
Inkompetent replied to calo_mir's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, it will. At the very least you'll have to change some units from 'Not Playable' to 'Playable' so that people can select them at mission start. Otherwise the only playable unit is the 'Player' one. And as kju says lots of the scripting probably use the 'player' variable to react only to the player, and if you are even more unlucky half the stuff won't even work in multiplayer because it isn't designed to be syncronized across several machines. But to start with, just un-PBO a mission, set some more units to 'playable', and save it as an mp-mission and have a go. Might work. -
A.C.E. Advanced Combat Environment Mod 2
Inkompetent replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well, in ArmA1 this was of course a nice feature that came with DMarwick's AI-blocking smoke, and was included in ACE, but in ArmA2 all smoke is view-blocking by default, even from burning vehicles ;) -
question about mods and multiplayer
Inkompetent replied to LockDOwn's topic in ARMA 2 & OA - MULTIPLAYER
Well, actually AI-modifying addons are okay to use as well, as long as they only do things on your computer (and thus only affect AI that is local to your computer. Unless you are the server it means the AI in your squad). I think sempavieh refers to SLX though, which currently is NOT safe to use in multiplayer unless the server has it as well. Using replacement configs (to 'reskin' units or weapons), extra units, sound mods and so should all be fine though, unless the addon is oddly made. The extra units can't of course be used unless the server has the addon and the mission includes them, but there's no harm in them being installed. -
Cannot Delete Old MP Missions
Inkompetent replied to cobra4v320's topic in ARMA 2 & OA - MULTIPLAYER
Make sure you show 'hidden files and directories' in Explorer, or you won't see the above mentioned paths.