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Inkompetent

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Everything posted by Inkompetent

  1. Inkompetent

    WIP British 4 Rifle Soldiers

    The new camo is kind'a hawt too. Not like DPM, but still good enough ^^
  2. In ArmA1 for example there was NO difference between the 2000 and 4000 rpm modes on the M134 gatling guns in the game. Why? Limited by framerate. The game couldn't shoot rounds faster out of a weapon simply because of a higher rate of fire mode. That's what the multipliers are for. Not because shooting reduces FPS, but because FPS reduces the maximum amount of rounds fired per second. This might have changed in ArmA2, but I experimented a lot with it in ArmA1 and people with different framerates emptied magazines on automatic weapons at different speeds and so on, all depending on framerates. ---------- Post added at 02:28 PM ---------- Previous post was at 02:25 PM ---------- Those 30kg means you pack 10kg in ACE2, since the mod already assumes you carry 20kg of boots, combat vest, armour plates, helmet, and so on. 10kg is a M4 carbine, 8 mags, and a few hand grenades. You can run VERY far with that in ACE :)
  3. Let's see here... 8.5kg weapon. 9x3kg ammo boxes. That's 35kg, just your weapon and ammo. Add 20kg more for your dude's default gear. Yes, it would be very tiresome to do anything but walk with your weapon at safe (i.e. slowly).
  4. Because multipliers have to be used. Rate of fire is (sort of) limited to framerate, and many don't play with more than 20-25fps, which severely limits high-ROF weapons. To make sure they work as intended on lower framerates one use multipliers.
  5. Inkompetent

    T-72B/BA pack v1.0

    Really, really pretty tanks! I'd however be quick to reduce the image size to less than 100kB for every picture, lest you want the moderators to go rampant :)
  6. Inkompetent

    SLX Mod WIP

    Didn't know one could use multiple -mod commands :o Why not just use -mod=beta;@ACE;@ACEX;@CBA;@SLX;etc... ?
  7. Inkompetent

    OKB 915 addons for ArmA2

    Woah! That's one sexy piece of BMD! Really fantastic looking! Only thing I can think of would be to make the white letters less white, just because of the super-bloom in ArmA2.
  8. Inkompetent

    BlackOps and desert mercs

    *wonders why imaginary Black Ops soldiers always are dressed in black* Non the less, nice looking one, malibu :) And I agree those Russian winter-units would be pretty cool. Fits Chernarus really well. Just hoping that the empty EventHandler-definitions will be removed so that the merc-units become compatible with ACE :)
  9. Inkompetent

    Reinstalling Arma 2

    No such info within the game, and your best (and only) bet is to contact Nexway. BIS can't help you with your purchases.
  10. Inkompetent

    Mando Missile ArmA for ArmA 2

    MANPAD: Man-portable air-defense But yeah, anything with "man" in it is awesome :D
  11. I've been packing a SAW, 1200 rounds, hand grenades and smoke grenades, and a 9kg satchel charge, and been able to run quite far. Think it would sum up to about 55kg or gear including body armour and stuff, and I still could run about a kilometer without collapsing. Took a while to catch the breath though. Sounds good to me. Overall I think the stamina system feels very well tuned.
  12. Inkompetent

    zGuba's Gameplay Modifications

    So you want an infinitely reloadable AT4 that doesn't use up ammo slots? o0
  13. Inkompetent

    SLX Mod WIP

    A lot of SLX will NOT work with ACE. Simple as that. You'll probably have to toss away half of either SLX or ACE to get good compatability. Both are total conversion mods, and it's all natural they conflict the poop out of eachother.
  14. Inkompetent

    Weapon Balance

    But it is a semi-automatic weapon and not a bolt action and thus *shouldn't* have just as good performance with the round as the M24. Due to how the game works it does though.
  15. Still, signature checks cannot do anything at all against memory manipulation. This is where BattlEye comes into the picture. Signature checks can only see how the data on HDD looks like. It cannot see what is done with the data when it is processed.
  16. The stone is in vanilla ArmA2 as well ^^
  17. As easy the error message says :) If the file listed in the error message doesn't exist (directory path: \ArmA 2\userconfig\ace\ ) then you have to copy and paste the content of the @ACE\userconfig folder, and put the files in \ArmA 2\userconfig\ace\. If you don't have such a folder to put the files in, create it.
  18. Inkompetent

    JTD Fire And Smoke

    Well, presumably the JTD_FireAndSmoke_config.hpp file isn't in the \ArmA 2\userconfig\JTD\ directory?
  19. Actually "fun realism" is the goal with ACE2, and seeing your compliment it seems like they hit spot on :D
  20. SVN becomes VERY resource-demanding in longer, bigger projects. ACE2 currently uses Git because of that, which however is quite a lot trickier to set up. I definitely prefer the rSync downloader to fiddling with Git ^^
  21. Are you editing the file in ...\ArmA 2\userconfig\ACE\ ?
  22. Nothing that forces people to update.
  23. No need for that. Once it's configured it's done. When you want to update, just use option #2 in the SIX Updater, and let it run. That's it :)
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