Inkompetent
Member-
Content Count
2075 -
Joined
-
Last visited
-
Medals
Everything posted by Inkompetent
-
You happen to have $100.000.000 to help them out a little in achieving that goal? :P
-
From the creators of Birds of Prey: Apache Air Assault.
Inkompetent replied to BF2_Trooper's topic in OFFTOPIC
The 'western' equipment is usually designed to be very userfriendly and thus you might get the same effect of 15 button-presses in the Ka-50 on one single button in the AH-64. Benefit is that it's easier to learn, and as long as everything works it'll be really quick and easy to use. Downside is that if one system fails you are in more trouble than in the Russian stuff. The Russian gear is made to last and to work. Pilot comfort and useability is lower priority. Upside is that the pilot has full control of every single system in the helicopter, since there is an actual analog switch for everything, instead of relying on working MFDs to be able to interact with the helicopter. -
From the creators of Birds of Prey: Apache Air Assault.
Inkompetent replied to BF2_Trooper's topic in OFFTOPIC
Simulator? Pardon? Looks like it can be one hell of a nice arcade game though! -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Inkompetent replied to Undeceived's topic in OFFTOPIC
Actually pufu is 100% right, Pulverizer. He didn't say the game lacked copy protection. He says that it lacked a CD key, and that it did, which totally pissed off the paying customers since it meant that every single pirate had the same access to online multiplayer as they did. -
That's a beautiful bird! Gorgeous, really! :D
-
Might have to tend to such an ugly solution! As long as they work. :) Thanks for reminding me of that command, btw. Just recalled the config-settings as it were.
-
Well, the problem usually comes after they are hit by shots/explosions. Could probably be solved by replacing them with a object with no simulation once they reach a ground velocity near zero. Would just be nice if one could manage it without ugly workarounds ^^ One can 'overload' an inventory even with objects with an actual size, so it's not really an issue since they only exist as long as the tube is shouldered. The reason for doing so however is to be safe against accidental mistakes with missions that happen to have a lot of ammo, since picking up a launcher from a crate with A LOT of rounds could cause extreme overloading, so it's a 'better safe than sorry'-solution.
-
How many people own this whole series of games?
Inkompetent replied to xman1's topic in ARMA 2 & OA - GENERAL
JuggernaughtOfWar. Please stop cursing. :( -
Little update (which is shamelessly almost identical to my post in the AAW-thread): I am working on a new version of INKO Disposable, and I am wondering if you people who use it have any particular requests for features or changes of any kind. I have already made it more modular with a 'core'-PBO containing the scripts, and separate PBOs for ArmA2 and OA configs (since 1.3 needs CO and doesn't work with OA standalone, which I want to remedy), and moved the Russian language for the RPG-18 into a separate PBO. On top of that I plan to include a more proper editor's readme for creating disposable launchers. There are no major functionality-changes yet though (partially since I still haven't figured out how to make the RPG-18 and M136 stop bouncing). Just some work on displayNames. I am also pondering to add in another optional PBO or two for improved ballistics and stuff, so that the weapons actually shoot more like they should. If there's anything you for, no matter how small, please let me know one way or another! PS. You shouldn't need to worry (much) about the requiredAddons-entries. The OA-PBO is still called inko_disposable_oa. However the new A2-specific PBO is called inko_disposable_a2. Just wanted to give a headsup.
-
Australians At War - Combined Ops
Inkompetent replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First I planned on sending a PM, but I can just as well toss this out to the entire AAW team since there might be several people that want to have a say: -
How many people own this whole series of games?
Inkompetent replied to xman1's topic in ARMA 2 & OA - GENERAL
Own most of the stuff that was released for PC. I don't have the original OFP: Red Hammer or OFP: Resistance releases, but I do have both OFP:CWC and OFP:GOTY, and both ArmA-titles with expansions. -
The Hinds will get some love in the next patch. Don't dare saying more than that without explicit permission though, but there are some fixes/upgrades coming :)
-
Company of Heroes Developer Killed in Car Accident.
Inkompetent replied to BF2_Trooper's topic in OFFTOPIC
Death of a hero. To have the sensibility to sacrifice himself for his wife and child in such an unavoidable situation is truly commendable. -
Seek and Destroy -- access to global information?
Inkompetent replied to polar bear's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
First one is good, as long as it is cycled out of now and then, otherwise they'll keep dispersing in a greater and greater radius. The second option isn't really working though. It only randomizes the waypoint placement once when they waypoint is created. It won't randomize every time the waypoint is activated. Therefore I suggest a small, simple patrol script if you want them to wander around with a new destination every time. Depends on how random and resource-demanding you want it. -
British Troops DLC released & Official 1.01 Update
Inkompetent replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Thanks for the headsup. Always nice with devs popping in to clear things out, and extra fun to see more of such a new face :) -
-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
Inkompetent replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Agreed that it'd be suitable to send in a PM, but come on. 'old thread'? The last discussion in it was a week ago. -
Australians at War Addon Team
Inkompetent replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This might be because the new 1.3 version got its cfgPatches classname updated to inko_disposable_oa. A little precaution to let me work with two separate versions that I forgot to mention in the readme/release notes. Until AAW updates (or you do a little quick-modding of either INKO Disposable 1.3 or AAW) only INKO Disposable 1.2 will work safely. The change has been added to the release notes in my addon's thread, and I've updated the readme in the file at FileFront. -
But buddy-teams also change with what you face. The FTL might want to manage the automatic rifleman and thus 'buddies' with him to be able to point out targets, or he buddies with the grenadier to best employ the grenade launcher. I am however not sure how strict setup countries have with this. I assume it differs with doctrines, depending on the amount of initiative and independence fire team leaders and individual squad members are allowed. There are also different arguments whether the light machine gun should be at the very front (if walking in file) or in CQB to have the most possible fire power ready as fast as possible, or if to put him further back (for example as second man) to be able to quickly put him into position, without risking the heaviest weapon being the first victim in combat. Afraid I can't give specific examples though, because I've got so many different variants mixed in my head I can't remember what branch and/or country uses what. >.< Suffice to say though that pretty much every possible combination of order of march is used.
-
The Outerra engine has been linked over and over and over and over again. And still it looks like *beep* up close because all trees are just 2D sprites and so on. So yeah, it can render terrain nicely. But we got to populate it with decent-looking objects too, and this far there's no video of the engine managing to do that, so it's probably best suited for flight sims.
-
Unless the weapon already is zeroed with the suppressor and intended to be used with the suppressor in the field, and the suppressor is only detached for transport purposes - then no. Attaching a suppressor to a weapon will shift the zero and thus means you won't hit where the sights are set to. Same thing if you detach a suppressor from a rifle that is zeroed for use with the suppressor. You won't hit where you aim anymore. So of course it CAN be done (and the effect on pistols and submachineguns probably won't matter much), but if you intend to shoot over distance (anything beyond 50m) it'd simply be a bad move.
-
Well, the variations I've learned are either like CarlGustaffa's (although not necessarily always shifted to the right. If you need firepower to the left having the firepower on the right is purely stupid), or one with the AR at one side of the FTL, and the two riflemen (with whatever special equipment) on the other side of him. That way the amount of firepower is more balanced to left and right.
-
Activate OA online and play without CD
Inkompetent replied to panzerkroete's topic in ARMA 2 & OA - GENERAL
Upon attempting to launch the game the first time you should be given the option to activate it online so that you don't have to use the DVD. At least that's what I did (505 Games release). That might however require a DVD in the computer, so unless you can do that via LAN as well I suggest getting a DVD ROM for your desktop. They only cost like.. €25 anyway. -
Thanks Foxhound, and all others too! And about the NLAW I'm afraid that's more in the hands of the mission designer (i.e. using custom ammo box and vehicle cargo content). If one wants to make British troops as they are today one can just smack ILAWs on them instead (i.e. the AT4 CS, which is designated 'Interim Lightweight Anti-tank Weapon' in UK), but the intent of the British Armed Forces is to replace both their LAW 80 and ILAW with the fire-and-forget disposable NLAW, making it the only medium AT weapon in the infantry. However the process for doing so will probably take quite a few years even if the deployment of the weapon has begun, so a mix of M136 and NLAW within the infantry sections would probably be the most realistic.
-
And a lil' clarification because of initial messup and lack of sleep: The addon will NOT work with only OA. It does require Combined Operations.
-
INKO Disposable 1.3 released! Almost a year since the last update, but after having gone through my initial high on Operation Arrowhead and BAF (yes, I'm a late purchaser), here it finally is! Version highlights: v1.3 (20010-09-05): - Added: NLAW launcher has been made disposable - Added: M2A2 has got disposable launchers added to its cargo. - Changed: All OA and BAF vehicles and ammo boxes has had their disposable launcher ammunition changed to actual launchers. - Changed: Addon cfgPatches class name changed to inko_disposable_oa THIS VERSION IS FOR COMBINED OPERATIONS ONLY! YOU CAN GET IT HERE (FILEFRONT)!