Issetea
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Sahrani Life needs you! We are still looking for people helping us with creating role play addons. If you are familiar with 3D modeling or texturing, feel free to contact us at www.rp-mods.com, Issetea(X-Fire) or 283-776-375 (ICQ) Sahrani Life is a multiplayer mission designed for 3 to 32 players. Official SL Forum: Link Download Addon File (for Version 1.60, <350MB, .7z archive, !!ArmA >= 1.14 needed!!): www.rp-mods.com Addonpack Mirrors More information about the mission can be found here: www.rp-mods.com The Features of Sahrani Life: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - Tested with ArmA 1.08 - No Addons needed - Weapon-Licenses (Handgun, Rifle, Heavygun, Sniper) and Vehicle-Licenses (car, Pickup, Truck, Tank, Air, Boat) - Dialog-Based shops for weapons and vehicles - Buyable-objects: Repair-kit, Medi-kit, Refuel-kit, 4 different vehicle bombs, 1 suicide bomb, 3 different kinds of drugs (with special effects if you use them^^), Marker-Jammer, Keychain - A Dialog-Based Inventory for all your objects - Keychain in order to lock and unlock your own vehicles - The ability to give your items to nearby players - Bank script in order to transfer money to other accounts or to store your money securely - A small hideout you can build everywhere you want to (including your own ammo crate) - Hideout addons: Medikit Addon, Teleporter Addon (if selected beforce briefing), Online Banking Addon, Repair Addon - Cops are able to set a bounty on civs (Civ can buy a bounty-hunter license in order to get the money when they kill the wanted civ) - Cops have an extra Civmenu where they can 1. Disarm, 2. Arrest, 3. Heal, 4. Give a Ticket and 5. Check the inventory of the Civ (Licenses and illegal objects/drugs/bombs) - A police station located near bagango - A weapons convoy transporting weapons and ammo to the cop-base which can be hijacked by the civs in order to get the goodies - Animation menu where the player is able to select an animation he wants to play (Hands up...) - 3 Workplaces and different jobs (Delivery Mission, Search Mission, Fishing Mission, Weapon Dealer Mission) - A Streetrace for the civs - The player is able to buy AI workers who join the team (they also earn money at the workplace) - A Terror-Hideout (With illegal weapons and vehicle shop) - Tuning your cars - Public transportation network of buses including timetable - Mission in both English and German - Invest in shops and workplaces to earn some extra money - Licenses and bank-account are saved when the player leaves the game (As long as the mission does not restart) - Prison on an island - Dynamic weather script - Time-skip selectable before briefing (separate setting for day and night) - A small statistics hint which displays your licenses and money - The ability to rob the bank - Cops are able to get civs out of prison via a flag located in the cop base - Teleporter script (selectable before briefing) which is an Inventory-object bringing you to your base (Cop-Base, Civ-Hospital, Hideout) - City Hall where the player can look up a dialog which shows every player, bounty and body count - Fuel Station - Camera-System for the cops - Death Penalty: Loose your Inventory objects including money (but not the keys), Wait 25 seconds more for each respawn (civs only) - Shooting Range - Lotto - Radio at workplace 1 - A small surprise after some hours of play-time - Full Join in Progress Fixes/Changes in Version 1.01 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Wrong variable displayed in bank rob script - fixed: small hideout publicvariable error - fixed: ammo crate bug fixed - fixed: Search Mission Actionbug - changed: MH6 now cheaper (50k) - changed: own player selected when opening the bank menu - changed: Removed some ammo crates in the cop base for the first few minutes of play time - changed: Player model changed to "Independent Officer" - fixed: cancel action invisible (wp job) - changed: ivasion time now later/less soldiers - added: time since the player joined the mission in stat hint - changed: adjusting some variables/costs - added: disarm a civ now costs 500$ - fixed: null-obj, error for some jip people - added: medikits and bombs buyable at terror-hideout - added: holster your handgun (put it into your inventory) -> enables the ability of carrying 2 weapons (one in the inventory and one in your hand) - added: workplace deliveryjob mission info in stats - added: deleting unused vehicles after 45 mins Fixes/Changes in Version 1.02 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: publicstrings script restarts itself on error - added: garage (vehicles close to an hideout wont disappear - distance < 50 meters) - fixed: not all vehicles were deleted after 45 mins - fixed: time since the player joined the game in stats - wrong time after death - added: bank: bank robber can't use the bank for 10 mins - fixed: no weapons/ammo in ammo crates for jip people anymore - fixed: dead busdrivers now disappear - added: bank insurgance (not for cops :P) - changed: player looses 10% of his bank account when the bank is robbed - fixed: some other jip problems - changed: Respawntime max - fixed: Ammo Crate for Terrorists now works - added: Random Music for the Intro - fixed: Dialogs get closed when the player dies - fixed: Alarmsound when the bank has been robbed didnt play - changed: adjusted some prices again Fixes/Changes in Version 1.10 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Shop for items such as Medikit, Repairkit, Weapons, Vehicles - added: The player can sell his Vehicles/Weapons/Items at shops - added: Hideout marker for the hideout owner - changed: Deadhandler -> Counts your kills (Cops, Civs, Suicides), changed messages, Cop-Teamkiller have to pay $5000, some other fixes - fixed: Only illegal objects removed when arrested - added: Bounty set on bankrobber - changed: The cop who arrested a civ now writes the message in global chat (instead of the civ) - changed: Disarm message - changed: Some prices - changed: Mission name standard - changed: ATM at Civhospital; Bank at Major Hall - added: vehicles near the helipads or the right hangar in the copbase are not deleted when inactive - added: You can carry a total of 100kg, every item has its' own weight - added: Mobile Phone to write a PM to another player - added: Player has to eat - fixed: Hideoutowner action for JIP people - fixed: Weapons and ammo removed from vehicles for JIP people - changed: M1A1 in the cop-shop - changed: Copmarker default: on - added: Weight info in Inventory - changed: Stat hint is now a Stat dialog - added: Stat dialog shows the playerlist with additional information (Guild ID, Wanted Status, Bounty) - added: Hunger and weight added to Statdialog - added: Rating resets to 0 - added: workplacejob (farming) - fixed: prison release now works - fixed: Copmarker now disappear when switched off - fixed: Marker jammer: Now works for JIP people; stops when the player is arrested; stops when the player dies - removed: Playerlist at Mayor Hall - changed: Rifles can be holstered, but only one weapon at the same time (no handgun + rifle) - added: As cop the player is now able to remove roadblocks of other cops (Action at the Roadblock) - changed: Info hint when checking a civ changed into a dialog which shows his licenses and inventory - added: Civ-check Info-dialog also shows weapons and magazines - changed: Holster Pistol/Rifle action now in the animation dialog - fixed: Dialog problem when using the enter-key to open a dialog is now fixed - added: player cannot open map while the marker_jammer is active - added: Added mimics to animation dialog - added: M203 launcher can be used as stun weapon (using Flares) -> Player will fall down and drop his weapons; Userinput is disabled for a few seconds - added: ArmA Anti Cheat support - added: Slider for the inventory -> More than one item can be dropped or used at the same time now - added: Coprespawntime increases when killing other players - changed: Inventory pictures changed into normal text - changed: Flag textures - added: Some important buildings are repaired (every second) - changed: Bank insurance is now an inventory object and lost when the bank is robbed - added: New Intros (as we said we won't remove the Intro, because the scripts need time to load.) - added: Information about guilds in the stat dialog - added: Civ is wanted when killing an unwanted civ - added: Guild with most points is now the government - added: The government can set laws, set civs wanted and repair the jail - added: Siren for cops (In every car) - changed: Marker Refresh: 5 secs in City, 60 secs outside of a City - removed: Buy Marker Refresh Fixes/Changes in Version 1.11 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Boat and airlicense now work - fixed: Roadblock direction fixed - changed: player is able to use (! $ , ?) in edit boxes - added: Vehicleshop in Masbete sells normal Cars - added: Restaurantes und Garages - fixed: player can buy vehicles in the terrorhideout - changed: hunger raises slower - fixed: RPG ammo at Terror hideout - changed: players start with 8500 so they can afford a license, a vehicle and some items at start - changed: Some weapons are cheaper than in Version 1.1 (Rocket launchers) - changed: SD Mags of the Makarov (Pistol) are now Stun Ammo. You need to keep a certain distance between you and the target (~10 meters), else the shot can be deadly. - added: Dialog to change the graphic settings at base-hospital (civ and cop hospital tent) - added: Mission Parameter to set the refresh time of Civmarkers outside of a City. Cops will always be able to see Civmarkers in a city or when they are closer than 200 meters - changed: Itemshop Dialog reopens/stays when used - changed: Only players who are ingame are visible in most dialogs now - removed: Teleportation script is deactivated (The player is not able to get a teleporter); The script still exists and can be reactivated at any time - changed: Siren only in "Land" vehicles - added: Game remembers your "dead-wait-time" - added: two trainings (work in progress): Medic training, engineer training - added: Light when using the siren; using the action a second time will turn the siren off again - changed: Limited the maximum text length for PMs, Laws and Guild names to 60 chars - added: Action to delete the own hideout - it will be added to your inventory again - added: Public message when giving a ticket; the civ then gets a small dialog where he can choose to pay the ticket or not. The cop will be informed about the answer via groupchat. - changed: empty/idle Vehicles are now deleted after 40 minutes if no player is near it - added: Shop and Workplace - Ownerinformation in Statdialog - changed: Less weapons in cop crates - changed: Cops are not allowed to sell weapons and mags - added: Cop now start with a stun gun (Makarov SD + some Mags), an MP5(+some Mags), NVG and a Binoc (but have less weapons in their ammo crates) - changed: Rifle and Pistol can be holstered at the same time - changed: sms and starve msg are now in a titletext - added: Ability to store items at the hideout (Not saved on Server) - changed: No license needed when buying items/weapons/vehicles at the terror camp - changed: Marker symbols are now smaller - added: Training needed when using some items (medikit, bombs, repairkits) - changed: Civ Markers are now yellow - changed: Bounty of 0$ can be set to set someone wanted Fixes/Changes in Version 1.12 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: "Set unwanted" works - fixed: Some minor performance improvements - changed: Siren light adjusted - changed: flaglight adjusted - fixed: Giving keys to other players works - fixed: Stun Error fixed (found in debug version only) - changed: More chars for SMS, Guild names, Laws -> such as: ( ) :; ^ * + - / - fixed: Hideout storage slider adjusted - fixed: Hunger set to 0 when arrested - added: Cops will be arrested and send to a small prison(-hangar) in the cop base when spawn killing (or when killing more than 5 cops) - fixed: Vehicles won't get deleted when placed in the ammo crate hangar or on the "H"s in the police base - added: Action added to the Helipad at prison -> Able to teleport to the main island (only until the choppers work again) - added: Roadblocks will automatically be moved when no player is withint 300 meters - added: Cops have GPS by default - fixed: Civ20 is visible in all dialogs now - changed: adjusted some prices - changed: Stun bullet only exists for three seconds to limit the range - changed: Cop and Civ - licenses are saved seperately now Fixes and changes in 1.20 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Bank cannot be used by other players after it has been robbed (for around 10 mins / until it can be robbed again) - fixed: Player isn't able to use the Bank/ATMs after he robbed the bank - fixed: Error which occured when a player who does not have a mobile phone tried to recieve an sms - added: Free manually moveable camera for cops (Only at copbase; can be moved via dialog buttons or using W/S/A/D and Num+/Num- for zoom) - fixed: When a player respawns while being in prison he will be arrested when he is alive again - fixed: When a player disconnects while being in prison and reconnects before the game restarts he will be send to prison right after he spawned - changed: Skoda in nearly every vehicleshop now - added: Inventory Item: small repair kit (Can be used on small vehicles - cars - only and no license is needed) - added: Interaction menu for Civ->Civ interaction: A civ can check another civs inventory or steal something from him when he is stunned or has his hands up (only if no cops are near - 20meters) - fixed: Placed some "Wires" around the prison so players cannot escape that easily - added: Cops can be watched on the Civ cam for free (cam is still only available for cops) - added: Crimelog for cops: A dialoglist where the cop can see when a civ has done something illegal. Saved crimes: Steal money; rob the bank; get in/out prison; escape from prison; die; Kill a civ or a cop, bombs, tickets - removed: heavy Weapon and Vehicle shops removed - More Infos later - changed: Ticket slider range changed to 100 - 100,000 - fixed: AI Workers can't drive into bases anymore (Cop workers can't enter Terror camp and Civ workers can't enter Cop base) - added: Public hint when a bomb exploades (Showing the Civ who used the bomb) - added: Added addons in the addon version: RH Pistol Pack (thanx to RobertHammer for the permission) - Weapons can be bought at the Handgun shop - added: Cops spawn with the weapons and magazines they had when they died - changed: No weapons in the cop crates; Weapons and Mags can be bought at the copshop - added: Vehicles can be locked and unlocked via the action menu as long as the player has the key in his inventory - changed: Cop siren has blue and red light - added: Items can be stored at shops - WATCH OUT! The shop automatically sells some items each paycheck and will then have some money in it while the items are gone - added: players can try to open other cars with lockpicks (the key will then be added to the inventory and the lock/unlock action will appear) - if the action fails the lockpick will be removed and the player won't get the key - changed: moved some licenseflags and shops - added: mayor is able set taxes for weapons, magazines, item,s vehicles, bank transfers - added: mayor can set laws and is elected via a dialog available for all players at the mayor hall. Cops can also become the mayor. - added: new inventory items: Donuts - changed: Some licenseshops/Itemshops are moved - changed: Added some default values for the laws for the time before the mayor has been elected - added: Taxes which can be set by the mayor have a default value in the beginning so all prices are changed a little - added: new inventory item: Bag for removal of weapons which are placed on the ground (The bag and the weapons will dissappear when used) - added: new inventory item: Bomb defuse kit to defuse bombs such as the arma stachel charge and mines - added: Mayor gets 75% of the taxes (payed by all players since the last paycheck arrived) with his own pacheck - added: Stored items (Hideout and Shops) are saved now - added: Hideout saved (You have it in you inventory after you reconnected) - changed: Camera is used instead of disable the user input when the player is stunned - changed: shop slider adjusted to 25 - changed: university money now depends on how long the player was at a workplace since the last paycheck arrived - added: Items can be stored in vehicles (every vehicle has a limit in kg) - You can only access the vehicle storage when you have a key - the storage is not saved - added: The money you have on your bank account and in your inventory is shown in the bank dialog - added: The money you have in your inventory is shown in the shops - added: Main menu for Radio 0-0-1 - added: Main menu: Tutorial, FAQ, About - added: Main menu: Settings for 4 radio-chat-binds - added: Main menu: Graphic settings - Many other changes and new features Fixes and changes in 1.21 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Drug search always true - fixed: Improved JIP performance (note: the first few days after release people have to dl the mission from the server so it lags - keep the mission on for a few days and it will be fixed) - fixed: Removed vehicle actions from main dialog - fixed: Scalar bool array string error when checking the inventory of a civ who has magazines/weapons - changed: higher prices on weapons and magazines (taxes/prices can be adjusted by the mayor) - fixed: Mayor is able to change laws - fixed: Cops do not need licenses to buy things in the cop base Fixes and changes in 1.22 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - changed: some variables and prices - added: a new factory on the terror island - removed: some shops and objects from shops - fixed: Trunk bug - fixed: Police is able to buy explosives - fixed: adjusted some dialogs Fixes and changes in 1.23 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - changed: No AK in copshop - fixed: Cops can't buy illegal items - fixed: Money is now saved again - no such bug: "Pick-ups still for sale in Obregon but they cannot be purchased even with the right licence (claims you don't have the licence)." - for the skoda you need the carlicense - changed: adjusted shop dialogs - added: Inventory items for cops (Items that can be placed on the map) - player and other cops can pick them up again - changed: better weather - changed: AK on Terrorislands costs more - changed: 1% interest instead of 3% - added: a flag in the copbase where cops are able to use two different storages: One storage is local (every player has his own storage where he can put things in - will be saved). The second storage is global and when one player stores anything in it, other cops can take it out. - added: key chain is saved on the server - changed: Some other variables changed Fixes and changes in 1.24 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: You can sell items without the script error - changed: more than 1 respawn point in Bagango - removed: gate from cop shop - added: When someone kills another player with his car a global msg is displayed - fixed: Player owned shops sell their storage items again - fixed: Error when a building is repaired is now fixed - fixed: Hideout Bank Addon and Storage work again - added: Taxi workplace job - changed: Bomb script (Remote-bomb, control...) - added: vehiclebombs can be defused with the defuser item - removed: Keychain is no longer saved (It caused the JIP error) - added: Sniper rifles to factory Fixes and changes in 1.25 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Trunk bug - added: Key chain is saved again - changed: needed Resources lowered - fixed: some of the bomb strings were missing - changed: taxi money Fixes and changes in 1.30 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Taxi mission - civ does not run away - fixed: starving message appears again - changed: vehicles now only despawn when the player who bought it disconnected - added: Guilds form groups - changed: workers do not disappear when the player dies - added: grenades for M203 in cop base - added: player can choose a button for the saytext - fixed: Bank cannot be robbed two times (when the player hits the action twice) - added: New Warfare objects for cops (ArmA Version 1.14 is needed now) - added: Action in your own vehicles when near your own factory to transfer the whole trunk into the factory - changed: No different hideouts anymore. You can buy a single "Hideout" at the city hall now. When you place it, an area of 50 meters is reserved to you and in the middle there is the normal hideoutflag for addons and actions. - added: Object shop for civs at City hall. Civs can now buy and place objects, too. When a civ placed an object, he or any cop can take it in his inventory. When placing an object in the reserved area of you hideout. Only you are able to pick up or move the object. When disconnecting or packing your hideout. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage. - added: Some large objects can only be build outside of the main city areas - added: When robbing the bank, the account of the bank robber will be set to $0. - removed: Gang area; Enemy soldiers can be fought in the guild mission Fixes and changes in 1.31 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: bank account money bug - fixed: guild mission did not end - fixed: Actions at workplace - fixed: Inizialization of inventory items Fixes and changes in 1.32 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Cops can search civs again - fixed: Saytexte - fixed: Some other minor bugs we found during a betatest Fixes and changes in 1.40 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - changed: less Resources needed to produce items/weapons/vehicles - fixed: some small problems in taxi mission - fixed: Saytext shortcut - changed: City hall is now located in Mercalillo - the bank stays in Bagango - added: More civskins - changed: max respawntime set to 300 (instead of 500) seconds - fixed: The player joining a guild did not pay any money - changed: Dialogs (They look more like the ArmA Dialogs now) - added: some nice dialog effects - fixed: Civs can not read cop sidechat - after leaving a cop guild - anymore - added: Resource shop - changed: Itemlist in shops/storages/inventory is now ordered aplhabetically - added: Buttons in shops to only display Weapons/Magazines/Items/Vehicles/All - added: Information about Weapons/Items/Vehicles shown in shops - fixed: Bank at hideout cannot be used after bank has been robbed (only the player who robbed it can't use the bank) - fixed: improved server performance by ~10% - fixed: Civs cannot be arrested through walls anymore - changed: new flag pictures - added: Inventory Item: Tracker: You can placce a tracker on other players or vehicles that are close to you. You can enter your own code when playing it (see: receiver) - added: Inventory Item: Tracker receiver: Using a receiver you can receive information about the trackers. You can enter 5 codes in order to see the trackers using these codes on the map (You can also see the tracker placed by other people if you know the code) - added: Inventory Item: Tracker remover: Search for a tracker on a player or vehicle and remove it when found. The remover will be removed from the inventory, but a tracker will be added to it. - added: Inventory Item: Speed camera: Cops start having the speed camera in the inventory - it gets handled similiar to the roadblock. The cop can place it and set a certain speed limit. If a player drives by faster than allowed, a hint showing is speed and civ number will be shown. - added: Stats (your money, workplaces, shops, factories) are saved after map and even after a server restart. The server admin (not a normal ingame admin) is able to reset the stats. - fixed: Sometimes the player did not get the correct message when killing another player - added: Player has to work for some of his licenses (drive, shoot) - fixed: Trunk bug - vehicles where able to carry unlimited amount of items, because the trunk limit was bugged (no one really seemed to care about that) - added: Makarov stays stun gun. In addition the M203 and GP25 grenade launchers of the AK/M4/M16 weapons can be used as stun weapons too (using white flares / shown as M203/GP25 STUN mag in the shops) - added: Addonversion uses the following addons: Skoda Felicia, Vilas vehicle pack, Lada 1200, South Sahrani Police, China Firearms, RH M4/M16 pack, RH AK pack, RH pistol pack, German NH90 Tactical Transport --- Special thanks goes to the creators of these addons (Frizy & Faust, Sergei_Q, Vilas, AfrographX, Mailman653, fromz, RobertHammer and their teams and supporters) - fixed: Sat cam shortcuts (WSAD+F keys to move the camera) did not work - added: Option to disabled civmarkers in order to force cops using the tracker system (old options are still available) Fixes and changes in 1.41 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: some small houses can be bought and build (can be bought at the Hideout object shop in Mercalillo) - fixed: Civs can steal money from other civs again (Diaog button was missing) - fixed: Mayor was not visible in the stat menu - fixed: destroyed vehicles despawn after 2 minutes - changed: number of objects which can be placed by the player changed from 10 to 11 - fixed: Bug where a player could sell any amount of weapons although he had only one in the inventory - added: some more objects to the cop base - changed: removed message when a tracker is added to your body - changed: Marker stays when the player dies Fixes and changes in 1.42 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: Bus job for civs (Civ has to buy a bus and then can accept then job) - fixed: a bug when a player with a " in his name connected (the stats were not saved correctly from that time on) - fixed: another bug with the saving (Keys, hideout and more was not saved correctly after rejoin) - changed: lowered resources needed to produce items/weapons/vehicles - changed: players earn less money when owning shops/workplaces, because the money is now correctly saved on the server even after a server restart - changed: moved and edited some shops and locations - fixed: vehicles produced in vehicle/terror factory did not spawn Fixes and changes in 1.50 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - changed: adjusted prices - added: Guild-groups are now named the same as the guilds are - fixed: cops were not able to let people out of prison (script error is fixed now) - fixed: Convoy did not spawn multiple times - fixed: Time skips did not work correctly - changed: added some more explanations to the bus job texts - added: Did you know box - fixed: Script error (some vehicles were accidently saved as strings) - fixed: Activation bombs can be defused now - added: Shooting range and small training area in cop base - added: Alcohol (Inventory item) - added: Trainingsversion for our "police schooling" project (will run on the #3 server with password); - added: Sigma vehicles (addon version only) - added: Player can carry unlimited amount of items, but can't move anymore when he has reached a weight of 60kg. NOTE: This feature enables you to buy unlimited resources at once and to drop them into your vehicle using the trunk action only 1 time! - added: Weight of the trunk and max weight of a vehicle are now shown in vehicle information - changed: You keep the weaponbag after you died - fixed: Cop-Cop interaction menu entry removed - added: Radio in the vehicle (uses armed assault music) - Radio works local to not disturb other players - moved: Drug buy, Drug sell, rifle shop, race end and more - added: muscle vehicle shop in pita (Sigma vehicles, normal vehicles) - added: vehicle interaction menu so the player does not have too many actions in his action menu at once - added: player is able to kick other players out of a vehicle (cops only - only when armed) - added: second policebase in Masbete (civs can also move to the base) - a preplaced roadblock can be used in order to block the entry of the base - changed: only police/militray vehicles in copbase - added: cops are able to knock down civs for three seconds using the interaction menu (cop has to be armed) - fixed: reward when killing guba now works - fixed: Player does not respawn on Rahmadi when stunned and killed anymore - fixed: Camera sometimes skipped a setting - changed: vehicles spawn locked - added: actions in the action menu ordered -> lock, siren, interaction, copmenu, stats, inventory, normal vehicle actions, - changed: food is not removed from inventory when player dies - changed: Some actions are removed when the vehicle is not alive (Lock/Unlock, Radio...) - added: players are able to give a copy of their vehicle keys to other players - changed: improved shop performance (Dialog sometimes lags) - changed: shop names on map and in the action menu - added: Idle and destroyed vehicles can now be deleted using the vehicle interaction menu. Idle or destroyed vehicles are marked on the map - added: A vehicle is idle when it does not change the position for 60 mins and there is no one inside the vehicle. After it has beend marked as idle (a marker on the map and the salvage action indicate that) it takes 180 additional minutes to despawn - added: A vehicle is idle when it is destroyed. It will despawn after 60 minutes and can be deleted by players during that time - added: When deleting a destoyed or idle vehicle the player is rewarded with money. Fixes and changes in 1.60 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: cop-vehicle interaction "check trunk" worked, but did not print a message - fixed: taxi mission error (very rare) - fixed: player gained too much money when selling resources via shop storage - fixed: bug in race script (when a player died or disconnected after he joined the race there was a script error) - fixed: speed radar hint showed up when a vehicle had the exact speed which was checked - fixed: cops don't lose holstered weapons when they die - added: In order to salvage a vehicle you need a truck (non addon version) or the Sigma "cooter" (addon version) to be within 20 meters of the vehicle you want to delete - added: Players are now able to place vehicles and weapons/magazines in some (not all) storages. This will enable the possibility of transporting (for example) your own vehicles in a truck. - changed: Respawn time system. The respawn time is now resetted whenever the player respawns. Everytime you kill an unwanted player or a cop, the time you need to respawn will increase by 30 seconds. - added: Hideout is saved. Even after a server restart. - added: Map on the top right corner of the sat cam which allows the player to teleport the camera by left clicking somewhere - fixed: Hideouts can not be build near a city anymore - fixed: Error when opening Parachute - added: Storages of factories are saved after server restart - fixed: A lot of different erros when stryker or hmmwv from the guild mission respawned - added: Login System with Username and Password - added: Job system - added: included Taxidriver, Delivery and Bus mission into the new job system - added: Job: Trucker (Fuel), Pilot - fixed: money did not get removed when being arrested - added: When pressing "Respawn" while stunned, player will be arrested - fixed: When defusing the same bomb multiple times, the player also received it multiple times - addon: Added ATM machine (for official Sahrani Life only) - addon: Added Signs: Checkpoint ahead, Stop (for official Sahrani Life only) - addon: Added speed bumps which will not make the vehicle explode, burn or destroy the wheels (the wheels sometimes get hit, but not as often as with the roadblock) - addon: Added Flashbang - changed: Workers are not allowed to carry weapons (they directly drop them) - changed: Drugs disappear from hideout storage after reconnect - changed: location of some flags - changed: new intro Fixes and changes in 1.61 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Error when opening stat dialog using the main menu - added: message when accepting truck job - fixed: Player cannot enter a car when carrying too much anymore - changed: Shop dialog does not reopen after something has been bought/sold (it stays open) - added: illegal earnings: when robbing the bank, the player gets illegal money (player cannot buy with that money) - changed: bank rob money depends on the number of players who are ingame - fixed: shops in training version - added: animation when droping items - added: added GSG9 sniper unit (one slot) - added: dealer where the player can exchange the money - fixed: Error when finisheing delivery mission - fixed: Flashbang now works - fixed: some unnecessary things were saved on the server - changed: replaced drug buy and drug sell flags with real civilians (immortal) - added: Player is able to pay money in order to reset respawn time (civ hospital, cop flag) - added: if the player is tracked and rejoins the game, the tracker will stay - added: drug buy dealer moves around (with marker) - changed: Shop at workplace 3 is now named "sell fish" - changed: Shop at farming area is now named "sell wheat" - Fixed: Wrong message is shown when a storage can not carry an item - changed: Vehicles which were constructed in a factory are now locked when they spawn Fixes and changes in 1.62 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: When too many things were saved, the player could not login anymore - fixed: Keychain is not saved after restart anymore - fixed: Errors when doing some jobs - fixed: Keycain error (scalar bool array string was shown for non existing vehicles) - fixed: Added nightvision googles to the player when starting weapon license training - fixed: Produced vehicles did not spawn - added: an own admin login system - fixed: Script not found (police leader menu) - fixed: mayor vote did not work - fixed: civs cannot enter cop base anymore - fixed: error when killed by an unnamed person (AI, vehicles...) - fixed: after killing another person the stat menu was bugged - added: roadblock in front of the civ hospital (prevents vehicles from entering the hospital) - fixed: only legal things are sold in player owned shops - fixed: hunger is resetted when killed - fixed: cop leader camera works - changed: Player only gets starting money and (as cop) standard weapons after creating a new account - fixed: player was not able to drag other people out of a vehicle Fixes and changes in 1.63 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - changed: Cops are able to enter the cop menu in every vehicle - fixed: sometimes the player was not able to drag other people of of a vehicle although he was armed - fixed: Radio switching off did not work well - removed: A few entries from the infotexts of the mainmenu - added: maximum weight of private and public storages - added: Convoy will be destroyed if it is idle - added: the debugvariable can now be changed using the admin menu - added: using the admin menu, an admin can display hints for all players in different colors - added: admin dialog now contains lists of items, vehicles, weapons and magazines to spawn - changed: reworked item info dialog - added: Inventory item - rum - added: Inventory item - wine - added: Inventory item - apple juice - added: Inventory item - water - added: Inventory item - salt water - added: Inventory item - water filter - added: Inventory item - hotdog - added: Inventory item - cola - added: Inventory item - beer - added: Inventory item - vodka - added: Factory (Distillery) - added: Shop for alcohol - fixed: Error when killed by a bomb - added: Factory for Juvelery (you can sell them at the bank) - added: after doing a spreekill, you lose one of your Licenses - removed: Rifles from rifle shop. Only MP5 is available at rifle shop - changed: becoming drunk depends on what you drink - added: Inventory item - gold - added: Inventory item - gemstones - added: Inventory item - jewellery - added: Cops can check how much alcohol a civ has drunk using the civmenu - changed: No nitro in boats anymore - changed: Nitro can only be used three times at once - changed: Prices for heavy weapons and tanks - removed: M1A1 Fixes and changes in 1.64 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Heavy vehicle factory - added: Admins can now use the ingame console in order to kill a player, destroy an object or move a player into prison - changed: Factory specific items/weapons/vehicles can be stored in the factory storage - added: The player can join the church and receive free healing - added: Weapon free zones -> The player will lose all his weapons when entering a weapon free zone (civ only). The weapons can be retrieved at the nearest ammo box at the border. - added: Message if someone tries to buy drugs while not enough cops are online (Many people thought that it was a bug when the dealer didn't have the shop action) - changed: Pistol factory is moved - fixed: player can gather salt water and wheat - added: cops can now switch the siren light on/off using the vehicle interaction menu (without siren sound). The whole siren can still be switched on/off using the action attached to the vehicle - added: Russian translation. Special thanks to Bobba - fixed: Stun and respawn. Player will be arrested automatically - fixed: If workers get teleported away from prohibited areas, the message does not say that the player has been teleported anymore - changed: For drug deals there has to be a cop/civ ratio of 1/2 Fixes and changes in 1.66 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: message if mayor stays (%1 and %2 were displayed instead of values) - added: Terrorist mission - player has to kill a randomly selected civ/cop (He is not allowed to kill other then the selected person) - added: Players can choose their respawn location (Bagango, Terror island, Hideout, City hall) - fixed: church (free healing at all) works after a reconnect - fixed: message when getting a new rank displayed "SCALAR" where the points needed for the next rank should be - changed: admin login now in the main menu - added: cops can find out who detonated a vehiclebomb by using a vehicleinteraction on destroyed vehicles - added: bomb planting kit (Helps the player to plant a bomb without leaving any evidence - chance of evidence drops from 100% to 20%. produced at terror factory) - added: bar-building (can be bought at hideout-objects shop) - fixed: Siren light only for cops; removed siren light interaction when vehicle is destroyed - update: credits - added: Static camera system for cops (preplaced cameras can be selected in a dialog) - fixed: larger objects spawn further away - changed: reduced some lag (not sure how much, needs testing on the public server) - changed: player is not set unwanted after suicide - fixed: Money exploit - changed: when packing/deleting the hideout the storage is cleared - changed: Login button in main menu is only visible while not logged in - added: Levelsystem -> Player can buy levels for money and receives skill points with each level. Current skills are Strength, Mining and Trading. - added: Player levels are visible in the stats menu. The stat menu also has a button which opens the leveldialog. Fixes and changes in 1.67 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: German intro (Credits did not appear) - changed: handy can now send 200 characters; characters are not restricted anymore; dialog does not close after sending a message - changed: empty buttons in the main menu and cop menu aren't visible anymore - fixed: Magazines can be dropped into storages again - fixed: Crimelog - changed: bank robbery - changed: if two messages would override each other, both are displayed as a single message - added: Skills for Weapons (Bullets disappear if the player does not have enough skill points; Higher skills enable the player to use better weapons.) and Vehicles (You can't use driver/gunner/commander seats; amount of fuel used depends on skill as well) - changed: In order to buy a license you have to have enough skill points in order to use the items the license is needed for - added: Crimelog in the civ interteractionmenu - fixed: levels shown in stat menu are correct now - fixed: Trunkt storage with ressources - added: Player is able to reset his Skill points for $250.000 - changed: Max cost for a single level reduced to $1.000.000 - added: Parachute item. Players have to buy or manufacture a parachute in order to be able to use one. After ejecting the player will get an action to open the parachute - changed: cops do not lose their weapons when stunned - changed: cops do not lose their inventory items when killed - fixed: Sell vehicle action stayed after leaving the flag area (this was caused when moving from one shop to another in less than 5 seconds - atm airshop and sell vehicle shop are close to each other) - added: Inventory item "Painkiller". Can be used in order to heal 10%/20% (depending on whether or not the player has the medic training). The player can use it as often as he wants but only once per 30 miutes. - added: Bomb training reduces chance of leaving evidence while blowing up vehicles using bombs. Having the planting kit and the training will result in a chance of 20% to leave evidence. - fixed: storage bug concerning vehicles if vehicles were automatically moved from a vehicle trunk to a storage - changed: added boat shop at corazol; added fish area near corazol; moved rifle factory to paraiso airport; added air shop to paraiso airport - added: ability to unflip vehicles using a cooter - changed: reworked Inventory dialog - fixed: Cop leader stays message showed "%1" instead of the votes - fixed: "scalar bool array sting" error when getting taxes as mayor - fixed: Trading skill now works - fixed: cop marker message is now displayed when switching the markers on/off - added: Information text for saytext dialog - updated: Tutorial and FAQ text - changed: Civs will only lose their inventory after respawning if they killed someone during that life - fixed: guild mission - changed: Mobile phone can now (also) be used to send a message to Cops only, Civs only or Everyone - changed: mission parameter to disable chat - added: if chat is disabled, alternative death messages are shown as hints - fixed: worker action (So players can see who workers work for) - fixed: Player is reselected as group leader if AI has taken control of the team (this might happens after killing teammates) - fixed: account balance message shows correct value if the account has more than $1.000.000 on it - fixed: time to wait when getting killed is now rounded to a full number - fixed: Message log stopped logging after 100 messages - fixed: public auction message - removed: one of the felicia cars (bugged) - added: ATM to Masbete cop base - added: Inventory item "speed radar/gun". Using this item the player can determine the driver and speed of a vehicle the player is looking at. It is an inventory item, so cops can still keep their normal weapons in their hands. - fixed: Error when approaching a drug dealer as cop while no civ is on the server Fixes and changes in 1.68 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - added: idle players will not receive paychecks. - added: player can enable/disable all chat messages and hints in the inventory (log will be continued though) - This might be useful for taking screenshots or videos. - fixed: dead players will not be teleported back after killed and while carrying too much - fixed: storage capacity works again - fixed: Explosives can be used with level 100 (Rockets/Grenades can still be used with level 75) - fixed: Flashbang can be used without skill - changed: Copleader can use all weapons - fixed: bounty system works (removed extra bonus when bounty > $500) - fixed: Searchlight and MG nest can be used without getting any errors now - changed: Repairkit behaviour changed (Player has to be outside of the vehicle; animation played; takes more time to repair a vehicle) - fixed: login was bugged when too many items were stored in a single storage - added: Civs can do tests for a small amount of money while in prison. - changed: Parachute automatically opens if height < 150 (And only if one is in the inventory, of course) - fixed: arrested message shows the cop who arrested the civ again - added: Buy/Placeable items: popup-target - fixed: Error when player owned shops sell items from shop storage - changed: Auction storage is now saved on the server - added: Shops don't always have unlimited items anymore (e.g. Drug dealer and weapon shops) - They sometimes get refilled automatically and the items sold at the shops are added to the stock - fixed: auction vehicles couldn't be spawned (Error message was displayed) - fixed: rifles are now recognized as weapons (in situations such as pulling someone out of a vehicle) - fixed: Star truck is now recognized as a "car" anymore (skill system) - added: Anti bot measure for ressource collecting - fixed: Taking out a rifle (from your inventory) will now correctly move the current active weapon in the inventory - fixed: Workers cannot enter the mission island anymore - added: Before getting items from another player (via inventory) the player will be asked via dialog whether he accepts the items - fixed: trunk->storage radius increased to 20m (Action is now only visible if trunk is not empty) - changed: less weapons at cute gun shops (magazines still available) - fixed: shopkeepers will automatically be teleported back - changed: mining is now possible without clicking all the time. After a certain amount of time, the area will be empty and t he player has to move around. - changed: After running over 2 people in a single life (car, pickup or truck), the currently used vehicle license is removed - added: message when player status is set to idle - fixed: Player is set to active when pressing a button - fixed: weapons and magazines in storage ammo boxes were spawned global and not only for the player the equipment belongs to Official SL Forum: Link About creating this mission: We (Fewo and me) started to script a mission called "Nogova Life" on 1st October 2006 for Operation Flashpoint in order to create an RPG mission with less bugs and more features than Crime City. Around two months later we converted the mission into Armed Assault calling it "Sahrani Life". Since then we've tried to discover better and/or easier scripting techniques, developing new methods to script Server/Clientside scripts and reducing the number of our script files. During the last few weeks we've tested the mission in Multiplayer and we want to thank Zion, Hulking Unicorn, Delta38 and Erik for their support. More Infos: English Briefing German Briefing About Editing the Mission You are not allowed to modify this mission or use its code. The thing is that we coded everything in the mission by ourselves and now some people are stealing the whole mission and removed all credits and names and call it their own mission. We do not claim copyright or authorship for the concept of an rpg mission or the gameplay elements in it or anything owned or produced by BIS, but solely the code for this particular mission. We do not want our code to be stolen and manipulated by other people, who remove all these credits. Everyone is free to program his own mission, that can be as similiar to SL as it may, just don't use the same code. Since even the filenames of the stolen version (random numbers we use in the encoded versions) are the same and only a few scripts have been changed, I don't see why all the credits (even of all our beta testers and other supporters) are removed. For compared MD5 sums of both, the stolen and the real, versions of SL, klick here Current version: 1.68 Next Version: 1.69 Release Date: 04/2009 LAST UPDATE: 22.03.2009
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Chernarus Life is a multiplayer mission designed for 3 to 32 players. Here is the first Sahrani Life 1.69 -> Chernarus Life 1.00 Changelog: Version 1.10: Version 1.12: Version 1.13: Version 1.14: Version 1.15 Version 1.20 Version 1.21 Keep in mind: Chernarus Life needs you! We are still looking for people helping us with creating role play addons and scripts. If you are familiar with 3D modeling, texturing or scripting and want to help, please contact us at www.rp-mods.com, Issetea(X-Fire) or 283-776-375 (ICQ).
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Were you ever looking for nice PvP game in ArmA2? A mission you only have to join to play right away? A game mode that features endless tactical possibilities which suits clanwars and publicservers at the same time? Let's face it: There are way too less PvP missions for Armed Assault 2. But now there is change: rp-mods.com is proud to be present ArmA Strike, a new high quality PvP mission by Issetea and Fewo, featuring two different game modes. Read more with screenshots...
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Updated changelog on the first page (This version is currently online). - changed: Players are able to enter the copbase, but it's a safe zone (Kills will be punished automatically, vehicles can't be lockpicked, bombs can't be used) - changed: Storage in copbase 2 (Same as in Copbase 1) - added: System for cloth - added: Kevlar suit for police units - added: Items - Kevlar west/trousers/gloves in a new factory - added: Items - Small Backpack Chernarus Life 1.00 Beta is currently running as open beta - Feel free to join. Password can be found at www.rp-mods.com Please report all bugs you find.
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Yes, this mod works with the "normal" Armed Assault version which is included in the gold version.
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Although i think that this could be useful I didn't find a suggestion for it yet: A command for sending something to a single client only. PublicVariable is a useful command but i guess it produces a lot of lag if a single client wants to communicate with the server and everyone else receives the same (for them useless) data. Something like "Variable" sendTo PlayerObj would be nice.
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exitWith behavior
Issetea replied to Issetea's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just replaced 260 loops and it works. Thanks for your help! -
While still converting some ArmA1 scripts to ArmA2 we've encountered a ?bug? in the exitWith command. Can someone tell me whether I'm using it wrong or it's a real ArmA bug please? Here is a small example of the exitWith in ArmA2 (The function doesn't make much sense but it's just an example): // Searches given Parameter in the array "_arr" and returns the array. In this example it returns: [1] for parameter: 1 INV_getitemArray = { private ["_c", "_Fobjarray", "_arr"]; _Fobjarray = []; _arr = [[1]]; for [{_c=0}, {_c < (count _arr)}, {_c=_c+1}] do { if (((_arr select _c) select 0) == _this) exitWith { _Fobjarray = _arr select _c; /* true */ }; }; hint "Still returns the array after exit."; _Fobjarray }; INV_getitemName = { ((_this call INV_getitemArray) select 0) }; _amount = 10; hint format["Test-1: %1, %2", _amount, (1 call INV_getitemName)]; hint format["Test-2: %1, %2", _amount, 1]; Output: "Still returns the array after exit." "Test-1: <null>, 1" <- Amount should be 10, instead, it's the reutned value of the exitWith block. "Test-2: 10, 1" Notes Replacing "exixtWith" with "then" fixes the problem. If we return true (At the comment above), the _amount variable in the first output will be "true" as well, in the second, it will be 10 again.
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exitWith behavior
Issetea replied to Issetea's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for your reply again. I'd like not to use exitWith anymore but since we are using it 650 times this might be a problem. The breakTo command and all the other scope related commands seem to work fine though. -
exitWith behavior
Issetea replied to Issetea's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The value printed is always the value returned by the "exitWith". If we return true the output of amount will be true, but only in the same "hint format" the function is called. Since the amount variable stays 10 (As the second output shows), the variable is never really changed (or if, it's somehow magically changed back) The following line in the script above would output "true" for the amount variable in the first output. if (((_arr select _c) select 0) == _this) exitWith { _Fobjarray = _arr select _c; true }; And this one "test123" if (((_arr select _c) select 0) == _this) exitWith { _Fobjarray = _arr select _c; test123 }; EDIT: Well thinking about it, changing the amount variable inside the function will change the amount variable outside of the function as long as it's not in the private array. However, there's no reason for it to be changed by the exitWith I think. -
Problem with returned values/output (ArmA Bug?)
Issetea posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
While converting Sahrani Life to ArmA2 we've encountered a strange problem: First of all the content of all variables: _author -> "Server" _period -> 20 (_minprize call ISSE_str_IntToStr) -> returns 50 (_objid call INV_getitemName) -> returns "Bank insurance" _amount -> 10 Here are the commands used for output hint format["Added new Auction object 1: %1, %2, %3, %4, %5.", _amount, (_objid call INV_getitemName), (_minprize call ISSE_str_IntToStr), _author, (_period)]; hint format["Added new Auction object 2: %1, %2, %3, %4, %5.", _amount, (_objid call INV_getitemName), "", _author, (_period)]; hint format["Added new Auction object 3: %1, %2, %3, %4, %5.", _amount, (_objid call INV_getitemName)]; hint format["Added new Auction object 4: %1, %2, %3, %4, %5.", _amount, (_objid call ISSE_DummyFunction), "", _author, (_period)]; hint format["Added new Auction object 5: %1, %2, %3, %4, %5.", _amount, "", "", _author, (_period)]; Here are the results Added new Auction object 1: <null>, Bank insurance, 50, Server, 20. Added new Auction object 2: <null>, Bank insurance, , Server, 20. Added new Auction object 3: <null>, Bank insurance, , , . Added new Auction object 4: 10, 4412, , Server, 20. Added new Auction object 5: 10, , , Server, 20. Somehow the amount variable only shows up when the (_objid call INV_getitemName) function is not called. Right before the first output the varaible is "10" as well. Edit: All local variables in the INV_getitemName function are declared private. Thanks in advance, Issetea -
Problem with returned values/output (ArmA Bug?)
Issetea replied to Issetea's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Solved the Problem. The exitWith behaviour (used in the function "INV_getitemName") in Armed Assault II seems to be different. Not exactly sure where the difference is though - It still exists a loop and continues and the function returns the correct value. Gonna test more tomorrow. -
Update. Fix 2 of 1.69 was released today. Version 1.69 Ultimate - fixed: player was not able to drag out other players (vehicle interaction) when having a grenade launcher or sniper rifle - changed: only driver of the convoy gets weapons when moved to terror vehicles (Also changed the amount of weapons and removed the cop handgrenades) - fixed: weaponbag also removes guns out of weapon crates if near - fixed: Some weapons weren't recognized as a cop weapon - fixed: Bounty and Wanted status is removed when player is auto arrested - changed: Players who got auto arrested cannot be released from prison - changed: player can't drop robbed money or place it in a storage - fixed: Weapon convoy cannot be lockpicked anymore - changed: The player robs 3% of the money and another 3% is automatically added as bounty. All other players will lose 10% of their money. If they have insurance they only lose 1/10 of the 10% - changed: Bank can only be robbed with a 1/2 cop/civ ratio (same ratio as for drugs) - changed: Bank account is not reset when robbing the bank - changed: added parachute to copbase - fixed: Guild mission now has civ weapons - added: new and easier system for placing objects - changed: Copleader receives a paycheck of 10000, normal cops a paycheck of 3000 - fixed: numerous problems with teleportation when player weights too much - added: rules to inventory - fixed: players were able to kill a certain shop keeper - changed: speedcam now mentions position and driver name - fixed: when resetting the skills twice, player was not able to carry anything anymore - changed: message when a player is seen while planting a bomb in a vehicle now contains the playername of the planter - changed: Player now ALWAYS has to use the same name in order for the account to work (The name used when logging in for the first time after the next fix is online) - fixed: Convoy idletime didn't work - changed: Workers can't drive vehicles anymore - changed: players are not able to lockpick vehicles in storage area - changed: with a cop/civ ratio below 1/2 the konvoy will have less weapons - changed: if auto arrested players escaped they will be rearrested automatically - changed: Copkills in copbase will be punished by getting in the "normal" jail. Copjail removed. - added: Crimelog now mentions the victims names - changed: copleader actions can now be accessed using the normal copmenu (copleadermenu removed) - added: New way of selling drugs. The player has to be in certain areas of a city (marked on the map) with drugs in the inventory. The drugs will then automatically be sold (slowly) - added: When a cop removes illegal objects from a trunk or civ, he will receive money (The amount is the price of all removed items) - fixed: Tracker markers displayed the classname instead of a readable name on the map - fixed: Trackers sometimes caused errors when tracked vehicles were deleted - fixed: Stat menu was listed two times in the inventory dialog - fixed: Stat dialog included two Close buttons (Removed one of them and also removed the "level dialog" button, since it can be accessed using the inventory dialog) - fixed: Factory storages where not always saved correctly - fixed: Some mistakes in the resocialisation test in prison - fixed: Some shops (like Drugdealer) were not public - fixed: Reconnect after arrest did not autoarrest the player again - added: Drugs heroine and speed - added: Dead bodies can be collected (Player bodies will still be deleted, this system might be improved in the future - bodies can't be sold yet) ------ Fix 1: - fixed: Speed and Heroine can be sold - changed: Everyone loses 10% when the bank is robbed (If the player has a bank insurance it's about 1%). The robber gets 30% of the lost money as illegal earnings. 10% of the illegal earnings are added as bounty. - fixed: players released by cops were autoarrested when killed - fixed: Auction storage is saved ----- Fix 2: - changed: Cop Disarm action will remove holstered weapons, unholstered weapons and magazines - changed: Cop remove illegal objects actions will remove all illegal objects - fixed: Tracker sometimes caused errors - fixed: Civs were able to drag peope out of locked vehicles (instead of cops) - fixed: Players where not able to join a guild after a guild mission was finished - fixed: Voting system did not always work - fixed: Prison Bug (players spawning on San Thomas)
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We have a Linux Server and afaik there's no 1.15 Linux ArmA Server yet.
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Oh right I forgot to mention that you have to be logged in in order to be able to download the files, but we will change that in the future. btw here's the changelog for the next fix so far: - changed: Player is only kicked out of a vehicle if weight is too much AND the engine of the vehicle is on - changed: Only one player can access a trunk at a time (Player does not have to be driver anymore and other players can be near) - fixed: Speedcam sometimes displayed a speed of 0 - fixed: time is synchronized with JIP players (this already worked but took a lot of time until it was synchronized) - changed: killer of convoy driver will be set wanted
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Addons can be downloaded at www.rp-mods.com (Database section) - Sorry for the late reply. Information about the updated versions of 1.68 (I can't post these information on the first page since the max characters per post have been changed): ------ Fix 1: - fixed: trunk->storage radius increased to 20m (Action is now only visible if trunk is not empty) - changed: less weapons at cute gun shops (magazines still available) - fixed: shopkeepers will automatically be teleported back - changed: mining is now possible without clicking all the time. After a certain amount of time, the area will be empty and t he player has to move around. - changed: After running over 2 people in a single life (car, pickup or truck), the currently used vehicle license is removed - added: message when player status is set to idle - fixed: Player is set to active when pressing a button - fixed: weapons and magazines in storage ammo boxes were spawned global and not only for the player the equipment belongs to ------ Fix 2: - changed: weight of ressources increased by 50-100%. mining speed increased by 100-200% - changed: mining message now comes as a title text (avoiding spam in the hint box) - added: Message when stats are saved added again - fixed: "heavy vehicle" factory is now moved into a standard arma hangar; the vehicles will spawn outside (both, manufactured and storage vehicles) ------ Fix 3: - changed: player has to be near the shop in order to be able to buy - fixed: When finishing the refuel/truck mission, the marker of the main refuel station is now deleted - fixed: When finishing air taxi mission, marker is now deleted ------ Fix 4: - fixed: Weapon factory storages now use the same ammobox as the manufactured weapons - changed: If workers are near the player (distance should be less than 20 meters), the player will be able to collect resources faster - fixed: stats were bugged after someone did the assassine job - fixed: Job points were not always added to the correct job - removed: factory buildings - fixed: no one can release himself from prison - fixed: cops do not lose their holstered weapons when killed - changed: it's not possible to kick people out of moving vehicles - fixed: Death messages with NPCs - fixed: Current dialog closes when player is arrested - fixed: sometimes the shopkeepers were not teleported back when moved - changed: vehicle information now includes a list of all passengers - fixed: gate animation at cop base in Masbete (it's not very smooth but it works) - fixed: Drug dealer did not stop when a player was near - fixed: DMZ Statusmessage was localized in the language the mayor uses (e.g. if the mayor was german, everyone got a german word in the message) - changed: information when buying vehicles if the skill is not high enough - fixed: adjusted "manage dmz" dialog layout - added: server rules show up before the login screen is available - fixed: drug dealer received new drugs every 6 instead of 60 minutes ------ Fix 5 (Released today): - fixed: Players were not able to join a guild - fixed: death message showed "NPC" even if there was none - fixed: passenger list did not work with more than 1 person - fixed: when selecting more than 1 vehicle (of the same class) to buy, only one spawned (which is correct) but the whole selected amount has beend removed from storage - fixed: When a player changed his name and uses the same slot again, it was said that he was already logged in - changed: removed some items from factories (mainly "west" weapons/vehicles); turned UH60MG into Mi17MG - changed: message when killed at storage - server: new life rule removed - changed: in the next fix civs will not be able to use cop weapons/magazines (use the time to sell/exchange them) - changed: civs AND COPS will automatically be arrested for killing at storage - changed: when a player is arrested, the public message will show the time the player has to be in prison - fixed: It was possible to vote for no one (just by selecting nothing in the copleader/mayor vote menu) - fixed: when having the max level of a skill and selecting it in the level dialog, an error occured - fixed: important buildings will always be repaired automatically
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New Version 1.67 released! Changes: Fixed: German intro (Credits did not appear) Changed: mobile phone can now send 200 characters; characters are not restricted anymore; dialog does not close after sending a message Changed: empty buttons in the main menu and cop menu aren't visible anymore Fixed: Magazines can be dropped into storages again Fixed: Crimelog Skills for Weapons (Bullets disappear if the player does not have enough skill points; Higher skills enable the player to use better weapons.) and Vehicles (You can't use driver/gunner/commander seats; amount of fuel used depends on skill as well) Crimelog in the civ interteractionmenu Levels shown in stat menu are correct now Trunkt storage with ressources Added: Player is able to reset his Skill points for $250.000 Changed: Max cost for a single level reduced to $1.000.000 Added: Parachute item. Players have to buy or manufacture a parachute in order to be able to use one. After ejecting the player will get an action to open the parachute. Changed: cops do not lose their weapons when stunned Changed: cops do not lose their inventory items when killed Fixed: Sell vehicle action stayed after leaving the flag area (this was caused when moving from one shop to another in less than 5 seconds - atm airshop and sell vehicle shop are close to each other) Added: Inventory item "Painkiller". Can be used in order to heal 10%/20% (depending on whether or not the player has the medic training). The player can use it as often as he wants but only once per 30 miutes. Added: Bomb training reduces chance of leaving evidence while blowing up vehicles using bombs. Having the planting kit and the training will result in a chance of 20% to leave evidence. Changed: added boat shop at corazol; added fish area near corazol; moved rifle factory to paraiso airport; added air shop to paraiso airport Added: ability to unflip vehicles using a cooter Changed: reworked Inventory dialog Fixed: Cop leader stays message showed "%1" instead of the votes Fixed: "scalar bool array sting" error when getting taxes as mayor Fixed: cop marker message is now displayed when switching the markers on/off Fixed: Trading skill now works Added: Information text for saytext dialog Updated: Tutorial and FAQ text Changed: Civs will only lose their inventory after respawning if they killed someone during that life Fixed: guild mission Changed: Mobile phone can now (also) be used to send a message to Cops only, Civs only or Everyone Changed: mission parameter to disable chat Added: if chat is disabled, alternative death messages are shown as hints Fixed: worker action (So players can see who workers work for) Fixed: Player is reselected as group leader if AI has taken control of the team (this might happens after killing teammates) Fixed: account balance message shows correct value if the account has more than $1.000.000 on it Fixed: time to wait when getting killed is now rounded to a full number Fixed: Message log stopped logging after 100 messages Fixed: public auction message Removed: one of the felicia cars (bugged) Added: ATM to Masbete cop base Added: Inventory item "speed radar/gun". Using this item the player can determine the driver and speed of a vehicle the player is looking at. It is an inventory item, so cops can still keep their normal weapons in their hands. Also works while being in a vehicle.
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Mission file: http://rp-mods.com/downloads/sl_166_client.rar Other files and Addons: http://rp-mods.com/Forum/wbb/index.php?page=Board&boardID=9
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Yes, but there isn't a linux dedicated server yet.
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I'm not playing SL, it's an admins job. EDIT: btw. what do you mean by saying "or hack their own server"?
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The server sometimes crashes if it has been full for a while. Anyway since your stats will be saved that shouldn't be a problem. Note that it sometimes crashes again after a restart because 32 players are trying to connect at the same time.
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Ok, I just uploaded the mission file: http://rp-mods.com/downloads/sl_166_client.rar
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Sahrani Life 1.66 has been released and all player stats have been deleted as announced earlier. Players still need the same addons as for version 1.60 (and all other previous 1.6X versions). Greetings Issetea
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Changelog updated. The new version will be released soon. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: message if mayor stays (%1 and %2 were displayed instead of values) - added: Terrorist mission - player has to kill a randomly selected civ/cop (He is not allowed to kill other then the selected person) - added: Players can choose their respawn location (Bagango, Terror island, Hideout, City hall) - fixed: church (free healing at all) works after a reconnect - fixed: message when getting a new rank displayed "SCALAR" where the points needed for the next rank should be - changed: admin login now in the main menu - added: cops can find out who detonated a vehiclebomb by using a vehicleinteraction on destroyed vehicles - added: bomb planting kit (Helps the player to plant a bomb without leaving any evidence - chance of evidence drops from 100% to 20%. produced at terror factory) - added: bar-building (can be bought at hideout-objects shop) - fixed: Siren light only for cops; removed siren light interaction when vehicle is destroyed - update: credits - added: Static camera system for cops (preplaced cameras can be selected in a dialog) - fixed: larger objects spawn further away - changed: reduced some lag (not sure how much, needs testing on the public server) - changed: player is not set unwanted after suicide - fixed: Money exploit - changed: when packing/deleting the hideout the storage is cleared - changed: Login button in main menu is only visible while not logged in - added: Levelsystem -> Player can buy levels for money and receives skill points with each level. Current skills are Strength, Mining and Trading. - added: Player levels are visible in the stats menu. The stat menu also has a button which opens the leveldialog. I would like to highlight the most important change for this version: - added: Levelsystem -> Player can buy levels for money and receives skill points with each level. Current skills are Strength, Mining and Trading. Greetings, Issetea
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Update: Changelog for 1.64 added. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> - fixed: Heavy vehicle factory - added: Admins can now use the ingame console in order to kill a player, destroy an object or move a player into prison - changed: Factory specific items/weapons/vehicles can be stored in the factory storage - added: The player can join the church and receive free healing - added: Weapon free zones -> The player will lose all his weapons when entering a weapon free zone (civ only). The weapons can be retrieved at the nearest ammo box at the border. - added: Message if someone tries to buy drugs while not enough cops are online (Many people thought that it was a bug when the dealer didn't have the shop action) - changed: Pistol factory is moved - fixed: player can gather salt water and wheat - added: cops can now switch the siren light on/off using the vehicle interaction menu (without siren sound). The whole siren can still be switched on/off using the action attached to the vehicle - added: Russian translation. Special thanks to Bobba - fixed: Stun and respawn. Player will be arrested automatically - fixed: If workers get teleported away from prohibited areas, the message does not say that the player has been teleported anymore - changed: For drug deals there has to be a cop/civ ratio of 1/2