Ironsight
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Everything posted by Ironsight
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Why don't you post this in one and the same topic?
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Already done. Long time ago by Delta Hawk. It's still untextured though
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People shouldn't type all in caps
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Take a look over here. Yao or Akeno maybe?
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Just what I was thinking. Besides there are quite a few islands which use the bombed out houses of Kolgujev.
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People shouldn't ask for custom titles. Nuff said
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It's pretty old. You've never seen it? Noob j/k
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Let me: Posting and you!
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From the back door or one of the hatches.
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From the back door or one of the hatches.
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This has the best towing script available: http://ofp.gamepark.cz/index.php?showthis=9797
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Nice! Do the Canucks actually use/used the Mamba? I thought it was RG-31 only?
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Nice! Do the Canucks actually use/used the Mamba? I thought it was RG-31 only?
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looking for the 106mm recoiless rifle
Ironsight replied to chammy's topic in ADDONS & MODS: DISCUSSION
The older pack has it too. If you want a smaller download. -
Nice. I walked around with a coast guard idea myself sometime ago. Too bad there are no new models included which would fit Nogova more but still nice work
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In the readme it says something that textures were used from Serial Killer. Anyway this is a model by Offtime for EDF. Neither permission nor credit has been given for it.
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Appearently he seems to ignore everyting I write in my PM's so.
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Here's something I don't get: You asked: I answered: Why the hell did you use the body model anyway? The mercs body model fits the EDF model perfectly except for some minor changes. Even the boots are in the exact same position as the EDF model. I answer and you totally ignore, what the fuck's up with that? EDIT: To make it worse, nowhere in the readme is either Offtime or the EDF team credited for the body model.
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New Mod starting - PLA Chinese - help needed
Ironsight replied to privatecream's topic in ADDONS & MODS: DISCUSSION
The mod itself was not the problem but the conversion to FFUR was IIRC because it was against the Japanese. -
Now to replace it with a bus inside another addon-pack I have to get the model path right? so it'd be like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class TruckV3SCivil:TruckV3SG { side=3; crew="Civilian"; displayName="PV3S Truck (Civilian)"; model="busaddon\v3scivil"; }; Someone tell me if that is correct. Don't think this is where the bus is defined. That's the civilian PV3S truck. I don't know the exact classname of the BIS bus but it can't be hard to find as there are only few vehicles defined in the O.pbo config.
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I think it's in O.pbo's config.
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Ahhh I see now. Looks a bit weird though especially the roads
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Any screenshots?
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Chain of Command Unified Artillery 1.1
Ironsight replied to dinger's topic in ADDONS & MODS: COMPLETE
It's hard to script a wheeled vehicle with missiles for COC UA. At least that's from what I remember when we tried to make the South African Valkiri UA compatible. Don't think we ever got it working. Unless of course you will make one vehicle and one object and switch betweeen them but that will be pretty useless for the AI I think. -
Read what this topic is about: This is not the right topic if you're looking for addon.