Jump to content

igor drukov

Member
  • Content Count

    285
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by igor drukov

  1. igor drukov

    FFAMM1.5

    Thanks a lot fromz, not only is your work really plug n' play, but it is also superbly done  . Thanks!
  2. igor drukov

    UFO sightings this month

    I for one stand at the MoD's disposal, should they need information on recent alien whereabouts. I was myself abducted about 6 years ago by the well-known Mehobian Toudis (thought to have a base in Eastern Europe ), and have been force-fed pizzas and indigestible lines of code ever since.
  3. igor drukov

    Bleeding Skies

    Hello Doppelganger - You need to lay beacons to mark the D-Z. The number of beacons to lay (using your action "Lay Beacon") depends on the number of players . Once enough beacons have been laid, the radio will be available. I'm really glad you liked Black Sword. I dare hope Bleeding Skies will live up to your expectations! Regards, Igor.
  4. igor drukov

    UEFA Euro 2008

    Absolutely stunning Russia . Stunning game too, with fantastic players on both sides (not least on the Dutch one). Great, great football imho, I had a lot of fun watching it .
  5. igor drukov

    Bleeding Skies

    @ shark-attack Thanks mate, I hope you'll like it! @ BigShot Yes, two players can beat it if they're extra-careful... or disable norrin's revive script and select INSTANT RESPAWN .
  6. igor drukov

    Recon Drill

    Hey there - With Recon Drill, you will be trained to jump behind lines and recon enemy forces without being detected. The mission was designed with one goal in mind: to provide clans with an objective way of assessing a soldier's scouting and infiltrating competences. A lot of people fancy themselves SpecOps, Forward Observers or Snipers - among the most sought-after roles, yet also among the most demanding ones. With its unique "Recon Points" system, Recon Drill will sort the wheat from the chaff: only the best of the best will succeed. The mission is both SP and MP: it provides slots for clan observers to watch the trainee in action, and even a second slot for an instructor to take the jump with the trainee. <ul> [*]Downloads The download contains the mission and the ReadMe file (270Ko). <span style='color:red'>No addons</span> are required to play the mission. Current version: v1.0 (May 8th, 2008) The mission was designed and tested under <span style='color:red'>1.12</span>, but it should work under 1.08. <ul>[*] Links to the mission: <ul>[*]==>Download Mission (v1.0) <== [*] Link to Armaholic (Courtesy of Big) [*]The Principle After a HALO jump over enemy territory, you are to earn 80 recon points and extract in 30 minutes without being detected. In order to earn Recon Points, you must: <ul> [*] Aim at a vehicle or soldier with your Laser Designator. [*] Select action "Recon vehicle". [*] Accurately fill in the following dialog: [*]Scoring sytem: You will then get: <ul> [*] 1 point per type of vehicle or squad personnel correctly assessed. [*] 1 point for every 100m. if the distance has been correctly assessed (0-100m.==>1 pt, 100-200m.==>2pts, etc.) [*] 3 points for correctly assessed direction. [*] 5 points if map click is within 75m. of a moving target, 25m. if it's empty. [*]Key-Features <ul> [*] the recon dialogue; [*] selectable weaponry; [*] observers' slots for clan testing; [*] randomised parameters for improved replayability; [*]Credits <ul> [*] BIS for their great simulator; [*] ManDay for his HALO set of scripts; [*] French community OFCRA for inspiration; [*] Kegetys for his spectator script. [*]Known bugs None so far ( ! ) I hope some of you will find this mission of some interest! Regards, Igor.
  7. igor drukov

    Recon Drill

    @ Andre, sparks50, Bazooka_Boy Gentlemen, thank you very much for taking the time to leave your comments here. Your feedback is my reward. I'm very very happy you liked the mission. Thanks again, Igor.
  8. igor drukov

    UEFA Euro 2008

    Judging from Euro 2004, the more boring and defensive you play, the more likely you are to win. 7 goals were enough for Greece to win the cup (and they took 4) - that's about as many as France scored in the groups (8 for England). By these standards, France and Rumania seem to be awfully serious contenders  .
  9. igor drukov

    Arma feedback thread - based on 1.14

    Something that has been happening since 1.09: Sometimes after a long time (and repeated Alt-Tabbing), there's an apparent CTD. Apparent, because when checking the Task Manager, the arma.exe processus is still on, but there's no way I can get back into the game (it doesn't appear in the list of opened applications). If I start ArmA without stopping the processus, then there's a major drop in FPS. Other than that, the performance improvement is more than significant. Great job! System: Windows XP Professional P4 @ 3.2GHz nVidia 7600GT 3GHz RAM
  10. igor drukov

    Metal Claws

    <span style='color:red'>NEW VERSION OUT (FINAL) May 22nd See below for details.</span> Hey all - An infantry platoon from Sahrani's Royal Army has been caught in a surprise attack of Paraiso, and the closest Abrams Platoon is stationed at least half an hour away... You are a member of an elite intelligence airborne unit, and have volunteered to jump over the town to provide them with assistance until the M1A1s arrive. [*]Downloads Current version: FINAL (May 22nd) Works under <span style='color:red'>1.14</span>. <ul>[*] Links to the mission: <ul>[*]==>Download Mission (FINAL) <== [*] Metal Claws Co-08 on ArmAholic (Courtesy of Big) [*]Key-Features <ul> [*] norrin's revive script; [*] ManDay's HALO script; [*] Mandoble's Air-Support Console; [*] Full briefing and plot, and surprises, and tactical choices, and different endings; [*] Freedom! [*]Credits <ul> [*] BIS for their great simulator. [*] norrin for his revive script; [*] ManDay for his HALO set of scripts; [*] Mandoble for his Air-Support Console; [*] Beta-Tester: Ricky D. [*]Known bugs [*] Sometimes the init scripts don't load up properly at the beginning. In which case, simply restart the mission. [*] This mission is quite CPU intensive but it works fine on regular gear (e.g. a rented server). Not selecting the "Wrecks" options and disabling the fire scripts at the beginning will increase FPS. The file contains a full Read Me for further information. I hope you'll enjoy the fight! Regards, Igor. [edit] <span style='color:red'>NEW VERSION OUT (FINAL) May, 5th</span> The new version (FINAL) has been uploaded: ==> v2.0 <==. From the updated ReadMe:
  11. igor drukov

    Metal Claws

    Hey there - The new version (FINAL) has been uploaded: ==> FINAL <==. From the updated ReadMe: Unless some major bugs are reported, this version should  be final. Feedback always welcome ! Regards, Igor.
  12. igor drukov

    Universal Training System

    <span style='color:red'>Current version: v1.5 (May 14th, 2008)</span> Hey there - Universal Training System has been designed to expand your knowledge of all units and weapons in ArmA, and what damage the latter can inflict on the former. You can spawn any unit or vehicle from the game at any distance from yourself, static or not, and equip yourself with any weapon in one simple click. Another same simple click will teleport you where you want. <span style='color:red'>No addons</span> are necessary. <ul> [*]Downloads The download contains the mission and the ReadMe file (12Ko). <span style='color:red'>No addons</span> are required to play the mission. Current version: v1.5 (May 14th, 2008) The mission was designed and tested under <span style='color:red'>1.12</span>, but it should work under 1.08. <ul>[*] Links to the mission: <ul>[*]==>Download Mission (v1.5) <== [*] Link to Armaholic (Courtesy of Big) [*]Credits <ul>[*] BIS for their great simulator; [*] Â Spooner for his directionName function. [*]Change log (v1.5) <ul>[*] Added the possibility to follow the bullet/rocket with a camera (Bullet Cam effect); [*] Added the possibility to create the target on map click. [*]Known bugs None so far ( ! ) NOTE: spawned units are local to each client. To add your own weapons and vehicles, simply edit the relevant arrays in us\listvehicles.sqf and us\listweapons.sqf. I hope some of you will find this mission of some interest! Regards, Igor.
  13. igor drukov

    Universal Training System

    Hey Ziggy - Yes, for the time being, the ACOG only has GL - by design. I'd forgottent the ACOG was only available with the M203 in the default weapons  . A new version this weekend will have fixed that (available magazines will be displayed). I've redownloaded the mission and tried positioning the target on SHIFT + map click and it works... Could you tell me exactly how you proceed ? Thanks a lot for your interest, Igor.
  14. igor drukov

    Universal Training System

    Hey Q - Thanks for the feedback, it's good to see some people are interested . On a sidenote, I can't access the IC league forums, even after creating the acc. There will also soon be a version where you can spawn a vehicle for you to shoot from... Thanks go to Ricky D. for the suggestion... Yet more work to do I believe  !
  15. igor drukov

    Universal Training System

    Thanks for you interest, Infam0us! V1.5 uploaded. Change log: * Added the possibility to follow the bullet/rocket with a camera (Bullet Cam effect); * Added the possibility to create the target on map click. See the details in the first post! Regards, Igor.
  16. igor drukov

    typeOf in array?

    When you're testing a condition on a certain variable, you need to define it before testing it. That is to say that: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">If (typeOf _veh in ["AV8B","AV8B2","UH60","UH60MG","A10","AH6","AH1W"]) Then    {    _bas=basW;    }    Else    {    If (typeOf _veh in  ["Mi17","Mi17_MG","KA50","SU34B","SU34"]) Then       {        _bas=basE;       };    }; will only work if _bas has been defined before. Therefore: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _bas=0; If (typeOf _veh in ["AV8B","AV8B2","UH60","UH60MG","A10","AH6","AH1W"]) Then    {    _bas=basW;    }    Else    {    If (typeOf _veh in  ["Mi17","Mi17_MG","KA50","SU34B","SU34"]) Then       {        _bas=basE;       };    }; will work . I think this may have been the cause of your problem...
  17. igor drukov

    Recon Drill

    Thanks again Q. I'm quite hopeful that there might be a few players out there who like this sort of drill .
  18. igor drukov

    Metal Claws

    @ Q Bitte sehr, mein Freund ! Ich hoffe, dass du ein bisschen Spass mit dieser Auftrag (?) haben wirst ! Thanks for your interest Rokka. Unfortunately, I don't have any Linux server, but I'll enquire and report here. If anyone managing a Linux server could confirm the mission doesn't work on it, I'd really appreciate it... Thanks in advance!
  19. igor drukov

    Metal Claws

    Hi - <span style='color:red'>THE NEW VERSION Â IS OUT (v2.0) May, 5th</span> The new version 2.0 has been uploaded: ==> v2.0 <==. From the updated ReadMe: I think it has now at last become the lag-free, plot-driven, fast-fragging, uncompromising yet feasible, mission I wanted to create in the first place . Thanks a lot for your constructive and inspiring feedback, especially NoBrainer and Batstat. I hope some of you will enjoy it, Igor.
  20. igor drukov

    Metal Claws

    @ NoBrainer and Batstat Gentlemen, thanks a lot for your interest and your feedback. Your claims about the spawning are really legitimate, now do I endorse them, I don't know I wanted to simulate total chaos, a rioting town where nowhere is safe... And also whose buildings are "used" by the AI... It'd probaly be a safe bet to say I may have overdone it a tiny wee tad  . For players to be able to secure areas is feasible. Implementing it will take me on a longer trip with this mission than originally planned... But hey, let's do it! NoBrainer, I do sometimes have the same problem as you, and more often than not, the only way to fix it is not to #reassign, but to #missions and #reassign... I really don't know what the cause of it is though... Conflicts between HALO and revive? Initialisation problems on dedicated servers (the problem I first noticed after 1.09)? I don't know. I have no quick fix yet  Again, thanks for the feedback, it's much appreciated. I'll see what I can do about the securing of areas and the spawning of the AI in the next few days . Regards, Igor.
  21. igor drukov

    Metal Claws

    Gentlemen, thank you very very much for your interest in such brutal and uncompromising gameplay. @NoBrainer I've taken all your wise requests into consideration. I hadn't noticed the weapons bug you mentioned. It's not caused by your server, but definitely by an oversight of mine: I had forgotten to RemoveAllWeapons the soldiers. Thanks again, even though running around with an M249 throwing M203s was ACE Â The new version 1.0c has been uploaded: ==> v1.0c <==. From the updated ReadMe: Thanks again, and good luck, Igor.
  22. igor drukov

    OFrP Release #1

    This is bound to ROCK big time. Thanks a zillion for all the hard work and the late-night hours you've thrown into the project. Vous etes énormes !!!  Igor.
  23. igor drukov

    Arma has it lost or gained?

    So if there are thousands of other posts about it(and there are), what on earth is the purpose of this thread? Â
  24. igor drukov

    Portable Target Range

    Awesome!!! Thanks a lot, this is sure to rock!
  25. igor drukov

    Metal Claws

    Thanks a lot for your interest gentlemen. I originally made this mission for "casual" play: you come back from work tired and angry, and you feel like venting out your pent-up emotions on a few AI targets. Insertion is short, and you're straight into the mix. Careful, though, it's really intense and uncompromising. I really do hope I won't be the only to love it... Regards, Igor. P.S.: a new, longer, more "intellectual", mission will also be released soon.
×