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invisibull

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Everything posted by invisibull

  1. Hi all, I'm just getting my feet wet again after a pretty long layoff. I'm loving the new 3D editor but I'm finding that if I want to preview in multiplayer, that my desired difficulty settings revert back to "regular" no matter what i do. Anyway to stop this from happening? Thx
  2. Sorry if this has been covered. I'd like to limit the number of revives while using the basic medical system. I have the revive module set to "1," but it seems to allow for continuous revives as long as there's epinephrine available, which i definitely don't want. Could someone walk me through a solution to this if possible? Here are the relevant settings: Set Medic Class: All playables are set to regular medic Revive Settings: Enable revive - Players and AI Max revive time - 120 Max revive lives - 1 Medical Settings: Medical level - Basic Medic - Basic Prevent instant death - No Also, do respawn settings in the description.ext factor into this? Thx.
  3. Serjames, thanks for your quick response. I use the bcombat script and I've noticed that I get an awful lot of lag during a firefight unless i remove certain PBO's related to ai behavior and ballistics. As my experimentation is in a very preliminary stage, I don't know for sure which ones exactly are causing the issue, but I do know that after removing about 5, lag is no longer an issue during firefights.
  4. Hi all. I've just started using the latest version of ACE 3 on my server and have noticed that if i remove any PBO's from the add-on folder (ace_advanced_ballistics.pbo for instance), none of my friends can join unless they too remove the exact same PBO's. Is there a way around this via whitelisting or PBO checking? If so, could someone please give me a step by step on how to accomplish this? Thanks. Thanks also to all the ACE devs for really taking realism to a new level. Invisibull
  5. invisibull

    Authentic Gameplay Modification

    There's a fatigue module available in the editor that can be placed on the map and adjusted to your taste.
  6. invisibull

    Israel General

    It seems like you fell into the very trap of uncritically accepting casualty figures that the BBC/NY Times analysis cautioned against. If you read the U.N. report closely you'll notice that even the report itself contains the following important caveat about the veracity of its data: And if that isn't reason enough to proceed with caution, the fact that nowhere in that estimation are we told what methodology was employed to differentiate between dead civilians and dead combatants, (particularly in light of the NY Times study quoted above) should serve to give us additional pause. Given that civilian deaths are such an important part of Hamas's propaganda efforts, i think it's pretty clear that these numbers are next to meaningless at this juncture. And while they certainly make for sensational headlines, they are all but worthless as objective data. And no, i certainly don't agree that the U.N. is a neutral organization. Blithely assuming objectivity in such a politically motivated organization makes no sense to me at all. If you'd actually go back and read what the BBC and NY Times have to say about the casualty figures in Gaza, and then factor in the U.N.'s reservations about its own data, the only logical conclusion to be drawn is that it will be some time, if ever, before we have a valid understanding of who and how many died during this latest extremely unfortunate flare up in the Gaza Strip.
  7. invisibull

    Israel General

    Something interesting regarding the "numbers game" being played with casualty figures in Gaza: Please find the quoted BBC article here. I think that we should be very careful before accepting any numbers, especially since it does seem that Hamas's most powerful weapon is the number of dead civilians it can claim. I don't say this in any attempt to marginalize civilian deaths, but only to offer additional context to the numbers we see splashed across headlines every day.
  8. invisibull

    Israel General

    When you feel that your land is being stolen out from under you, there's no "feasible" way of negotiating around that perceived theft. MR, i do understand your point, and it's a point that I've been thinking about for decades. The fact that the partition plan offered an almost indefensible and non-contiguous state to both parties does, at first blush, seem to be rather problematic. But after doing quite a bit of reading on the topic, I've reached the conclusion that short of a completely apolitical, disinterested world power (Fairy Tale) stepping in and refereeing, we were never going to avoid the ensuing violence. When you have two parties so absolutely positive that they are right, and no one else with enough power or will steps up to sort them out, violence will necessarily follow. I think there's a certain amount of determinism to this. The U.N. has proven to be mostly useless, the U.S. is far too invested in Israel to be of any help, and no other party of adequate heft and purpose seems to care enough to get seriously involved. That my friend is the stuff that perpetual conflict is made of. Here's hoping I'm wrong. Salam and Shalom
  9. invisibull

    Israel General

    The plan wasn't the problem at all. The problem was that Arabs were never going to accept a Jewish state and the Jews weren't going to accept NOT having one. The partition plan (RES. 181) was an attempt to address an already intractable situation, but as it was never actually implemented, we really can't blame it for anything except as perhaps a symbolic final straw for the Arabs. The violence had been raging since long before a U.N. even existed, and has increased proportionally with the increase in Jewish population. Notice how the Jews responded to the 1939 White Paper which put a quota on their immigration. With a great deal of violence toward the British. No, this one was going to end badly no matter what anyone did or didn't do about it.
  10. invisibull

    Russians

    Hi Sudden, terrorist units are appearing on my server with no uniforms. ---------- Post added at 11:55 ---------- Previous post was at 11:49 ---------- I should add that they are fine when i run them in the editor.
  11. invisibull

    EricJ Release thread

    Thanks for this update, Eric.
  12. invisibull

    J.S.R.S. 2.2 Soundmod

    Referring back to the video i posted above- -if you listen at about :28 it's pretty clear that the extremely close incoming rounds barely compete even with the soldier's slightly raised voices. After listening to this a few times, I'm inclined to believe that the sonic cracks in JSRS 2.2 are now considerably louder than irl.
  13. invisibull

    J.S.R.S. 2.2 Soundmod

    Here's another in Afghanistan with Americans taking extremely close rifle fire.
  14. invisibull

    J.S.R.S. 2.2 Soundmod

    Here's what a bullet fired from an AK-47 sounds like as it flies by a recording device.
  15. invisibull

    Russians

    That new bikey works. Thanks for the update, sudden.
  16. invisibull

    Massi's Weapons Pack Audio Fix

    Anyone else seeing this?
  17. You need to have the original files. This fix is meant to overwrite one of those files, not replace the entire mod.
  18. invisibull

    J.S.R.S. 2.2 Soundmod

    I got the key to work. You are right, Maquez, some key in my collection works fine but not when JSRS is introduced for some reason. It's a bit perplexing to me. Sorry for any grief, LJ
  19. invisibull

    J.S.R.S. 2.2 Soundmod

    There's no error on my end. All I need to do is put jsrs21.bikey in my server keys folder and run my server to know if it's legit or not. Very little room for error in such a simple process. The server won't run with that key installed and runs fine once i remove it. If you run your server without verifysignatures =2, it will work no matter what you put in your server keys folder.
  20. invisibull

    J.S.R.S. 2.2 Soundmod

    Hate to say it, but the key still isn't working.
  21. invisibull

    J.S.R.S. 2.2 Soundmod

    Much appreciated, LJ.
  22. invisibull

    J.S.R.S. 2.2 Soundmod

    When you say "as intended" are you using verifySignatures=2 on your server? Aside from some of the known problems with some of the weapons mods, this is the only key (I currently have 30 working keys in my server keys folder) that will not work on my server. I'd really like to use this mod, but, things being what they are, I can't reduce my server protection in order to do so. Can anyone verify that the updated key passes v2 protection? Thanks.
  23. Hi all, I'm having a bit of trouble saving my missions, and was hoping someone could help me out. Here's what I do: -I build a mission in the editor with a squad of playable friendlies, adding MCC markers with tasks created with the mission generator. -Click on Save/Load then Save All (SQM) -I then paste that into a pre-existing .sqm file within a folder called Test.Takistan -Lastly, I save this file then click on the saved mission in the editor, but it always hard locks Arma requiring me to stop the process in task manager. Any insights would be appreciated. Thanks.
  24. invisibull

    Authentic Gameplay Modification

    Hi Pz - Everything seems to be working as it was before the BC update. I'm currently using 1.05 for the getting tired coefficient and .95 for recovery. Also, I discovered that putting your rifle on your back is the best way to avoid fatigue when running. A nice feature is that if you're sprinting with rifle on your back and then select rifle, your character will dive to the ground as he pulls the rifle. Very handy as you run from cover to cover.
  25. invisibull

    Authentic Gameplay Modification

    Ciao, Blackrose - there's an AMG fatigue module under "Modules" in your editor that can be adjusted to your liking. I've got mine set to what i think is a very realistic setting after some trial and error. Also, I'd strongly recommend you use Dslyecxi's new stamina bar mod. It's very useful and unobtrusive. You can find it here: http://dslyecxi.com/shacktac-stamina-bar-mod-released/
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