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Indy

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Posts posted by Indy


  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MR.Mapper @ June 29 2002,14:27)</td></tr><tr><td id="QUOTE">i have a problem,too. sad.gif

    when i want to launch buldozer there comes a message:  

    No entry ´bin\config.bin.CfgWorlds`.

    Please help! sad.gif<span id='postcolor'>

    I have the same problem, and every time what i need 2 test something new created whit o2 i need to test it directly in OPF.


  2. Hi all, I have a big problem whit my c130. I can't disembarc from it, when i try to get out of the C130 the unit is closed in the model and die in some seconds.

    Is possible to fix this?


  3. Hi, I have got an idea some times ago when i saw a bisrd flying in a multy plaier mission in OPF.

    I think it will be possible make the harrier using BIRD class definition becasue OPF bird have vstol options and can fly like a plane. I want to try this on a sea harrier what we are making. any one knows bird class definitions?


  4. Hi, I have a bug whit our units. Our mod have created a scudo (shield) add-on but i need to know if is possible to remove the bug in the picture when the police agent get the scudo on backbug.jpg


  5. Hi all, i have make a PUMA 4x4 in O2 (ste1 is the modeler) but i have a problem, this vehicle is similar to the BRDM (the class) but have turrets. I have done then commander and driver can get out the PUMA but turret is static and tehre are no parts what are moving. What i must define?


  6. Sorry fliper but i've selected the buben part in all lods and the osa_buben in memory lod and now it rotate whit all rounds what i want (Ichanged the cpp a little bit) but it rotates too slow for a vulcan....i need to fix rotation speed on it


  7. class CfgWeapons

    {

    class Default {};

    class MGun: Default {};

    class Riffle: Mgun {};

    class G8VUL: Riffle

    {

    scopeMagazine=2;

    displayName="MINI VULCAN";

    displayNameMagazine="G8VULmag";

    shortNameMagazine="G8VULmag";

    count=99;

    reloadTime=0.1;

    magazineReloadTime=12;

    model="\G8_VUL\G8VUL";

    modelOptics="\G8_VUL\optika_vulcan";

    drySound[]={"\G8_VUL\sounds\scsd.wav",0.000316,1};

    reloadMagazineSound[]={"\G8_VUL\sounds\scsr.wav",0.010316,1};

    picture="\G8_VUL\Vulcan.paa";

    magazines[]={"G8VULmag"};

    revolving="buben";

    revolvingAxis="osa_buben";

    modes[]={"FullAuto"};

    -----------------

    This is the cpp of the vulcan but it still rotate slow (I changed the reload value). Is possible to add rotation speed to get a real vulcan?

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