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Indy

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Posts posted by Indy


  1. Key features:

    The ability to import your own customized units for specific training.

    Wide range of tools available to create new models, worlds and scenarios.

    So this mean it's editable? if yes we can just buy the standard version without addons and create them for it

    Its the same as OFPR, of course it's editable. It uses the same tools like O2 and visitor. Why is there this idea that it's this new, great different game? This is ridiculous. First of all VBS is no better then OFPR, it is based on the same engine although it is tweaked out a bit. Looks like they took stuff from alot of mods, why would I buy this to use BAS units, or a LAV25 from the ADF pack that could even be ours when I could DL them for free? The price is outrageous for one, and what are you getting extra? Some addons, that's about it. Mods could match this work or better it, as I see it most the ideas came from the mods anyway. This is a last ditch cash grab, that's all it is, to compensate for the not selling as many copies to the goverments as they hoped on. Furthermore I am dissapointed to see that the OFP2 screens they released are actually from VBS1. If they would have been smart about this they would have packaged it as a massive upgrade to OFPR and sold it for $50, call it OFPR 2.00 or whatever. They would have sold a shitload more copies.

    the engine is not the same, it's improved, and i think it's better create something for VBS than for a limited engine


  2. Key features:

    The ability to import your own customized units for specific training.

    Wide range of tools available to create new models, worlds and scenarios.

    So this mean it's editable? if yes we can just buy the standard version without addons and create them for it


  3. Key features:

    The ability to import your own customized units for specific training.

    Wide range of tools available to create new models, worlds and scenarios.

    So this mean it's editable? if yes we can just buy the standard version without addons and create them for it


  4. i will be interested to know what is included in the VBS1 pack without addons, in the video there are only units included in the addons pack... Maybe if you buy only VBS1 you have only the "engine"?


  5. I don't think that it will get cheaper, as it's a simulation not a game.

    And I don't think it makes big sense to buy VBS1 for us, since you most probably are not able to make custom addons for it. I don't know really anything about it, but it would make sense not being able to modify it in a way like we can with OFP1.

    I really hope, that BIS removes the engine limitations from OFP 1, I'll pay for it, too, rather than waiting 2-x years for OFP 2.

    Btw. nice fighter pilot...

    The ability to import your own customized units for specific training

    Wide range of tools available to create new models, worlds and scenarios

    read it here http://virtualbattlespace.com/

    biggrin_o.gif


  6. I don't think that it will get cheaper, as it's a simulation not a game.

    And I don't think it makes big sense to buy VBS1 for us, since you most probably are not able to make custom addons for it. I don't know really anything about it, but it would make sense not being able to modify it in a way like we can with OFP1.

    I really hope, that BIS removes the engine limitations from OFP 1, I'll pay for it, too, rather than waiting 2-x years for OFP 2.

    Btw. nice fighter pilot...

    The ability to import your own customized units for specific training

    Wide range of tools available to create new models, worlds and scenarios

    read it here http://virtualbattlespace.com/

    biggrin_o.gif


  7. yes i found that out already...

    tested it on everon... saint philippe

    i'm sitting in the DKM Challenger and the Nuclear Impact was 432.17 m (!) away and i didnt get killed? a bit unrealistic...

    but very nice effect

    maybe because the challenger has to much armour or the ground zero was behind a hill so you was a bit covered (try with an abrams).

    Also if u are in a building the Geometry lod covers you from the explosion, but this is a bug of the game, only a "kill_all.sqs" biggrin_o.gif  script (if possible to do) can fix that


  8. ITALIAN WW2 has made another Italian weapon...the light anti-tank cannon 47/32 "Elefantino".

    The 47mm gun was used for protect the Italian Infantry Battalions from tank attacks

    in the desert of Africa and in the lands of Russia. It was possible to transform this cannon

    in a static version (without wheels) to have a better aiming and fire!

    The 3D model is by me and the textures are by Dr.Rebus.

    Soon the static version of this cannon ingame!

    elefantino-04_pic.jpgelefantino-05_pic.jpg

    elefantino-01_pic.jpgelefantino-02_pic.jpg

    More screenshots on our web page


  9. I've already tryied it and it doesn't lag on a P4 1600 mhz with an ati 9000 and 384mb of ram, so i don't know on other configurations but @ me doesn't lag... Xenom has reduced the damage radius to decrase the lag, and now it seems to be ok...


  10. http://xenom.altervista.org/B83_nuke.gif

    http://xenom.altervista.org/B83_nuke_night.gifhttp://xenom.altervista.org/B83_nuke_night.gif

    http://xenom.altervista.org/screenshot98.jpg

    http://xenom.altervista.org/screenshot99.jpg

    http://xenom.altervista.org/screenshot100.jpg

    http://xenom.altervista.org/screenshot101.jpg

    Xenom has made this great Nuclear Bomb for OFP biggrin_o.gif

    As you can see from the screenshots it's a really impressive work

    Features:

    • Impressive realism

    • Very cool grafic effects:

      - Mushroom

      - Dinamic lights

      - Shock wave

      - Explosion Flash

      - Dust after the shock wave

    • Different effects if the bomb detonates in water

    • Instant messages when the bomb is launched and message of it's impact point

    • Massive devastation

    PS: The power of the  B83 it's of 1200 kt that are really high, Xenom has reduced the power of the bomb or any object in a 15km radius from ground zero will be destroyed.

    Expect a release really soon


  11. Here are some screenshot of the new model of my CV33 that i was working on. In the picture there is a standard version that will be equiped with 2FIAT - REVELLI MOD. 35, the second version in the screenshots it's the flame thrower variant with an auxiliary fuel tank mounted on the back. More info and pictures on ITA WW2 MOD

    We are still searching for talented people (3d modellers, skinners, scripters) to make this mod better and faster,  if u are interested send me a mail at G8MOD@libero.it

    indcv2.jpg

    indcv3.jpg

    indcv4.jpg


  12. What you're asking is perfect addon makers to come join you, when you don't have a website, any info on anything you've done, or anything regarding YOUR skills. You don't appreciate how hard it is to make an addon as far as I know, and you expect people to come to you when you have a simple idea, flocking around you begging to make addons. It just doesn't happen.

    Take my advice and post more information.

    EDIT: Did I say I was blind?

    My bad... I see the site now.

    sorry but next time read the full post and try to use the mouse, there already was our web page, i give you all informations you need, and there are more on our site and on our forums.

    We are not searching perfect addon makers, no one is perfect but GOOD addon makers, i know probably better than you how hard it's and how much time takes to create an addon. But we just don't want addon makers that don't provide us completed models, or don't know how to create, for example, a geometry lod.


  13. Hi all, i've tryed to use the modelspecial function on my riffles to be able to load them with different types of magazines. This thing works fine but when the magazine is loaded there is no shadow rendered for my riffle, i know that this is a OFP bug because the same happens to the M16 + Mortart. Anyway this doesn't happen on hand guns where the shadow is correctly rendered (not really correctly, the viewed shadow is the one in the main model every time, but there is a shadow).

    Do someone of you know if it's possible to solve this bug?

    Thx


  14. [EDIT] I found a solution to my problem: for people that want to know how to do random muzzleflash on theyr riffles without scripts:

    create the flash texture and name it flash.01.paa and map the muzzle flash with your texture in O2.

    now create 2 or more different textures for the flash and name them flash.02.paa; flash.03.paa and so on

    Place them in the pbo and it will work biggrin_o.gif


  15. Hi all, i'm working on the M.A.B. (submachine gun used by italian ww2 soldiers) and i wanted to know if it's possible to have a random muzzleflash when firing. I know that the original "zasleh" texture randomly changes everytime I fire, but i changed the texture with a better one but i don't know how to create the random file effect.

    I've tryied with a script using the setobject texture funciton but it didn't worked, anyone knows how to do this?

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