Indy
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Everything posted by Indy
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damn, i have made the minigun, but it rotates too slow, and a magazine have about 400 rounds....
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MR.Mapper @ June 29 2002,14:27)</td></tr><tr><td id="QUOTE">i have a problem,too. when i want to launch buldozer there comes a message:  No entry ´bin\config.bin.CfgWorlds`. Please help! <span id='postcolor'> I have the same problem, and every time what i need 2 test something new created whit o2 i need to test it directly in OPF.
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Hi all, I have a big problem whit my c130. I can't disembarc from it, when i try to get out of the C130 the unit is closed in the model and die in some seconds. Is possible to fix this?
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Damn, i have an other problem, now the C130 works fine but not in MP TEST, in MP test i can't disembarg, but only eject whit my c130, anyone knows why this happens?
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i think then the bouncing problem can be fixed whit opf resistance. for example the F16 add-on what our team have made works perfectly in MP test, but start bouncing only in 1.46
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Hi, I have got an idea some times ago when i saw a bisrd flying in a multy plaier mission in OPF. I think it will be possible make the harrier using BIRD class definition becasue OPF bird have vstol options and can fly like a plane. I want to try this on a sea harrier what we are making. any one knows bird class definitions?
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Hi, I have a bug whit our units. Our mod have created a scudo (shield) add-on but i need to know if is possible to remove the bug in the picture when the police agent get the scudo on back
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Ji, i had the same problem but i have resolved it using only the second code line (Bis mail you 4 codes, do not use the first 2 but the second 2), I tryed this and run.
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Hi all, i have make a PUMA 4x4 in O2 (ste1 is the modeler) but i have a problem, this vehicle is similar to the BRDM (the class) but have turrets. I have done then commander and driver can get out the PUMA but turret is static and tehre are no parts what are moving. What i must define?
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Hi all, I have a big problem whit the f16 add-on, it can't be destroyed by a law or a machine gun but only if the plane crashes. What i must do?
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I think it isn't possible, opf is too simple.
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I have a problem, I added on a new weapon texture direction "MP54\", Is possible change it in O2 to "G8_MP5A4\"? This can't be done via hex editing because weapon are in MLOD format and the texture name is too short.
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I have a question, my O2 license expired 17 days before (i don't know why) and the first unlock code raw is gray. How much time can we use the tools?
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here a in-game screen of the mini gun (or mini vulcan).
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Hi, I've make a mini vulcan in 3ds max, is possible to create it animate (like the haeavy grenade launcher)?Can some one give me selection names for it?
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Sorry fliper but i've selected the buben part in all lods and the osa_buben in memory lod and now it rotate whit all rounds what i want (Ichanged the cpp a little bit) but it rotates too slow for a vulcan....i need to fix rotation speed on it
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class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; class G8VUL: Riffle { scopeMagazine=2; displayName="MINI VULCAN"; displayNameMagazine="G8VULmag"; shortNameMagazine="G8VULmag"; count=99; reloadTime=0.1; magazineReloadTime=12; model="\G8_VUL\G8VUL"; modelOptics="\G8_VUL\optika_vulcan"; drySound[]={"\G8_VUL\sounds\scsd.wav",0.000316,1}; reloadMagazineSound[]={"\G8_VUL\sounds\scsr.wav",0.010316,1}; picture="\G8_VUL\Vulcan.paa"; magazines[]={"G8VULmag"}; revolving="buben"; revolvingAxis="osa_buben"; modes[]={"FullAuto"}; ----------------- This is the cpp of the vulcan but it still rotate slow (I changed the reload value). Is possible to add rotation speed to get a real vulcan?
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Ok I resolved the problem (I added 100 magazine and it works) but is possible to fix rotation speed?
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Hi again, I have a big problem, I added magazine count 2000 and the muzzle flash and the mini vulcan not rotate, i tryed to remove all modifies whitout results. What's happened?
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YUHUUUUUUUUUUUUU it works, thanks lone - wolf.
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Hi, our mod (www.ofp.info\G8) have reskinned your's oh 58 kiowa (bell 206) whit police colors. Can we have a MLOD copy of the OH58? Because police bell 206 havn't the radar and the ffar launcher.
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Bohemia Interactive, can some one fo you give me an answer please?
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I'can add shadows on a tank but not on a weapon