Indy
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Everything posted by Indy
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Hello, i have a problem when using binarize, every time what i try to binarize a file i get this error "binarize addon name" what i must do? thanks
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I've not understand so much about the blinking light, but it's not created adding the "poskozeni" point in memory lod?
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I have a little problem whit new rotation anims, i've added all points in the memory lod, and defined the cpp, now all is working fine, but there's no sound, i've added the string Sound[]={"Vehicles\gun_elevate",0.031623,1.000000}; but is not working...is there a solution for this?
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this is the parto fo the animation: class UserActions { class OpenDoors { displayName = $STR_DN_ADD_dor; position = osa_porta_m; radius = 4; sound[]={Objects\door,db-15,1.5}; condition = "this animationPhase ""porta_m"" < 0.5"; statement = "this animate [""porta_m"", 1]"; }; class CloseDoors { displayName = $STR_DN_ADD_dorc; position = osa_porta_m; radius = 3; sound[]={Objects\door,db-15,1.5}; condition = "this animationPhase ""porta_m"" >= 0.5"; statement = "this animate [""porta_m"", 0]"; }; };
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I have your same problem whit binarize...and where i can finde the huey?
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hmm i don't know pheraps as i saw before it can be defined in the cpp look at the mm1 to see how is defined the first anim and try to works on others. Do you know how i can activate xml logos on new vehicles?
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hmm pheraps yes but you need to define everything in the cpp...what do you exactly mean?
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Yes it must be done in the config...for a demo look at the dkm tunguska...
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Hello all! I have a little problem whit the m113...how i can add a killable gunner on it? I've removed the turret in the fire geometry lod and added a gunner "box" in the hitpoints lod but it not worked. Any advice?
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Thanks, ill try whit the proxy, do you also know how i can change size and density of the smoke whhatt appears when you fire whit a gun?
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Hello guys, i have a new question for you! When I fire a rocket i see the smoke and in the night his light white is possible to change them to yellow?
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Hello guys, i have a new question for you! When I fire a rocket i see the smoke and in the night his light white is possible to change them to yellow?
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Ok i solved my first question, now...how i can get the gunner out froma tank? Like in the shilka (the driver have actions get in get out)....
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I have a big problem now! I've defined selections in the hit points lod (turet, gun, hull....) and in the config.cpp file but when i play my add-on the only thing what have damage are tank traks and wheels (they are taken from an original demo model). Why I can't get damage on all parts defined in the hitpoints lod?
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Ok i solved my first question, now...how i can get the gunner out froma tank? Like in the shilka (the driver have actions get in get out)....
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I have a big problem now! I've defined selections in the hit points lod (turet, gun, hull....) and in the config.cpp file but when i play my add-on the only thing what have damage are tank traks and wheels (they are taken from an original demo model). Why I can't get damage on all parts defined in the hitpoints lod?
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And how i can get the gunner out like driver and commander from a tank?
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And how i can get the gunner out like driver and commander from a tank?
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Tnx Vixer it works now !
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I'm working on a tank, and i have this problem, When i apply a texture on a face i see it whit two differents kind of colors(Http://www.stcracing.com/MBT-Ariete.JPG), but textures uses the same tonality! Is it possible to fix?
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Tnx Vixer it works now !
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I'm working on a tank, and i have this problem, When i apply a texture on a face i see it whit two differents kind of colors(Http://www.stcracing.com/MBT-Ariete.JPG), but textures uses the same tonality! Is it possible to fix?
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Is possible to make a vehicle whit a trailer in oxygen? To get the trailer rotating when driving like this http://www.bunkerafrikano.it/bv206.html ?