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Indy

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Everything posted by Indy

  1. Hi all, i'm working on the M.A.B. (submachine gun used by italian ww2 soldiers) and i wanted to know if it's possible to have a random muzzleflash when firing. I know that the original "zasleh" texture randomly changes everytime I fire, but i changed the texture with a better one but i don't know how to create the random file effect. I've tryied with a script using the setobject texture funciton but it didn't worked, anyone knows how to do this?
  2. Hi all, i've crated a new model in 3ds max of my CV33 (carro veloce 33) for the Italian WW2 MOD, anyway when imported in O2, i have this problem with normals (look screen) how can I solve it? it happens where i have made cuts for windows, or vents, or where 2 faces meets. I've tryed to use sharp edges and smooth edges but without a solution
  3. Indy

    Little problem with normals

    i've recalculated normals with f5, and next i've used smooht edges on all the model, and it was looking like in the screenshot above, so i've tryied to to like this: i've selected all points of the outer border of the tank, but without selecting faces, next i've used sharp edges on the outer border that i have selcted and it worked. you must be carefull to select only points of the outer border of the hull and don't select faces
  4. Indy

    Little problem with normals

    ok, sorry for the post i found how to fix it
  5. Indy

    Sad news

    Rest In Peace Lawrie, your works will never be forgiven!
  6. Indy

    New walk animations...

    this thing is hard, if someone don't made it before you have to wait for it for some months (i have to go on vacations in 2 weeks and i will be back in september), it needs a lot of new animations, just look how many animations uses a soldier... If everything will be working it will be a uncomprssed add-on so everyone can see how it works and how to made some other animals for ofp
  7. Hi, i've been working on some new walking animations for soldiers but i'm not able to put them in game on a soldier, i've tryed to edit the cfgMovesMC class but with no results, can someone help me with a base config for this kind of animation? Sorry for the other post in breathe forums but i need to solve this thing asap
  8. Indy

    Usmc updates thread

    some other bugs i found while testing this great add-on: The fire geometry don't works, you can easy fire throw the helo with riffles or launch a grenade throw it, i haven't tryied rockets but i think it will have the same problem, pheraps in only some parts of the helo, i shoot at the middle, also i can walk throw it, but i know it's a big plane and big geometry lods are really hard to made in ofp... Also i think too the rotor dust is too back, and shall it will be better if incrased, because a big chopper make big dust... Aniway i wanted to report those small bugs Keep up the great work Indy
  9. Indy

    New walk animations...

    is the only thing missing in this game...and we need them for the italian ww2 mod...
  10. Indy

    New walk animations...

    i'm making som experiments on some animal models
  11. Indy

    New walk animations...

    ok i found a solution, thx to all
  12. Indy

    New walk animations...

    pheraps yes they are editing the source code...but i don't want to do this, i want to have a soldier with a custom walking\running anim without editing the source code... Where I can find the custom RTM's add-on? is it the break dance soldier or it's an other add-on?
  13. Hi, i've been working on some new walking animations for soldiers but i'm not able to put them in game on a soldier, i've tryed to edit the cfgMovesMC class but with no results, can someone help me with a base config for this kind of animation?
  14. Indy

    Exporting (visitor)

    ok nothing sorry, already found an answer
  15. Indy

    Config problem

    i not mean the explosion, i want to delete the small dust crater. explosive=0; it's already in the cfg ammo
  16. Hi all, i'm working on a tank with a Flame Throwher on it. To made the damage working i defined it like a MG ang just edited the MG cloud. I deleted the tracer using the string TRACER_N_ALWAYS; but now i have a problem, is possible remove the crater and the dust what comes out when the bullet hit the ground or an object?
  17. Indy

    Icons

    No sorry they're working, it was a bug...
  18. Indy

    Icons

    Hello! I saw this thing in OPF, when I'm a commander of a tank or of an other unit and one member of the crew is injured the tank picture become red, this not happens in custom pictures anyone knows how it can be done?
  19. Indy

    Binarize problem

    ok, the old version of binarize is working but it give me an erro because the p3d is over then 1MB, so i've installed the new version but the new version give me again "usage: bin addon name"!!! Stupid program....
  20. Indy

    Binarize problem

    yes "usage bin_addon name" this appears in the MS DOS window (like using bin.bat). I've also tried to write this command C:\binarize\binarize.exe ITA_CENTAURO_B1 and in the windows appears this: Usage binarize [options] source destination Options: -textures =(folder) copy all used textures to folder -exclude =(file) contains list of file to exclude -tl optimize files for HW T&L -glide convert files for glide
  21. Indy

    Binarize problem

    i've installed Binarize again and now i get this messages in the dos prompt:cannot register unknown string STR_DURATION_SHORT and similar to this but no file were created in opt folder!!
  22. Indy

    Binarize problem

    sorry I don't have win-xp!
  23. Indy

    Binarize problem

    hmm, my binarize is on C:\binarize\binarize.exe the add on folder is in C:\binarize\m113c so i've opened the DOS prompt and typed C:\binarize\bin m113c...and it give me "usage: binarize addon_name".
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