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Indy

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Everything posted by Indy

  1. Indy

    Vbs1 release

    Its the same as OFPR, of course it's editable. It uses the same tools like O2 and visitor. Why is there this idea that it's this new, great different game? This is ridiculous. First of all VBS is no better then OFPR, it is based on the same engine although it is tweaked out a bit. Looks like they took stuff from alot of mods, why would I buy this to use BAS units, or a LAV25 from the ADF pack that could even be ours when I could DL them for free? The price is outrageous for one, and what are you getting extra? Some addons, that's about it. Mods could match this work or better it, as I see it most the ideas came from the mods anyway. This is a last ditch cash grab, that's all it is, to compensate for the not selling as many copies to the goverments as they hoped on. Furthermore I am dissapointed to see that the OFP2 screens they released are actually from VBS1. If they would have been smart about this they would have packaged it as a massive upgrade to OFPR and sold it for $50, call it OFPR 2.00 or whatever. They would have sold a shitload more copies. the engine is not the same, it's improved, and i think it's better create something for VBS than for a limited engine
  2. Indy

    Vbs1 release

    Its the same as OFPR, of course it's editable. It uses the same tools like O2 and visitor. Why is there this idea that it's this new, great different game? This is ridiculous. First of all VBS is no better then OFPR, it is based on the same engine although it is tweaked out a bit. Looks like they took stuff from alot of mods, why would I buy this to use BAS units, or a LAV25 from the ADF pack that could even be ours when I could DL them for free? The price is outrageous for one, and what are you getting extra? Some addons, that's about it. Mods could match this work or better it, as I see it most the ideas came from the mods anyway. This is a last ditch cash grab, that's all it is, to compensate for the not selling as many copies to the goverments as they hoped on. Furthermore I am dissapointed to see that the OFP2 screens they released are actually from VBS1. If they would have been smart about this they would have packaged it as a massive upgrade to OFPR and sold it for $50, call it OFPR 2.00 or whatever. They would have sold a shitload more copies. the engine is not the same, it's improved, and i think it's better create something for VBS than for a limited engine
  3. Indy

    Vbs1 release

    Key features: The ability to import your own customized units for specific training. Wide range of tools available to create new models, worlds and scenarios. So this mean it's editable? if yes we can just buy the standard version without addons and create them for it
  4. Indy

    Vbs1 release

    Key features: The ability to import your own customized units for specific training. Wide range of tools available to create new models, worlds and scenarios. So this mean it's editable? if yes we can just buy the standard version without addons and create them for it
  5. Indy

    Vbs1 release

    i will be interested to know what is included in the VBS1 pack without addons, in the video there are only units included in the addons pack... Maybe if you buy only VBS1 you have only the "engine"?
  6. Indy

    Vbs1 release

    i will be interested to know what is included in the VBS1 pack without addons, in the video there are only units included in the addons pack... Maybe if you buy only VBS1 you have only the "engine"?
  7. Indy

    Vbs1 release

    The ability to import your own customized units for specific training Wide range of tools available to create new models, worlds and scenarios read it here http://virtualbattlespace.com/
  8. Indy

    Vbs1 release

    The ability to import your own customized units for specific training Wide range of tools available to create new models, worlds and scenarios read it here http://virtualbattlespace.com/
  9. ITALIAN WW2 MOD is searching for talented and motivated people to continue the work on this mod faster. We are especially searching for: 1) 3d modellers able to use O2 (if possible aslo 3ds max, but a good knowledge of O2 is enoguh) and able to provide us completely finished models (outside\inside views and mapping). We provide you high resolution blueprints, based on original drawings of vehicles\weapons what we plan to made. 2) texture artist 3) scripters able to create scripts from ZERO (we don't need people able to edit a script, but to ->create<- a new one) If u are interested to join our mod send some pics of your previous works to: G8MOD@libero.it or webdesigner@storiamilitare.org Thx to all Indy - Italian WW2 MOD
  10. Indy

    Italian ww2 mod

    An italian soldier has been created by our team, the screenshot shows an alfa version of it. The unit will be featured in our upcoming demo: The model is by Dark Nova and textures are by Dr.Rebus more screenshots and info on our site
  11. Indy

    Nuclear bomb

    maybe because the challenger has to much armour or the ground zero was behind a hill so you was a bit covered (try with an abrams). Also if u are in a building the Geometry lod covers you from the explosion, but this is a bug of the game, only a "kill_all.sqs" Â script (if possible to do) can fix that
  12. Indy

    Italian ww2 mod

    ITALIAN WW2 has made another Italian weapon...the light anti-tank cannon 47/32 "Elefantino". The 47mm gun was used for protect the Italian Infantry Battalions from tank attacks in the desert of Africa and in the lands of Russia. It was possible to transform this cannon in a static version (without wheels) to have a better aiming and fire! The 3D model is by me and the textures are by Dr.Rebus. Soon the static version of this cannon ingame! More screenshots on our web page
  13. Indy

    Italian ww2 mod

    FIAT - REVELLI MOD. 35 UPDATE: We're working on our first demo and now we have completed the machinegun Fiat - Revelli MOD.35 The 3D model is by Indy, the textures are by Dr.Rebus. The Fiat mod.35 with the Breda mod.37 were the 2 most famous MG used by Italian army, and this fiat 35 will also be used on our CV33 tankette. more screenshot and informations on our web page
  14. Indy

    Nuclear bomb

    http://ofp.gamezone.cz/_hosted/ophusky/files/nk_night.rar http://ofp.gamezone.cz/_hosted/ophusky/files/nuke.rar here are 2 videos (day and night) of the nuke
  15. Indy

    Nuclear bomb

    yes, if u read, we reduced it to 1200 meters
  16. Indy

    Nuclear bomb

    I've already tryied it and it doesn't lag on a P4 1600 mhz with an ati 9000 and 384mb of ram, so i don't know on other configurations but @ me doesn't lag... Xenom has reduced the damage radius to decrase the lag, and now it seems to be ok...
  17. Indy

    Italian ww2 mod

    Here are some screenshot of the new model of my CV33 that i was working on. In the picture there is a standard version that will be equiped with 2FIAT - REVELLI MOD. 35, the second version in the screenshots it's the flame thrower variant with an auxiliary fuel tank mounted on the back. More info and pictures on ITA WW2 MOD We are still searching for talented people (3d modellers, skinners, scripters) to make this mod better and faster, Â if u are interested send me a mail at G8MOD@libero.it
  18. Indy

    Italian ww2 mod

    We wanted to release the demo in february but we are a small team so i can't say a release date, i can just say that it will be in the next 1 or 2 months... depends on how many of us will be working on it
  19. Indy

    Italian ww2 mod

    News Update: Our talented team member Klallo has made the Italian tank M 13/40, a lot of this tanks were used in Africa's campaign and El Alamein battle. More screenshot on ITA WW2 We are still searching for more people (3d modellers, texture artist, scripters) if you are interested to join mail me at:G8MOD@libero.it
  20. Indy

    Italian ww2 mod

    everyone has problems with it but this is a thing, another thing is not being able to create it
  21. Indy

    Italian ww2 mod

    sorry but next time read the full post and try to use the mouse, there already was our web page, i give you all informations you need, and there are more on our site and on our forums. We are not searching perfect addon makers, no one is perfect but GOOD addon makers, i know probably better than you how hard it's and how much time takes to create an addon. But we just don't want addon makers that don't provide us completed models, or don't know how to create, for example, a geometry lod.
  22. Indy

    Shadow bug

    Hi all, i've tryed to use the modelspecial function on my riffles to be able to load them with different types of magazines. This thing works fine but when the magazine is loaded there is no shadow rendered for my riffle, i know that this is a OFP bug because the same happens to the M16 + Mortart. Anyway this doesn't happen on hand guns where the shadow is correctly rendered (not really correctly, the viewed shadow is the one in the main model every time, but there is a shadow). Do someone of you know if it's possible to solve this bug? Thx
  23. Indy

    3d studio max tutorial

    try here www.3dtotal.com there are some good tutorials, but in any case u must know the 3ds max interface
  24. Indy

    Shadow not working

    does the other non-shadow lods have the LodNoShadow with value 1 set up in lods proprieties?
  25. Indy

    Random muzzle flash

    [EDIT] I found a solution to my problem: for people that want to know how to do random muzzleflash on theyr riffles without scripts: create the flash texture and name it flash.01.paa and map the muzzle flash with your texture in O2. now create 2 or more different textures for the flash and name them flash.02.paa; flash.03.paa and so on Place them in the pbo and it will work
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