Would it be possible for injuries to be implimented for enemies? Im pretty sure that in real conflict enemies are incapacitated by injury more frequently than death.
Dont know if anyone else has posted this, but its December 24th in Australia and if you check out map co-ordinate Eh55 on the Everon map you will see some pretty Christmas trees... ....but remember, if you see Santa, dont shoot him!
I was just wondering if anyone could describe or point me to a description of what each of the options in the OFP menu does. Like whats a texture heap and whats a file heap and how what results occur when they are altered with?