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icebreakr

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Posts posted by icebreakr


  1. I've been working on a project "Gates of Everon", representing real-life version of Everon aka Croatian island of Krk where I live for the past decade.

     

    It features the bridge to Krk and small portion on Northeast island with the Airport. It was made only for mission "Operation Pontis" for 2HGZ & SBP Teams, but I'm willing to release it to public if there will be enough support from the community.

    Its 12800m x 12800 terrain (12.8 square clicks or  7 by 7 miles).

    Map:
    maltempo_map.jpg

     

    Screenshots:

    maltempo_media_01.jpg

     

    maltempo_media_02.jpg

     

    maltempo_media_03.jpg

     

    How to support the project?
    Patreon: https://www.patreon.com/icebreakr
    Paypal: https://paypal.me/icebreakr

     

    • Like 10

  2. [Transmission Begin]
    Mission Name: Operation Pontis

    Location: Northeast Krk Island, near the Krk Bridge, Croatia [Terrain "Maltempo: Gates of Everon"]

    Date: October 24, 2024

    Time: 2100 CET hrs

     

    Tonight 2HGZ (2. hrvatski gardijski zadrug) and SBP (Slovenian Black Panthers) will engage enemy forces on "real island of Everon" on the map "Maltempo: Gates of Everon".

     

    Situation:

    An so far unknown, well-equipped faction Sons of Veglia has launched a surprise invasion on Krk Island, airlifting troops and seizing control of Rijeka Airport (designated Omega Point). In a matter of hours, they fortified strategic positions around the Krk Bridge and along the coast, cutting off our access from mainland.

    Initial reconnaissance reports indicate that the enemy has entrenched themselves at key locations within a 5km radius of the Krk Bridge, severely limiting our ability to penetrate the island. We must act swiftly before their reinforcements arrive and further solidify their hold on the region.

    You are part of a joint Slovenian-Croatian task force, and our mission is to liberate six key objectives around the Krk Bridge to secure a path to the island and prepare for the assault on Omega Point. Our FOB is near Krajevica as engineers are hastely preparing a heliport near Lake of Tribalj. Grobnik runway is out - was hit by enemy arty.

     

    Mission:

    Your task is to:

    Neutralize enemy defensive positions within a 5km radius of the KrkBridge.

    Secure 6 strategic objectives (detailed below) held by the enemy to regain control of the bridgehead and nearby zones.

    Once the area is secured, prepare for an assault on Omega Point to liberate Rijeka Airport and sever the enemy’s supply lines.

     

    Enemy Forces:

    The enemy is an a new faction with access to modern weaponry, including mechanized infantry and possibly light armor.

    Expect anti-aircraft emplacements, heavy machine guns, and well-defended positions at each outpost.

    Their command structure is unknown, but communications intercepts suggest they are awaiting reinforcements, so time is critical.

     

    Rules of Engagement (ROE):

    Weapons are free. Engage all hostile targets.

    Minimize civilian casualties and damage to infrastructure, especially the Krk Bridge, as it is vital for our advance. Bridge can be destroyed, so be careful.

     

    Enemy Intel:

    The Sons of Veglia are a new fanatical group claiming descent from Krk’s ancient rulers, led by the eccentric "Count Veglia." aka Ivan Litgović. Obsessed with restoring the island to its medieval glory, they wear a bizarre mix of red camo and modern tactical gear. Despite their theatrics, they’re well-armed and dangerous. In a daring raid, they stormed the Krk Bridge, calling it the "Gate of Destiny," and seized control before anyone could predict such action. Under the cover of night, they followed up with a bold assault on Rijeka Airport, overpowering security forces and turning it into their stronghold. Now they control key strategic points on the island, using guerrilla tactics to defend their new domain. Our mission: shut down this medieval fantasy before it becomes a real-world nightmare.

    Objectives:
    pontis_objectives.jpg


    Good luck soldiers. Future of island and bringing peace to this beautiful homeland of yours is in your hands.

    [Transmission End]

    • Like 1

  3. I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3.

    If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that?

     

    Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed?


    // Define the player and the objects
    private _player = player;
    private _obj1 = c1;
    private _obj2 = c2;
    private _obj3 = c3;

    // Check if the player has the item "case_locator"
    if ([_player, "case_locator"] call BIS_fnc_invHasItem) then {
        // Get the distances to the objects
        private _dist1 = _player distance _obj1;
        private _dist2 = _player distance _obj2;
        private _dist3 = _player distance _obj3;

        // Display the distances as hints
        hint format [
            "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", 
            round _dist1, 
            round _dist2, 
            round _dist3
        ];
    } else {
        hint "You don't have the case_locator item!";
    };


  4. Newly painted bunkers:
    image.png?ex=6647164a&is=6645c4ca&hm=15e

    image.png?ex=6647164a&is=6645c4ca&hm=856

     

    New road connecting central east Yulakia:
    image.png?ex=66471673&is=6645c4f3&hm=c54

     

    Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation.

    Changelog:
    - airport ILS configurations for AI
    - new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant
    - new variants of metal bunker
    - added some paths to farms and couple of radars
    - a looot of bugs fixed (bugreporters thank you!)

     

    • Like 4

  5. On 5/4/2024 at 11:14 AM, vafana said:

     

    Thanks for the great release, I appreciate your work.

    At first glance at the map, I found a place with buildings that overlap at these coordinates [3788.9,11100.5,0].

    a1.png


    Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!

    1.0beta is out, Changelog:
    - resolved popup errors, we had to recompile main file with Addon Builder (tnx EO)
    - massive improvement of valley between Devina and Nuclear Plant
    - Barmanovo town update
    - exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot
    - removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-)
    - fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate
    - improvements of satellite and mask
    - fixed heights near the Komunovo Tunnel farm
    - improved some of beach & island areas
    - aligned one nuclear concrete block(tnx Scruffy)
    - aligned river pieces near Marlov (tnx Scruffy)
    - removed large shallow water block (tnx Scruffy & Andersen)
    - factory fixes in Mazemovo (tnx DMZ)
    - fixed floating sandbags in Buty (tnx DMZ)
    - fixed floating objects in central base and fairview pasture (tnx From_the_eye)
    - replaced nuclear reactor texture
    - new concrete pier for water activities (tnx Andersen for the tip)
    - fixed floating trees near Victorin cave (tnx Kerry)
    - bunch of displaced objects fixed in Martopol (tnx Kerry)
    - monument sunflower statue turned to gold
    - dual bench removed at Posh Pines resort (tnx Saghen)
    - numerous placement, clipping fixes (tnx Saghen)
    - brightness of the rusty bunkers increased
    - correct 10beta key added for dedicated servers

     

    Download:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727

    • Like 4
    • Thanks 1

  6. Thanks to BI for featuring the trailer in their community announcement few days ago.

    So yeah, Yulakia is coming by the end of this month. We are still polishing some stuff and adding some requested features by testers... we have managed to connect the lake with underground river... and we went overboard with some of details and lost another week 😉 this project is taking a heavy toll... I hope it will be worth it to the best gaming Community since June 22, 2001.

     

    GLe2ScuWkAAgXnw?format=jpg&name=4096x409

    • Like 4
    • Thanks 1
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