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Posts posted by icebreakr
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I've been working on a project "Gates of Everon", representing real-life version of Everon aka Croatian island of Krk where I live for the past decade.
It features the bridge to Krk and small portion on Northeast island with the Airport. It was made only for mission "Operation Pontis" for 2HGZ & SBP Teams, but I'm willing to release it to public if there will be enough support from the community.
Its 12800m x 12800 terrain (12.8 square clicks or 7 by 7 miles).
Map:Screenshots:
How to support the project?
Patreon: https://www.patreon.com/icebreakr
Paypal: https://paypal.me/icebreakr- 10
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[Transmission Begin]
Mission Name: Operation PontisLocation: Northeast Krk Island, near the Krk Bridge, Croatia [Terrain "Maltempo: Gates of Everon"]
Date: October 24, 2024
Time: 2100 CET hrs
Tonight 2HGZ (2. hrvatski gardijski zadrug) and SBP (Slovenian Black Panthers) will engage enemy forces on "real island of Everon" on the map "Maltempo: Gates of Everon".
Situation:
An so far unknown, well-equipped faction Sons of Veglia has launched a surprise invasion on Krk Island, airlifting troops and seizing control of Rijeka Airport (designated Omega Point). In a matter of hours, they fortified strategic positions around the Krk Bridge and along the coast, cutting off our access from mainland.
Initial reconnaissance reports indicate that the enemy has entrenched themselves at key locations within a 5km radius of the Krk Bridge, severely limiting our ability to penetrate the island. We must act swiftly before their reinforcements arrive and further solidify their hold on the region.
You are part of a joint Slovenian-Croatian task force, and our mission is to liberate six key objectives around the Krk Bridge to secure a path to the island and prepare for the assault on Omega Point. Our FOB is near Krajevica as engineers are hastely preparing a heliport near Lake of Tribalj. Grobnik runway is out - was hit by enemy arty.
Mission:
Your task is to:
Neutralize enemy defensive positions within a 5km radius of the KrkBridge.
Secure 6 strategic objectives (detailed below) held by the enemy to regain control of the bridgehead and nearby zones.
Once the area is secured, prepare for an assault on Omega Point to liberate Rijeka Airport and sever the enemy’s supply lines.
Enemy Forces:
The enemy is an a new faction with access to modern weaponry, including mechanized infantry and possibly light armor.
Expect anti-aircraft emplacements, heavy machine guns, and well-defended positions at each outpost.
Their command structure is unknown, but communications intercepts suggest they are awaiting reinforcements, so time is critical.
Rules of Engagement (ROE):
Weapons are free. Engage all hostile targets.
Minimize civilian casualties and damage to infrastructure, especially the Krk Bridge, as it is vital for our advance. Bridge can be destroyed, so be careful.
Enemy Intel:
The Sons of Veglia are a new fanatical group claiming descent from Krk’s ancient rulers, led by the eccentric "Count Veglia." aka Ivan Litgović. Obsessed with restoring the island to its medieval glory, they wear a bizarre mix of red camo and modern tactical gear. Despite their theatrics, they’re well-armed and dangerous. In a daring raid, they stormed the Krk Bridge, calling it the "Gate of Destiny," and seized control before anyone could predict such action. Under the cover of night, they followed up with a bold assault on Rijeka Airport, overpowering security forces and turning it into their stronghold. Now they control key strategic points on the island, using guerrilla tactics to defend their new domain. Our mission: shut down this medieval fantasy before it becomes a real-world nightmare.
Objectives:
Good luck soldiers. Future of island and bringing peace to this beautiful homeland of yours is in your hands.
[Transmission End]- 1
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I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3.
If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that?
Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed?
// Define the player and the objects
private _player = player;
private _obj1 = c1;
private _obj2 = c2;
private _obj3 = c3;// Check if the player has the item "case_locator"
if ([_player, "case_locator"] call BIS_fnc_invHasItem) then {
// Get the distances to the objects
private _dist1 = _player distance _obj1;
private _dist2 = _player distance _obj2;
private _dist3 = _player distance _obj3;// Display the distances as hints
hint format [
"Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters",
round _dist1,
round _dist2,
round _dist3
];
} else {
hint "You don't have the case_locator item!";
}; -
1.6 updated
Changes mostly on Alienz units (also available as standalone pack in Steam Workshop):
- fixed: placement of Alienz faction in Zeus now possible
- added unit 3DEN preview pictures
- improved alien weapon sounds
- fixed: volume of tank tracks
- improved heatray on Zeta Mothership -
Ahh mod should move it to A3, even A3 is more than 10 years old 😉 A2 is completely obsolete by now.
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Update coming today.
- fixed: placement of Alienz faction in Zeus now possible
- added unit 3DEN preview pictures
- improved alien weapon sounds
- fixed: volume of tank tracks
- improved heatray on Zeta Mothership -
I've given creation of buildings to two (or three?) separate guys and yeah.... I got nothing. I guess this project will have to wait on better times (A4)... also not enough Patreons to wrap up some interesting projects... will have to focus on other stuff if this doesn't change.
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Pilanesberg was almost ready for release but as you can see I didn't go through and took a pause from A3 during summer. Patreons dropped to mere $30/month ... so yeah. I will start some commercial stuff now.
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will check, can yo provide more info on my discord? http://discord.gg/0at5rHYr1sy2Mp8y under #yulakia-bugreport
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If any mods could move this to COMPLETE section that would be swell 😉
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We're revisiting this project this Sunday, test mission.
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Newly painted bunkers:
New road connecting central east Yulakia:
Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation.
Changelog:
- airport ILS configurations for AI
- new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant
- new variants of metal bunker
- added some paths to farms and couple of radars
- a looot of bugs fixed (bugreporters thank you!)- 4
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Added the border map to the Workshop images & first post of this official post.
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On 5/4/2024 at 11:14 AM, vafana said:
Dang, we had a 35 player op here at this location and we all missed it... will be fixed for final v1.0 release. Thanks!
1.0beta is out, Changelog:
- resolved popup errors, we had to recompile main file with Addon Builder (tnx EO)
- massive improvement of valley between Devina and Nuclear Plant
- Barmanovo town update
- exit tunnel from the Victorin cave, they usually use BTR to transport tourists back to the parking lot
- removed bunch of trees on roads and bunkers, SW island near Marlov (tnx Scruffy & -FM-)
- fixed MYR7_GL Gunname & Igla ammo in the Yulakian Weapon/Ammo crate
- improvements of satellite and mask
- fixed heights near the Komunovo Tunnel farm
- improved some of beach & island areas
- aligned one nuclear concrete block(tnx Scruffy)
- aligned river pieces near Marlov (tnx Scruffy)
- removed large shallow water block (tnx Scruffy & Andersen)
- factory fixes in Mazemovo (tnx DMZ)
- fixed floating sandbags in Buty (tnx DMZ)
- fixed floating objects in central base and fairview pasture (tnx From_the_eye)
- replaced nuclear reactor texture
- new concrete pier for water activities (tnx Andersen for the tip)
- fixed floating trees near Victorin cave (tnx Kerry)
- bunch of displaced objects fixed in Martopol (tnx Kerry)
- monument sunflower statue turned to gold
- dual bench removed at Posh Pines resort (tnx Saghen)
- numerous placement, clipping fixes (tnx Saghen)
- brightness of the rusty bunkers increased
- correct 10beta key added for dedicated serversDownload:
https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727- 4
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On 4/29/2024 at 8:45 AM, wansec_6 said:G'day @icebreakr,
Congratulations on the public release. Looking forward to taking a tour of this lovely looking terrain.
Thanks for your support!
We are trying hard to bring terrain to v1.0 with many fixes and improvements!- 1
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I have something for you guys... 2 years of development, 2500+ hours invested... a project that almost bankrupted me, haha ;) enjoy!
https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727
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Wanna play with me & my team, test out new terrains? Join me here: http://discord.gg/0at5rHYr1sy2Mp8y
Yulakia RC6 is available to anyone willing to send bugreports. Release this Sunday. -
Recently added stuff:
- racetrack in the main town
- trailer camps (new caravans Euro style)
- shiny monument to those who sacrificed their time to bring Yulakia to life
- tourist sightseeing place Victorin Caves near Bobrowka
- bunkers & missile silos
etc.
Release: April 2024.
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Thanks to BI for featuring the trailer in their community announcement few days ago.
So yeah, Yulakia is coming by the end of this month. We are still polishing some stuff and adding some requested features by testers... we have managed to connect the lake with underground river... and we went overboard with some of details and lost another week 😉 this project is taking a heavy toll... I hope it will be worth it to the best gaming Community since June 22, 2001.- 4
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I have pinpointed the bug that limited the speed of tanks like CUP T-90s.... all working a-ok now. Updating mod today.
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Launch soon?
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Operation Pontis [2HGZ & SBP]
in ARMA 3 - MULTIPLAYER
Posted
Tonight's op on Maltempo v0.7:
BLUFOR Factions:
SBP Team
Clan CAP
Lance Corporal Liru Team
2 HGZ
OPFOR:
Rogue Faction Sons of Veglia