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icebreakr

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Everything posted by icebreakr

  1. Looking for help with testing the Snake Island and Practice Village Marnehuizen, both part of the Yulakia terrain project. Looking for streamers and dedicated A3 gamers to attend Sunday 2100PM CET coop event, 11 more slots available.
  2. Thanks to amazing Moonie, team managed to incorporate some new nifty rusty old Soviet-era stuff ๐Ÿ˜‰ https://www.patreon.com/posts/yulakia-snake-67781897
  3. Project is currently on hold with all people involved in the project until I am able to return to it and continue working on it myself or along them.
  4. And not anymore, had to tell people to stop all work on these projects until I am able to return to them myself.
  5. Fixed it for you - it wasn't a smiley but a wink. Sorry if a little drawn icon offended you.
  6. Then stop playing military simulations. I've heard Kirby might be suitable for snowflakes? But then again, beach looks kinda similiar to a real place, doesn't it?
  7. Latest addition. Anyone recognize this from a real conflict theatre? ๐Ÿคจ It is a (now) famous Ukrainian Snake Island (Zmiinyi) and will also be a part of the Yulakia terrain. It is called Zmiya in game.
  8. 46 builds so far... ๐Ÿ˜‰
  9. Well of course its playable. Little paradise a short flight away from the "hell" ๐Ÿ˜‰ R&R ๐Ÿ˜ƒ
  10. Had to do some major redesigns of sectors, but very happy with the results. Latest heightmap:
  11. I hope you're having fun with my first A3 release, Panthera. Many of you requested Keystone, USA for the priority release - but problems are not enough building assets. Reusing A2/A3 stuff sometimes doesn't cut it, hope you understand. So hopefully you can have some fun time on my Isla Duala in the meanwhile. Requirements for Duala is: CUP Terrains Core (https://steamcommunity.com/sharedfiles/filedetails/?id=583496184). What is Duala? Isla Duala is a fictional 100km2 African island divided into two countries: Molatia on North and Afrene on South. Border runs along the river and there is a constant tension between both countries. Both countries are backed by different developed world countries that abuse their natural resources: oil and diamonds in Molatia and tourism (natural beauty) in Afrene. Recent discovery of rich oil reserves on Hazena (NW Molatia) ignited the old hatred between countries and Molatia is using fresh income to boost its military. Agressive Molatia is ready to invade weakened Afrene... but US/Europe forces with UN are there to keep the balance and enforce peace. Countries & History: Duala split into two countries in 1993 and civil war lasted for 12 years costing many lives. After that UN troops managed to bring end to the chaos and in 2009 the borders came back under control of local armies on both sides. Marks of previous decade-long war can be seen even today and no-man zone still divides both countries with high fence running all along the border. Only few of the natives dare to travel across. Buffer zone limits the possibility of new conflicts. But current peace can be very decieving. With recent diamond and oil findings in Molatia their war machine is growing. European and US peacekeeping forces are currently present in Afrene in small numbers, but this might change very soon. Russia and China are in close business ties with Molatia and Afrene is mainly providing services for US and European tourists. War between Molatia and Afrene might be just around the corner... Island Preview (by Jeza/Armaholic): Preview shot: For a preview, here's how the sunrise mornings look like with different weather settings (tnx F. Celentano!): http://www.vojak.si/ibis/duala_mornings_preview.jpg (385 kB) It is absolutely smashing now A3 engine displays my old islands, sometimes I just watch car drive past me through the foggy desert - its mesmerizing ;) I also highly recommend RealLight V6 mod for some amazing lighning effects. Changelog (latest): v3.9.1 - replaced the Generic African Buildings pbo with new V3 sign key (A2 ones are not working since Arma3 1.86.xxx patch) v3.9 - massive improvement of lighting and satellite image of the map v3.8 - enabled dust effects for vehicles and units - new improved satellite texture with 1m/px resolution - fixed oasis height near Djolan - remade North-Eastern island of Mangomak ;) - several road and terrain fixes [Click on spoiler here below to reveal the entire changelog] Classnames (tnx to killshot) - units are now in a separate FAP Units addon! [Click on spoiler here below to reveal the entire changelog] Download links: Latest version: Isla Duala - v3.5 1. 2. 3. 4. ArmA3.de
  12. So all these listed cause wierd shading issues?
  13. Hard to say, we are testing. I also have postapocalyptic Ademox almost ready ๐Ÿ˜‰ Another WIP shot:
  14. Are you asking me if you want to supply new objects instead? Sure, go ahead ๐Ÿ™‚
  15. Model name plz? Use command when looking at the object: hint str [getModelInfo cursorObject, typeOf cursorObject];
  16. Hand brush painting continues with wacom board ๐Ÿ˜‰ also do you recognize the RL training area yet? ๐Ÿ˜‰
  17. Towns and villages are being populated.
  18. I think I've fixed it for Angola maps... not sure, will have to take a look. You can copy foliage from Angola Maps pack to Duala and see if it fixes it? I am busy with other project, but would like to revisit Duala sometime before Enfusion kicks in ๐Ÿ˜‰
  19. Release: TBA. v0.9 will be tested with couple of teams via mission "Legend of Vurdolak" and given out to couple of streamers first.
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