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icebreakr

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Everything posted by icebreakr

  1. icebreakr

    Latest screenshots available

    hear hear.
  2. icebreakr

    William Porter's Blog

    When the game is gold, blog will probably be updated daily and drive us nuts with foam on our mouths
  3. icebreakr

    ArmA Progress Updates

    deano: you're my kind a fella all review of press demo i see are bunch of garbage (image and text wise). Like the dudes didn't even play classic ofp.
  4. icebreakr

    Hind in Arma

    I've noticed that many of you ask why there are no Mi24s in any of the press demo shots. Smuky got this screenshot (dunno where) where there's our flying legend http://www.arma.si/photos/hind_arma.jpg
  5. icebreakr

    Latest screenshots available

    It may look huge, but effect is what matters but... better find a big bush in ArmA that will cover you
  6. icebreakr

    Hind in Arma

    Of course, but we want that crappy Ka-50 removed and put the Hind in that is still in many armies around the work. Ka-50 just doesn't have "the soul"
  7. icebreakr

    Hind in Arma

    Why would they take it out? Overkill? Naah already confirmed vulcan against some mi-17s?... Blah, why even put them in then?
  8. icebreakr

    How about supporting roles?

    With join-in-progress feature, a lot of new stuff will be possible. Our team will try to host a mission on dedicated every week that will be somewhat special. For the visitors and for our team members. For example: "offensive" players will have a recon mission and they'll have to reach different points to get hints on what to do next. Meanwhile other team will have a totally different role, like getting fuel truck to bradley, setting patrols to secure the position and moving it to a designated goal point. Next week mission could be a test for "recruits" to keep guard of an ammo depot. Joining players will be set-up (for example one higher ranking team "actor" will get a civy car and try to blow it up at the depot ramp. Other players in attack will be random guys joining... if ammo depot is safe in 1-hour time, mission ends and debrief follows lead by alpha team observers :] We'll recruit new members like in that screenshot where 3 soldiers have 2 civies in the back alley with pickup trucks. We'll load them up, drive them somewhere where they'll have to do series of tasks in order to become accepted, maybe they'll not even get a real rifle but "wooden rifle" modded to arma Ahh... dreams but... they may come true very soon
  9. icebreakr

    Online Distribution System - Confirmed

    Dohtar: Videotop?
  10. icebreakr

    ArmA Progress Updates

    The old trick used in original ofp multiplay to get to the "high-ground" faster .
  11. icebreakr

    Latest screenshots available

    Eda Mrcoch & Sosna: great posts, kudos
  12. icebreakr

    ArmA Progress Updates

    I've simply said that original game (without modifications) didn't have proper bullet weights, velocity, etc. if you compare it to RL counterparts.
  13. icebreakr

    ArmA Progress Updates

    Hopefully we won't be firing "SABOT" rounds from all the guns. in OFP there were no proper bullet weights, not to mention that bullets acted like laser guns without ballistics. Guess what, bullets don't fly in the straight line until they hit something... This is the priority on my list, and after seeing bunch of movies, I now seriously doubt we will get hardcore milsim in that field.
  14. icebreakr

    ArmA Progress Updates

    It is clearly noticable in the French Mr.Banana video, that sprinting of enemy is too fast. Again, inertion is missing, so you actually don't know in which way person will go, which makes aiming quite silly. As you can notice, player misses a lot of shots with CQB even just 10m away - that is not acceptable for military sim
  15. icebreakr

    ArmA Progress Updates

    Don't think so.... its a remake, afterall.
  16. icebreakr

    Confirmed release dates and countries.

    We're already in contact with Jiri... no rush, patience - and we'll be there one day
  17. icebreakr

    ArmAs Cover Art

    kudos!
  18. icebreakr

    Confirmed release dates and countries.

    <sarcasm>Yeah, we regularly check Bosnian sites </sarcasm>
  19. icebreakr

    ArmA Progress Updates

    Deja vu.... all over again
  20. icebreakr

    ArmAs Cover Art

    I think localized box arts are needed... maybe, something like this?
  21. icebreakr

    Tonal Update

    Any chance to combine Tonal Redeaux with WGL5?
  22. icebreakr

    ArmA Progress Updates

    Because there are more than half month release delays in various countries. Checz/Slovakia 10/11, Germany 30/11,... hopefully there will be non-localized version because listening to quotes like "Ale bylo by to dobrý" and "Jurgen ist Tot" is not on my fav-list ok, lets stop this "non-sense" and continue when 1-1m5 month passed by.
  23. icebreakr

    ArmA Progress Updates

    To heck with it, we're driving to Ceska (Checz) Republic its only 600km to Prague from my town
  24. icebreakr

    Latest screenshots available

    Zarkan welcome I love this PR shot: http://www.vojak.si/photos/arma_pressrelczd1.jpg
  25. icebreakr

    DAMP - Dynamic Afghanistan Multiplayer Campaign

    So: 1. will WGL&Zcommon work with this? 2. easy way to implement more than 7 players?
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