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Everything posted by icebreakr
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hear hear.
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When the game is gold, blog will probably be updated daily and drive us nuts with foam on our mouths
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deano: you're my kind a fella all review of press demo i see are bunch of garbage (image and text wise). Like the dudes didn't even play classic ofp.
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I've noticed that many of you ask why there are no Mi24s in any of the press demo shots. Smuky got this screenshot (dunno where) where there's our flying legend http://www.arma.si/photos/hind_arma.jpg
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It may look huge, but effect is what matters but... better find a big bush in ArmA that will cover you
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Of course, but we want that crappy Ka-50 removed and put the Hind in that is still in many armies around the work. Ka-50 just doesn't have "the soul"
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Why would they take it out? Overkill? Naah already confirmed vulcan against some mi-17s?... Blah, why even put them in then?
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With join-in-progress feature, a lot of new stuff will be possible. Our team will try to host a mission on dedicated every week that will be somewhat special. For the visitors and for our team members. For example: "offensive" players will have a recon mission and they'll have to reach different points to get hints on what to do next. Meanwhile other team will have a totally different role, like getting fuel truck to bradley, setting patrols to secure the position and moving it to a designated goal point. Next week mission could be a test for "recruits" to keep guard of an ammo depot. Joining players will be set-up (for example one higher ranking team "actor" will get a civy car and try to blow it up at the depot ramp. Other players in attack will be random guys joining... if ammo depot is safe in 1-hour time, mission ends and debrief follows lead by alpha team observers :] We'll recruit new members like in that screenshot where 3 soldiers have 2 civies in the back alley with pickup trucks. We'll load them up, drive them somewhere where they'll have to do series of tasks in order to become accepted, maybe they'll not even get a real rifle but "wooden rifle" modded to arma Ahh... dreams but... they may come true very soon
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Dohtar: Videotop?
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The old trick used in original ofp multiplay to get to the "high-ground" faster .
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Eda Mrcoch & Sosna: great posts, kudos
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I've simply said that original game (without modifications) didn't have proper bullet weights, velocity, etc. if you compare it to RL counterparts.
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Hopefully we won't be firing "SABOT" rounds from all the guns. in OFP there were no proper bullet weights, not to mention that bullets acted like laser guns without ballistics. Guess what, bullets don't fly in the straight line until they hit something... This is the priority on my list, and after seeing bunch of movies, I now seriously doubt we will get hardcore milsim in that field.
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It is clearly noticable in the French Mr.Banana video, that sprinting of enemy is too fast. Again, inertion is missing, so you actually don't know in which way person will go, which makes aiming quite silly. As you can notice, player misses a lot of shots with CQB even just 10m away - that is not acceptable for military sim
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Don't think so.... its a remake, afterall.
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We're already in contact with Jiri... no rush, patience - and we'll be there one day
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<sarcasm>Yeah, we regularly check Bosnian sites </sarcasm>
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Deja vu.... all over again
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I think localized box arts are needed... maybe, something like this?
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Any chance to combine Tonal Redeaux with WGL5?
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Because there are more than half month release delays in various countries. Checz/Slovakia 10/11, Germany 30/11,... hopefully there will be non-localized version because listening to quotes like "Ale bylo by to dobrý" and "Jurgen ist Tot" is not on my fav-list ok, lets stop this "non-sense" and continue when 1-1m5 month passed by.
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To heck with it, we're driving to Ceska (Checz) Republic its only 600km to Prague from my town
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Zarkan welcome I love this PR shot: http://www.vojak.si/photos/arma_pressrelczd1.jpg
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So: 1. will WGL&Zcommon work with this? 2. easy way to implement more than 7 players?