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icebreakr

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Everything posted by icebreakr

  1. As you probably noticed, we are 15 days behind the schedule. Corona viruses, busy with releasing update to Alienz mod faction (Zetaborn), etc... hopefully we will be ready for Christmas miracle ๐Ÿ˜‰
  2. Hey Max! Glad you resolved this... but when I use these classes on my units (Alienz Zetaborn) ACE damages stop working... and no wounds appear. Model is correctly configured, also memory values... any ideas what could be wrong?
  3. icebreakr

    FPS Drop when Flaring/Firing Tank Cannon

    I had a wierd bug related to this issue, when two sounds were used but this line was in the config somehow: soundBegin[] = {"begin1",0.33,"begin2",0.33}; So it means that in 33% of cases no sound was played and could be causing that lag on auto fire?
  4. Well, since many things cleared up I'll be releasing some of my older work that I made with help of Mr. Paul aka Bushlurker (may he rest in peace). Map is released for testing to a close team and will be available publicly this week for Operation Chester that I'll be hosting around weekend. It is a 12,3 x12,3 km big map based on real location near Chongoroi, Angola. Map will of course be altered to improve the gameplay. Map features highly detailed satellite of 30720x30720px so you will enjoy some eye candy in between the fights ๐Ÿ˜‰ Created by: IceBreakr Runway textures: Bludclot Intro picture: Milsim Syhrus Testers & bugreports: SBP Team (Slovenian Black Panthers), Flynn375 Special thanks: Bludclot, Mikero & Uro for all the help and support, Bohemia Interactive for making great mil-sim games since 2001! Couple of shots: Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1446500688
  5. icebreakr

    ArmaRig for Blender

    Just wanted to let you know you did an amazing job ๐Ÿ˜‰ better late than never ๐Ÿ˜„
  6. This week's build is coming with a yugeeeee errr huge update to the settlements and many areas are getting a visual upgrade. Sadly we still don't know if we will be ready for public release by the end of the month like we planned.
  7. icebreakr

    Info: Infantry metrics

    I know its a old post but I would like to thank you anyway as it is hard to find this stuff when making new buildings. Again, thank you.
  8. Really? You must be using wierd ass browser not supporting JFIF then. Here ya go: http://www.vojak.si/photos/nsitw.jpg
  9. MP test of a Coop mission "Feral Resolve" where there is a remake of Polish movie Nobody Sleeps in the Wood and Red Riding Hood elements ๐Ÿ˜‰
  10. You have a DM ๐Ÿ˜‰
  11. And the vision that was planted in my brain... still remains. Within the sound of silence. Amazing work by Sahbazz ๐Ÿ˜‰
  12. MP Tests are going well!
  13. Several new objects are being added as I got help from tremendous & talented people from the community. Lets reach for the release state...
  14. Any guys have a trenchcoat done in A3? I need one for wardens of the prison island ๐Ÿ˜‰
  15. Quick update: it was supposed to be a 2-month project and we are 11 months clicking away & it turned out to be a 163,840 m2 terrain with cooperation of several cool community members ๐Ÿ˜‰ I am aiming for release still this year (not promising to be on anniversary of the start of the project, hehe) and I'm getting some help with custom objects recently, so things are looking good. I am finally satistied on how the map plays and areas are still changing on daily basis. I promise you a map like no other ๐Ÿ˜‰ and hopefully we will play on it soon.
  16. Hey @maxjoinerI'm tagging you here.... for no obvious reasons whatsoever ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„
  17. icebreakr

    Island of Porto

    Yesterday we took aerial photos of all villages and main town on island of Porto. Use photos for "offline" planning of missions http://www.vojak.si/download/downloads.php?id=38 (839KB) Cheers!
  18. I am working on an anti-poaching mission and it will be played on a new area roughly designed on real data of Pilanesberg, South Africa. Of course I am not doing vast touristic complexes and towns nearby, nor the mining operations. But it will be a nice area for vehicle/chopper operations. It features two airports (SE & NW) and I will try to make it more lush than desert like (since Tonal Reborn & one more desert maps are in work). Size: 12kmx12km Status: WIP, 0.61 [Roads, Vegetation, Lakes]
  19. I need to ask @HorribleGoat how to remove water from buldozer so that areas get more developed ๐Ÿ˜‰
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