Hadudy
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Everything posted by Hadudy
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whew, im glad im not the only one checking this thread every ten secs.
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aint it sunday in china already?
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huzzah, those are the two smartest ninjas ever.
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one more thing, are the scripts you use new from scratch or is it a compilation of existing material? to manzilla: oh, yeah ... stop trolling will you? it really looks like you only beg for attention. no offense, peace. edit: this fun ends here, share your deep thoughts via pm. im watching this thread for FFN mod, not troll porn. hope you are old enough to understand.
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That wouldn't be funny at all. ... i said its gonna be a joke, there wasnt anything about "funny stuff". please dont let the ignorance to be this radiant and learn to read. as a rightful vengeance i havent read your educational blast either.
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you know whats gonna be the greatest joke? when Arma2 gets delayed again to catch up with FFN. anyway... is there going to be any difference between night and day tactics used by AI controlled squads?
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alright this looks really hardcore!
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about that catching up with arma 2... the only reason to buy that game would be better AI, that could use artillery and finally act like a team. ive seen the videos and from my humble point of view its gonna be a massive epic d'oh. i would sacrifice all that realistic moon n stars diddlyoes and graphic neatness for a proper soldiers behavior. i played ofp for ages, i didnt mind the poor graphics, cause its gameplay over graphics for me. ArmA graphics still seem more than sufficient for this kind of game. so this mod is a way to go for me. lookin forward to the next release.
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any AI mod is good news for me. ive tried out the replacement and i have to say its very good. im using it combined with group link 3 torn out of SLX mod. i have some questions: -when AI units take cover and hide behind obstacles, do they also hide behind empty cars, cars/armor wrecks and so on? -do you plan implementing a crouch run animation into the mod? -and finally, do you plan to emphasize on the AI in the future?
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oh hello, is there a way to make an unit execute the startup script upon mission test start automatically? like umm adding it into config? im the kinda guy who places three or four platoons on the map and starts blasting. thangs for any constructive reply
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hello sirs, firstly thanks for a job well done. now, i have a question if anyone tried using AI controlled choppers. with SLX on, they just wont land properly, they always crash. 2nd question: how do i turn off that "up goes the aim when sb is hit" i couldnt even find the variable controlling the up-down angle of aim. i know it may seem very real to some, but i still feel like im shooting ducks. ( boom -- "quack", boom -- "quack" ... you catch my drift?). 3rd question: is there a way to turn on only the group link feature? because that script set is pure gold, the rest (smoke/dust effects,all that dragging wounded, mighty skintanium armor of blufor, the list goes on...) im desperately trying to turn off. or if there is any else AI enhance mod that lets one squad know what happens around the corner and makes em fight a little better. tanks a load.