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Helmut_AUT

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Everything posted by Helmut_AUT

  1. Helmut_AUT

    How to get AI to drop gear for you?

    Thanks, I didn't realize this could be done trough the briefing and gear screen. Makes sense.
  2. Helmut_AUT

    Disabling Post Processing completely?

    Suma, thanks for taking the time to reply. It's a welcome and refreshing thing to see lead programmers replying in trouble-shooting boards. Madmatt - that was my point: Lowering settings hardly did anything for my framerate. Like I said, 2xFSAA at 1600x1200 has been proven (on this rig) to be hardly any more demanding than 1024x768 at 4xFSAA. So it can't be the resolution alone. Oh well - in some areas of the map, it works better than in others, so I can play a bit - and it isn't all bad. There's a diamond in the rough here, I just hope the US release and subsequent patches will get it up to the polished standard OFP had (arguable it took till Resistance to get there).
  3. Helmut_AUT

    Disabling Post Processing completely?

    Sorry Madmatt, but that's a weak answer. Oblivion and FSW II on high settings (which run very smoothly for me) look every bit as good or better than Arma on low or medium settings, I can show you the screenshots. Both games do shaders, animated grass, complicated shadows, detailed models and detailed large landscapes. As for the "high resolution", I know from personal testing that there's very little framerate difference between 1024x with 4xFSAA (to keep the jaggies down) and 1600x with 2xFSAA. Unless you're suggesting that this game needs to be run at 1024x with less than 4x FSAA (which is an eye-pain on any screen larger than 17") I can't see how this is acceptable image quality to you. Anyway, we're getting off-topic here. Seems to me there's no way to disable PP, which seems like a rather crude implementation of new graphical features into an old engine.
  4. Helmut_AUT

    Disabling Post Processing completely?

    I thank you guys for your help, but I think you are making excuses for a game that should definitly run on this card, at this resolution. Let me post a part of something I wrote on another board: ******************** Most average gamers who are not into flightsims likely still use 6800GT and lower - so a 7600 is certainly a good medium-range card. If you don't belive this, just understand: I'm running Oblivion - one of the prettiest games ever made - with most graphic settings on high, at 1600x1200 2xFSAA, and I get 20 to 25 FPS. Never lower than 18. That is with full range outdoor views enabled, grass detail, shadows from leafs on the trees...indoors I usually get 40 or more. I run LOMAC in medium quality at 25 to 30 FPS. And I run Full Spectrum Warrior II - which has very similar graphics to Arma - also at 1600x1200 2xFSAA with steady 30FPS. FSW II is especially interesting to compare since it's all about urban combat, the detail in those citys puts any Army city to shame, and the player models are excellent too. So, please don't tell me that a 7600GT can't run modern, very good looking games. It can. But for Arma, even if I set everthing to lowest, my FPS goes to as little as 10 at the start of the first campaign mission. So how can that be, that I can run other modern games at decent framerates with high details, and Arma has unplayable framerates even at the lowest details (to be more precise - lowering the settings in Arma has hardly any input on the framerate). Simple - because it seems obvious that many of the graphical enhacements have been "tacked on" to the original Flashpoint Engine by a GPU-intensive post-processing code, and Arma's graphical setup does not allow the user (like pretty much any other game today) to disable these shader-intense processes. FSWII and Oblivion also have HDR, enabling it makes them unplayable. But these games look very good without HDR and disabling it is a simple menu option. One user on the tech support boards here said that the 7000 series has a problem combining HDR with FSAA, the work around used by Nvidia's driver being a software rendering as part of the whole thing. Now if that's true, then that's definitly a problem on Nvidia's side - but also a problem for Arma since it simple does not allow to disable HDR. So for a bit of sunglare, I pay 20 of my possible 30 frames per second. Sorry for the rant, but I know my tech. I don't see why other games run like oil on this rig while Arma insists on wasting shader performance for little visual gain. ******************** I should emphasize this point: Besides shader quality (which I set to very low), post processing (set to low) and drawing distance, the other graphics options don't even have a notable impact on the framerate. So anything I can change, I did change, and it does solve nothing. I know from other games that larger textures, for example, hardly ever bother the 7600GT since it's RAM is fast enough. But what definitly kills it is any kind of extensive shader usage. What remains after setting everthing to low - and still not getting decent frame rates, compared to other visual advanced games - simple is the post processing thing. I take it from the answers given here that there is no way to disable it. But I bet anyone here dollars to donuts that with PP gone, we would see 10, 20FPS more on most rigs easily - at any resolution. To me this seems like OFP with forced use of Keygets postprocessing dx9.dll file - which had the same kind of problems.
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