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HxCxFxL

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Posts posted by HxCxFxL


  1. I have made a Western Front Island for OFP WW1 mod from ProfTournesol

    http://www.flashpoint1985.com/cgi-bin....t=74518

    hope you like it and have fun with mission making

    DL link

    http://www.2shared.com/file....e.html?

    Quote[/b] ]++++++++++++++++++++

    Westernfornt 1916

    by

    HxCxFxL

    ++++++++++++++++++++

    I've tried to handle the problem with the bunkerdoors but I can't get it wotking, but I included

    the two configs (Bunker and Westernfront Island) if somebody could help me with that problem

    would be very nice, contact me via pm at BIS Forums when you have a solution.

    But I will update the Island from time to time with new objects and textures ( or Western Front 1916 winter? )

    Any comments write in BIS- Forum or pm me.

    ++++++++++++++++++++

    Included

    ++++++++++++++++++++

    OFP editorupdates

    RES editorupdates

    NIM weather

    Popkas WW1 objects

    WW1 mod updates/fixes (1_1, 1_6)

    WW1 mod newbolt anim

    WW1 Anti Air canon

    Westernfront 1916 Island

    Western Front 1916 Mission (coming soon)

    Sniping-Jack Texture Pack

    ++++++++++++++++++++

    Needed Addons

    ++++++++++++++++++++

    Mapfacts WW2 Bunker pack

    ++++++++++++++++++++

    Installation

    ++++++++++++++++++++

    Put the files/Addons from the Ofp and RES folders into yours on your hard drive.

    Put the Westernfront pbo into your OFP Addons folder.

    The WW1 mod files put in your WW1 mod directory.

    Sniping-Jack: Put the pbo in your Res/Addons folder

    ++++++++++++++++++++

    Thanks

    ++++++++++++++++++++

    PROFTOURNESOL

    POPKA

    MAPFACT

    Sniping-Jack

    NIM

    And everybody who worked and helped with that great WW1 mod

    Enjoy!!


  2. I'm very busy with real life at the moment but I have updated the Westernfront 1916 Island but for the mission you have to wait a few days sad_o.gif here is the readme and DL link hope you like it and have fun

    http://www.2shared.com/file....e.html?

    Quote[/b] ]++++++++++++++++++++

    Westernfornt 1916

    by

    HxCxFxL

    ++++++++++++++++++++

    I've tried to handle the problem with the bunkerdoors but I can't get it wotking, but I included

    the two configs (Bunker and Westernfront Island) if somebody could help me with that problem

    would be very nice, contact me via pm at BIS Forums when you have a solution.

    But I will update the Island from time to time with new objects and textures ( or Western Front 1916 winter? )

    Any comments write in BIS- Forum or pm me.

    ++++++++++++++++++++

    Included

    ++++++++++++++++++++

    OFP editorupdates

    RES editorupdates

    NIM weather

    Popkas WW1 objects

    WW1 mod updates/fixes (1_1, 1_6)

    WW1 mod newbolt anim

    WW1 Anti Air canon

    Westernfront 1916 Island

    Western Front 1916 Mission (coming soon)

    Sniping-Jack Texture Pack

    ++++++++++++++++++++

    Needed Addons

    ++++++++++++++++++++

    Mapfacts WW2 Bunker pack

    ++++++++++++++++++++

    Installation

    ++++++++++++++++++++

    Put the files/Addons from the Ofp and RES folders into yours on your hard drive.

    Put the Westernfront pbo into your OFP Addons folder.

    The WW1 mod files put in your WW1 mod directory.

    Sniping-Jack: Put the pbo in your Res/Addons folder

    ++++++++++++++++++++

    Thanks

    ++++++++++++++++++++

    PROFTOURNESOL

    POPKA

    MAPFACT

    Sniping-Jack

    NIM

    And everybody who worked and helped with that great WW1 mod

    Enjoy!!

    Awesome work ProfTournesol


  3. First of all buddys thanks for your nice comments, I don't expected that.... ProfTournesol is absolutely right the island is a early wip island and believe me the island will be absolutly atmospheric

    The Island is done in a few hours I think and for the mission I will need two or three days I think at the weekend I will upload it because of RL.

    The map has now an airfield, a troop camp and another village

    But I have made 2 pics for you all

    Some French defensive positions in the front and on the background you can see the Nomansland:

    http://img88.imageshack.us/img88/7523/frenchdefensepositionsayj5.png

    On that pic you see some of the French Fort:

    http://img229.imageshack.us/img229/3676/frenchfortfrontov9.png

    @Sudayev-> that picture is absolut awesome really I like it a lot, and I look what I can do with the bunkers I have got the same probs banghead.gif just DL the NIM Mod weather addon, I think I will use it in my mission, thanks.

    @ProfTournesol-> thumbs-up.gif great, no words for the pic of the trench raider units it is just great thumbs-up.gif

    @ These pictures are for you bennie1983nl and some pages, the standard infantry rifle was the 1888 7.65mm Mauser

    http://users.skynet.be/Belgian.militaria/wwiinsig.htm

    http://www.landships.freeservers.com/new_pages/belgian_unifs_ww1.htm

    80_Postcards_01.jpg

    Uniforms_Belgian.jpg


  4. Hi ProfTournesol

    I don't know it with the bunkers I have the same problem and

    YYYYEEEESSSSS, believe me  biggrin_o.gif , I am making a big mission at the moment WITH, yep I have learned it  tounge2.gif , an intro, ingame seqeunces and an outro but it will take a little time

    I am also planed to update the Island with more cities and a "Voie Sacree" an airfield and some other things the update will come with the mission and  ProfTournesol really great pictures you have posted, can't wait  thumbs-up.gif

    @cocretes and forts are missing----> do you have the updated editor 102 addon for OFP and the editor addon for RES, ProfTournesol?


  5. Hi guys...long time but I`ve got some nice news I was a little bit playing with the wrptool and made a western front map with a lot of craters and huge trench system and a little fortress with some trenches (for a few weeks I was in Verdun and visited Fort Douaumont biggrin_o.gif ) I want to release it as an "open source map" beacause the map is really large and like I said a fortress with trenches and a big german trench system with a huge Nomansland between and a little village I think I will upload the map later that evening

    all you need is:

    Great Mapfact Bunker addons

    http://ofp.gamepark.cz/index.php?showthis=10603

    Popkas great WWI Objects pack

    http://www.flashpoint1985.com/cgi-bin....8;st=45

    and the Editor Update 102 for Ofp+ Res

    P.S.

    Everybody who wants can update/make the map better just give some credits

    just DL the addons and when I am at home I will upload the map


  6. Quote[/b] ]I'd rather say that THQ spent 6 years trying to make their insanely unique and exciting idea a reality, realised it was taking too long, and had to get something released... thus culling a lot of the features I drooled over when I first read about STALKER.

    still a fun game, and I immensely enjoyed it. Need to play it through again with this new fangled mod.

    I read in german pc magazin that gsc had a lot of great ideas but THQ wanted the game released and cutted out many monsters and features (most of them are in the Oblivion lost mod) I have bought the game direct after the release I played it 5 mins and it freezed every time after patch 1.0001 came out it works a little better (20 min play time till the game freezed) and it was not only on my pc look at some stalker forums and you will see, and the best of all is that an russian (I think, or Ukraine ) mod team , without use of the modtools and sdk (still not released), brings Stalker back to his roots. Because all the monsters and cars are in the files but have no config and they did it and thats why I think THQ did a stupid job to release the game so early it's all about the money I think

    But of course it's a great game with a lot of atmosphere


  7. Quote[/b] ]How typical, yet another game that freezes with Vista, my wife's new laptop has Vista on it and Stalker freezes all the time, after only like 10 mins of gameplay, she only has 2gb ram and the only fixes I've found are for people with more than 2gb ram sad_o.gif

    Play it with xp and the new oblivion lost mod (when you've got the possibility) it is the best solution, and it works absolut solid on my computer.

    And I say THQ released an Alpha version with this game and no full game mad_o.gif


  8. Have you heard the new Oblivion Lost mod 2.0 is out you have to give it a try, it's like a complete new game

    here is the readme

    Quote[/b] ]

    What is the purpose of this mod?

    The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:

    Total Freeplay, Modified A-Life, and Reality Enhancement.

    It is recommended to play in HELL difficulty!

    This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005!

    The default version working with the 1.0006 patch aswell, but that is just an MP Patch.

    If you want to play with the 1.0004 patch, then you must install the OL1.0004 compatible patch.

    FEATURES:

    FREEPLAY

    - Although you can follow the storyline, it is not necessary, you can explore all levels without completing them, but you must have the decoder to be able to get to Monolith Control and NPP Stancia2.

    - Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant.

    - The last portal teleports the actor to the court, so the game is open-ended, you can make your way back to the previous levels.

    - New level changers (NPP Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to NPP Stancia1, NPP Stancia1 to Pripyat, Cordon'to Dark Valley).

    A-LIFE

    - Now almost everything can happen, there's a chance to meet any NPC on any level.

    - Sometimes the army raids, sometimes they don't, this is totally random, too.

    - The mutants are making their way through the Zone in big hordes.

    - The mutants are entering places where they could not enter before, so there's an increased chance to meet them in npc populated areas.

    - Sometimes you may happen upon unique situations, it can be very hard or even funny.

    - You will not have the same situations 2 times on the same level.

    - The respawn can be very random, there's a chance to meet different types of mutants then before.

    - The bugs of the older versions and the vanilla bugs have been corrected, now you won't see any failed quests and Quest NPC's who die before you can complete their quests, also the vanilla respawn is working properly and balanced.

    FACTION WARS

    - There's a chance to meet any faction in any level, also it's totally random.

    - A message will give you notice about the random events.

    - The Military attacks the bandits in the carpark.

    - The Military attacks the loners and the bandits in the Hangar.

    - You can meet Mercenaries in Agroprom.

    - The Duty and the Military attacks Borov's base.

    - The Freedom attacks the Duty base.

    - The Military sometimes attacks Rostok Wild Territory.

    - The Duty attacks the Freedom base.

    - All factions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission.

    REALISM

    - All weapons are stronger and well-balanced.

    - Almost to all weapons are able to attach addons.

    - Added realistic sounds to the weapons, rounds, ammos, materials and environment.

    - NPC's can bleed, if they are hurt they fall down to the ground and if they don't receive any medkits within a minute, then they die.

    - Bandages and foods don't heal the actor.

    - The average bleeding doesn't stop by itself, only the minor.

    - Added realistic head-bobbing to the actor when he is heavily wounded.

    - Well-balanced armor degradation.

    - The crosshair is reduced to a dot.

    - New sniper weapon scopes.

    -There is a huge difference between day and night, you can sneak in the pitch black, but it's not very easy, I had to make a compromise between a good stealth and bugfree npc behaviour.

    - If the actor turns on the flashlight at night, then his enemies spot him immediately.

    - Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough.

    - The quality of the weapons which are looted from corpses is generally very bad.

    NEW WEAPONS

    - BM16 Long Rifle

    - M-134 Minigun

    - AK-47

    REWORKED AI

    - The npc's can avoid anomalies.

    - The npc's can throw grenades.

    - The npc's can use medkits, heal themselves and each other.

    - The npc's can upgrade and replace their armor and they will collect suits and weapons found laying about.

    - There are no dead npc's around campfires, but if someone dies near one, the campers will drag the corpse away.

    RE-ENABLED CONTROLLER AI

    - The controller can take control on the npc's and lead them against his enemies.

    - If an npc is inside the controller's aura, then he will immediately become zombified.

    - When the controller dies, then "controlled" npc's will return to normal.

    WEATHER

    - There are 24 hour cycle weathers in all levels.

    - The night is dark and scary.

    - Restored the Sun and the Moon.

    - Atmospheric sky textures.

    - In NPP Stancia2 the weather is always rainy and cloudy, it fits in to the atmosphere of the Nuclear Plant.

    BLOWOUT

    - The blowout is totally random, you never know when it will happen.

    - So there are many hideouts in each level, but carrying antirad is very important.

    - The npc's are running to hideouts, while being attacked - they fire back, at the end of blowout - they return to usual places. They protect the hideouts from enemies.

    - The strength of the blowout is always stronger and stronger if you are closer to the NPP. In the NPP blowouts are deadly, you must runn down to the Sarcophagus as soon as you can.

    - The mutants lie on the ground during the high radiation sequence of blowouts, they feel pain from that.

    - More mutants will appear after blowout and give madness to the environment.

    - Artifacts will birth from anomalies after blowout.

    - The blowout will continue if you save and load the game or move to an other level, you can't bypass it.

    DYNAMIC ANOMALIES

    - The anomalies change their positions after blowouts.

    - Stronger anomalies can appear and they will be very deadly.

    - Be careful of them if you are driving cars, now the routine which you learn in the vanilla game is useless.

    DYNAMIC HUD

    - Player's field of view lowers when you wear suits with masks, condensation effect (glass becomes covered with moisture)

    ARTIFACT TRANSMUTATION

    - It's a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are "recipts" hidden in the zone, and you need to find them, or get them with completing quests. These papers contain the solution for creating unique items, so you should carefully read them. There are different levels for artifacts, each with new features. If you are lucky, you will be able to create a new artifact with unique properties.

    SLEEPING

    - Now Marked One gets tired after 30 hours of action: it begins to double your vision, etc. If you continue to play and will not sleep, Marked One will fall asleep approximately after 6 hours.

    - You can't sleep for a while if you had an energy drink.

    - You can't sleep during blowout.

    - To sleep, use the sleeping bag in your inventory..

    MUTANTS

    - Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)

    - Theyhave many different types of skins.

    - Added the Psy Dog as a new mutant (with attack effector).

    - Two boss enemy characters (Burer and Koshei) - they are tougher and have stronger attacks then the usual mutants.

    VEHICLES

    - Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich).

    - The vehicles don't float.

    - Well-balanced driving properties.

    - Added realistic engine and gear sounds to the UAZ.

    MISCELLANEOUS

    - Replaced main menu music.

    - Main menu from the 2215 beta.

    - Added the "Turn on the engine" to the options/controls.

    - Added the AMK Options menu, you can disable the Suit HUD visors.

    - NPC's can buy anything from the actor but in very low prices.

    - All traders can repair.

    - New stalker and weapon textures.

    - Additional skins for stalkers and bandits.

    - Traders sell their supplies at very high prices, but they pay very low prices for everything, now they are well-balanced.

    - Finding a medkit is not so easy, also it's very expensive to purchase them.

    - Shootable crows.

    - You can place markers on the pda map with GPS.

    - Reworked the helicopter AI. Now they use rockets and will sometimes use evasive maneuvers. If the pilot loses the player from it's FOV (Field of Vision), then it will halt it's attack and fly away.

    - Antigas armors enabled.

    - The npc's can play the harmonica.

    - Alcolholism, don't drink too much vodka.

    - Replaced some dialog sounds to russian.

    - Added some songs to the camping stalkers.

    - Sidequests and autoquests have no time limit.

    - You can obtain the quests again after 1 day.

    - In standard task of the "Kill stalker" type, now, there are several ways to end task - victim can pay for its life.

    - A lot of vanilla bugfixes.

    And here is the DL link smile_o.gif

    http://stalker.filefront.com/file/Oblivion_Lost;89584

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