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Posts posted by Horus

  1. On 5/25/2018 at 3:24 AM, Bin Zhai said:

    TADST performance setting:

    Maxmsgsend 768

    MaxSizeGuaranteed 800

    MaxSizeNonguaranteed 400

    Maxbandwidth: 100mbit/s

    Minbandwidth: 1280kbit/s



    Maximum Custom File Size=240KB



    HT  is Enalbed


    The first problem is about client connection, few users are stock at “ loading missiong data” screen, the loading bar is stop, even no one is in the server, they just can’t pass the loading progress. Some one can change the player slot to sovle it, but 2-3 guys are never success.


    Second is about lag, after learned this subject:https://forums.bohemia.net/forums/topic/147591-tutorial-server-bandwidth-optimisation/, I figure out our server can carry at least 64 player above. But when the player number overtake 20, all players get serious lag in the server.


    I think it’s not about Mods part, We have another server has same Mods, it's have no connection issue, but that one has just only 20Mbps banwidth, so 20 players will cause to lag.


    I really have no idea for it, anyone can help for this?


    You set class sockets{maxPacketSize = <limit>;}; to high




    class sockets{maxPacketSize = <limit>;};

    Maximal size of packet sent over network.

    This can be set for both client-to-server AND server-to-client(s) independently! see client(arma2.cfg#Generic_config or arma2oa.cfg#Generic_config, )

    Default: 1400

    Use please only in case Your router or ISP enforce lower packet size and You have connectivity issues with game

    Desync might happen if used MaxSizeGuaranteed/MaxSizeNonguaranteed values over the maxPacketSize.

    maxPacketSize default reduced from 1490 to 1400 since 1.60, thus MaxSize... values over 1300 could be affected negatively.



  2. @jokoho482 This messages in .rpt file don't have anything with this problem?



    20:56:10 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Vermin\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    20:56:10 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
    20:56:10 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))

    20:56:10 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))
    20:56:10 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))

    20:56:11 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Protector\config.bin/CfgWeapons/SMG_05_base_F/ (original (a3\weapons_f_exp\smgs\smg_05\config.bin - no unload))



  3. 9 hours ago, Jdogcrane said:

    One more thing to add...

    Arma is the only game I have had particular issue happen on, but... on other games after a bit of play, my fps might drop by a solid 20 frames or so and then remain at that point from then on.


    Restarting my computer fixes the fps drop issue, but then comes back after a bit more of playtime. And repeat.

    The answer to this is NVIDIA dynamic overclocking mechanism - GPU Boost 3.0






    While NVIDIA doesn’t publish this information directly, the GTX 1080 Ti’s preset thermal throttle point is 84C, which is a degree or two higher than on NVIDIA’s previous cards


    • Like 1

  4. Did you surely read the wiki page to the end?


    Cross-Platform Windows Compatibility

    The Linux / Mac ports presently use the current Arma 3 version 1.76. Ported Arma 3 can currently access servers only with this version (green in the server list)


    atm win version is 1.80.