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Horus

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Posts posted by Horus


  1. @laxemann @jokoho482 Fix for

    Quote

    ..can't select the GBU-12 Bombs...

     

    and this errors in .rpt file:

     

    Quote

    17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Vermin\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    17:47:03 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))
    17:47:03 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))
    17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_pdw2000\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
    17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Protector\config.bin/CfgWeapons/SMG_05_base_F/ (original (a3\weapons_f_exp\smgs\smg_05\config.bin - no unload))
    17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_sting\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))

     

    is to add this addons in requiredAddons[] =  in config.cpp for

    DS_m_Explosions.pbo :

    Spoiler

            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Sounds_F",
                "A3_Drones_F_Air_F_Gamma_UAV_02",
                "A3_Air_F_Gamma_Plane_Fighter_03",
                "A3_Air_F_EPC_Plane_CAS_01",
                "DynaSound_DS_Main",
                "DynaSound_DS_w_Tails"
            };//array requiredAddons[7]

    DS_w_PDW2000.pbo :

    Spoiler

            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Sounds_F",
                "A3_Weapons_F_SMGs_Pdw2000",
                "DynaSound_DS_Main",
                "DynaSound_DS_w_Tails"
            };//array requiredAddons[5]

    DS_w_Protector.pbo :

    Spoiler

            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Weapons_F_EXP",
                "A3_Sounds_F_EXP",
                "A3_Sounds_F_Exp_A",
                "A3_Sounds_f",
                "DynaSound_DS_Main",
                "DynaSound_DS_W_Tails",
                "A3_Weapons_F_Exp_SMGs_SMG_05"
            };//array requiredAddons[8]

    DS_w_Sting.pbo :

    Spoiler

            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Sounds_F",
                "DynaSound_DS_Main",
                "DynaSound_DS_w_Tails",
                "A3_Weapons_F_SMGs_SMG_02"
            };//array requiredAddons[5]

    DS_w_Vermin.pbo :

    Spoiler

            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Sounds_F",
                "DynaSound_DS_Main",
                "DynaSound_DS_w_Tails",
                "A3_Weapons_F_SMGs_SMG_01"
            };//array requiredAddons[5]

     

    • Like 1

  2. To fix for this error in .rpt file:

    17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
    17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_01_base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))

    you must edit config.cpp in ES_sys.pbo/config.bin
     

    Spoiler

     

    //implementation

    class CfgPatches
    {
        class L_ES_ES_sys
        {
            units[] =
            {
            };//array units[0]
            weapons[] =
            {
            };//array weapons[0]
            requiredVersion = 1.720000;
            requiredAddons[] =
            {
                "A3_Weapons_F",
                "A3_Weapons_F_Exp";
                "L_ES_ES_main",
                "L_ES_ES_sounds"
            };//array requiredAddons[4]
            authors[] =
            {
                "LAxemann",
                "jokoho482"
            };//array authors[2]
            author = "LAxemann and jokoho482";
        };//class L_ES_ES_sys
    };//class CfgPatches
    class Extended_PreStart_EventHandlers
    {
        class L_ES_ES_sys
        {
            init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preStart.sqf'";
        };//class L_ES_ES_sys
    };//class Extended_PreStart_EventHandlers
    class Extended_PreInit_EventHandlers
    {
        class L_ES_ES_sys
        {
            init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preInit.sqf'";
        };//class L_ES_ES_sys
    };//class Extended_PreInit_EventHandlers
    class Extended_PostInit_EventHandlers
    {
        class L_ES_ES_sys
        {
            init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_PostInit.sqf'";
        };//class L_ES_ES_sys
    };//class Extended_PostInit_EventHandlers
    class Extended_FiredBIS_EventHandlers
    {
        class AllVehicles
        {
            class L_ES_ES_sys
            {
                clientFiredBIS = "_this call L_ES_ES_sys_fnc_fired";
            };//class L_ES_ES_sys
        };//class AllVehicles
    };//class Extended_FiredBIS_EventHandlers
    class CfgWeapons
    {
        class CannonCore{};//abstract class
        class LauncherCore{};//abstract class
        class default{};//abstract class
        class Rifle{};//abstract class
        class pistol{};//abstract class
        class Rifle_Base_F{};//abstract class
        class Rifle_Long_Base_F{};//abstract class
        class MGunCore{};//abstract class
        class MGun : MGunCore
        {
            L_ES_Prefix = "hmg";
            L_ES_maxPlopp = 2100;
        };//class MGun
        class Put : Default
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class Put
        class Putmuzzle : Put
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class Putmuzzle
        class LMG_RCWS{};//abstract class
        class HMG_127 : LMG_RCWS
        {
            L_ES_Prefix = "hmg";
            L_ES_maxPlopp = 2100;
        };//class HMG_127
        class LMG_coax : LMG_RCWS
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 2000;
        };//class LMG_coax
        class LMG_M200 : LMG_RCWS
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 2000;
        };//class LMG_M200
        class arifle_MX_Base_F : Rifle_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class arifle_MX_Base_F
        class mk20_base_F : Rifle_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class mk20_base_F
        class Tavor_base_F : Rifle_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class Tavor_base_F
        class DMR_04_base_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class DMR_04_base_F
        class arifle_Katiba_Base_F : Rifle_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class arifle_Katiba_Base_F
        class LMG_Zafir_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class LMG_Zafir_F
        class cannon_120mm : CannonCore
        {
            L_ES_Prefix = "Tank";
            L_ES_maxPlopp = 2600;
        };//class cannon_120mm
        class autocannon_Base_F : CannonCore
        {
            L_ES_Prefix = "sniper";
            L_ES_maxPlopp = 2300;
        };//class autocannon_Base_F
        class mortar_155mm_AMOS : CannonCore
        {
            L_ES_Prefix = "Tank";
            L_ES_maxPlopp = 2800;
        };//class mortar_155mm_AMOS
        class autocannon_35mm : CannonCore
        {
            L_ES_Prefix = "sniper";
            L_ES_maxPlopp = 2300;
        };//class autocannon_35mm
        class GrenadeLauncher : Default
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class GrenadeLauncher
        class pistol_Base_F : pistol
        {
            L_ES_Prefix = "pistol";
            L_ES_maxPlopp = 1400;
        };//class pistol_Base_F
        class hgun_Pistol_heavy_02_F : Pistol_Base_F
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class hgun_Pistol_heavy_02_F
        class hgun_Pistol_heavy_01_F : Pistol_Base_F
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class hgun_Pistol_heavy_01_F
        class hgun_acpc2_F : Pistol_Base_F
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class hgun_acpc2_F
        class LMG_Mk200_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 1700;
        };//class LMG_Mk200_F
        class SMG_02_base_F : Rifle_Short_Base_F
        {
            L_ES_Prefix = "pistol";
            L_ES_maxPlopp = 1400;
        };//class SMG_02_base_F
        class SMG_01_Base : Rifle_Short_Base_F
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class SMG_01_base
        class SMG_05_base_F : Rifle_Short_Base_F
        {
            L_ES_Prefix = "pistol";
            L_ES_maxPlopp = 1400;
        };//class SMG_05_base
        class pdw2000_base_F : Rifle_Short_Base_F
        {
            L_ES_Prefix = "pistol";
            L_ES_maxPlopp = 1400;
        };//class pdw2000_base_F
        class Launcher : LauncherCore
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class Launcher
        class MissileLauncher : LauncherCore
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class MissileLauncher
        class mortar_82mm : CannonCore
        {
            L_ES_Prefix = "nosound";
            L_ES_maxPlopp = 0;
        };//class mortar_82mm
        class GM6_base_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "sniper";
            L_ES_maxPlopp = 2100;
        };//class GM6_base_F
        class LRR_base_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "sniper";
            L_ES_maxPlopp = 2100;
        };//class LRR_base_F
        class DMR_01_base_F : Rifle_Long_Base_F
        {
            L_ES_Prefix = "rifle_1";
            L_ES_maxPlopp = 2000;
        };//class DMR_01_base_F
        class GMG_F : MGun
        {
            L_ES_Prefix = "pistol";
            L_ES_maxPlopp = 1200;
        };//class GMG_F
    };//class CfgWeapons

     

     

    • Like 2

  3. @Dwarden says,on Discord, they would "look into that ^ problem next week" :drinking2:

     

    Quote

    The Tall Man 08/31/2018
    Yes, Battleye keeps the session open after you get force disconnected, so until you change ip or the server restarts your connection is "live"

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Dwarden 08/31/2018
    we will try look into that ^ problem next week, keep nagging me about :wink:

     

    • Like 1
    • Thanks 1

  4. If you don't use integrated GPU (Intel HD) just disable in BIOS -> iGPU and you will fix that problem or if you use Intel HD you must find driver which don't have problem with Arma. Use DDU to clean Intel video drivers and keep installing drivers from the older to the newer until you find the right combination.

    DDU -> https://www.guru3d.com/files-details/display-driver-uninstaller-download.html

    Intel® UHD Graphics 630 -> https://downloadcenter.intel.com/product/126790


  5. Almost like in A2 because in A2 MP you add mod to server side and clients use same .pbo's and everything is ok but in A3 without this part:
     

    Quote

     

    To select voices that must to be played in game (or else anything will be heard), create a game logic somewhere in your scenario (thanks to Alex840 for MP issue) and put in its init field the array


     

    mod don't work in MP.


  6. 34 minutes ago, Robalo said:

     

    Nothing to fix, does not happen with CBA only. So you have another mod that's breaking vanilla class inheritance.

     

    Thanks for the confirmation. DynaSound and Enhanced Soundscape make this.... then @laxemann and @jokoho482

    Quote

    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Vermin\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
    12:10:50 Updating base class M_Mo_82mm_AT->Missile_AGM_02_F, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/M_Mo_120mm_AT/ (original a3\weapons_f\config.bin)
    12:10:50 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))
    12:10:50 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))
    12:10:50 Updating base class gatling_30mm_base->CannonCore, by LAxemann\DynaSound\addons\DS_w_30mmgatling\config.bin/CfgWeapons/gatling_30mm/ (original a3\weapons_f\config.bin)
    12:10:50 Updating base class close->short, by LAxemann\DynaSound\addons\DS_w_Autocannon\config.bin/cfgWeapons/autocannon_Base_F/medium/ (original a3\weapons_f\config.bin)
    12:10:50 Updating base class close->medium, by LAxemann\DynaSound\addons\DS_w_Autocannon\config.bin/cfgWeapons/autocannon_Base_F/far/ (original a3\weapons_f\config.bin)
    12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_lim\config.bin/CfgWeapons/LMG_03_base_F/FullAutoFast/StandardSound/ (original a3\sounds_f_exp\config.bin)
    12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_lim\config.bin/CfgWeapons/LMG_03_base_F/FullAutoFast/SilencedSound/ (original a3\sounds_f_exp\config.bin)
    12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_MX\config.bin/CfgWeapons/arifle_MX_SW_F/manual/StandardSound/ (original a3\sounds_f\config.bin)
    12:10:50 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_MX\config.bin/CfgWeapons/arifle_MX_SW_F/manual/SilencedSound/ (original a3\sounds_f\config.bin)
    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_pdw2000\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Protector\config.bin/CfgWeapons/SMG_05_base_F/ (original (a3\weapons_f_exp\smgs\smg_05\config.bin - no unload))
    12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_sting\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))

     

    • Like 1

  7. @Robalo Can you please fix this messages from .rpt file

    Quote

    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
    12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))

     


  8. @Sgt_Kelly Before you start game delete whole class MainMap from your ArmA2OAProfile and see if that fix your problem:

    class MainMap
    {
        class Compass
        {
            inBack=0;
            position[]={-0.047599997,-0.044625003,0.2};
            positionBack[]={0.0069999932,0,0.1};
        };
        class Watch
        {
            inBack=0;
            position[]={-0.061740004,-0.046856251,0.20999999};
            positionBack[]={-0.0077000009,0,0.11};
        };
        class WalkieTalkie
        {
            inBack=1;
            position[]={0.093999997,-0.043000001,0.25};
            positionBack[]={0.28,-0.155,0.625};
        };
        class GPS2
        {
            inBack=0;
            position[]={-0.021560004,-0.049087502,0.22};
            positionBack[]={0.016799992,0,0.12};
        };
    };

     

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