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Posts posted by Horus
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BE don't support insider builds
QuotePreview Build 18298 Known issues
Launching games that use BattlEye anti-cheat will trigger a bug check (green screen) – we’re investigating.
Dear Pz,
Thanks for reporting, we are already aware of this. Please note that Windows Insider builds are not officially supported.
Your BattlEye Support Team-
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@laxemann @jokoho482 Fix for
Quote..can't select the GBU-12 Bombs...
and this errors in .rpt file:
Quote17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Vermin\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
17:47:03 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))
17:47:03 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))
17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_pdw2000\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Protector\config.bin/CfgWeapons/SMG_05_base_F/ (original (a3\weapons_f_exp\smgs\smg_05\config.bin - no unload))
17:47:03 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_sting\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))is to add this addons in requiredAddons[] = in config.cpp for
DS_m_Explosions.pbo :
SpoilerrequiredAddons[] =
{
"A3_Weapons_F",
"A3_Sounds_F",
"A3_Drones_F_Air_F_Gamma_UAV_02",
"A3_Air_F_Gamma_Plane_Fighter_03",
"A3_Air_F_EPC_Plane_CAS_01",
"DynaSound_DS_Main",
"DynaSound_DS_w_Tails"
};//array requiredAddons[7]DS_w_PDW2000.pbo :
SpoilerrequiredAddons[] =
{
"A3_Weapons_F",
"A3_Sounds_F",
"A3_Weapons_F_SMGs_Pdw2000",
"DynaSound_DS_Main",
"DynaSound_DS_w_Tails"
};//array requiredAddons[5]DS_w_Protector.pbo :
SpoilerrequiredAddons[] =
{
"A3_Weapons_F",
"A3_Weapons_F_EXP",
"A3_Sounds_F_EXP",
"A3_Sounds_F_Exp_A",
"A3_Sounds_f",
"DynaSound_DS_Main",
"DynaSound_DS_W_Tails",
"A3_Weapons_F_Exp_SMGs_SMG_05"
};//array requiredAddons[8]DS_w_Sting.pbo :
SpoilerrequiredAddons[] =
{
"A3_Weapons_F",
"A3_Sounds_F",
"DynaSound_DS_Main",
"DynaSound_DS_w_Tails",
"A3_Weapons_F_SMGs_SMG_02"
};//array requiredAddons[5]DS_w_Vermin.pbo :
SpoilerrequiredAddons[] =
{
"A3_Weapons_F",
"A3_Sounds_F",
"DynaSound_DS_Main",
"DynaSound_DS_w_Tails",
"A3_Weapons_F_SMGs_SMG_01"
};//array requiredAddons[5]-
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To fix for this error in .rpt file:
17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload)) 17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_01_base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload)) 17:08:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
you must edit config.cpp in ES_sys.pbo/config.bin
Spoiler//implementation
class CfgPatches
{
class L_ES_ES_sys
{
units[] =
{
};//array units[0]
weapons[] =
{
};//array weapons[0]
requiredVersion = 1.720000;
requiredAddons[] =
{
"A3_Weapons_F",
"A3_Weapons_F_Exp";
"L_ES_ES_main",
"L_ES_ES_sounds"
};//array requiredAddons[4]
authors[] =
{
"LAxemann",
"jokoho482"
};//array authors[2]
author = "LAxemann and jokoho482";
};//class L_ES_ES_sys
};//class CfgPatches
class Extended_PreStart_EventHandlers
{
class L_ES_ES_sys
{
init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preStart.sqf'";
};//class L_ES_ES_sys
};//class Extended_PreStart_EventHandlers
class Extended_PreInit_EventHandlers
{
class L_ES_ES_sys
{
init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_preInit.sqf'";
};//class L_ES_ES_sys
};//class Extended_PreInit_EventHandlers
class Extended_PostInit_EventHandlers
{
class L_ES_ES_sys
{
init = "call compile preProcessFileLineNumbers '\LAxemann\L_ES\addons\ES_sys\XEH_PostInit.sqf'";
};//class L_ES_ES_sys
};//class Extended_PostInit_EventHandlers
class Extended_FiredBIS_EventHandlers
{
class AllVehicles
{
class L_ES_ES_sys
{
clientFiredBIS = "_this call L_ES_ES_sys_fnc_fired";
};//class L_ES_ES_sys
};//class AllVehicles
};//class Extended_FiredBIS_EventHandlers
class CfgWeapons
{
class CannonCore{};//abstract class
class LauncherCore{};//abstract class
class default{};//abstract class
class Rifle{};//abstract class
class pistol{};//abstract class
class Rifle_Base_F{};//abstract class
class Rifle_Long_Base_F{};//abstract class
class MGunCore{};//abstract class
class MGun : MGunCore
{
L_ES_Prefix = "hmg";
L_ES_maxPlopp = 2100;
};//class MGun
class Put : Default
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class Put
class Putmuzzle : Put
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class Putmuzzle
class LMG_RCWS{};//abstract class
class HMG_127 : LMG_RCWS
{
L_ES_Prefix = "hmg";
L_ES_maxPlopp = 2100;
};//class HMG_127
class LMG_coax : LMG_RCWS
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 2000;
};//class LMG_coax
class LMG_M200 : LMG_RCWS
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 2000;
};//class LMG_M200
class arifle_MX_Base_F : Rifle_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class arifle_MX_Base_F
class mk20_base_F : Rifle_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class mk20_base_F
class Tavor_base_F : Rifle_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class Tavor_base_F
class DMR_04_base_F : Rifle_Long_Base_F
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class DMR_04_base_F
class arifle_Katiba_Base_F : Rifle_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class arifle_Katiba_Base_F
class LMG_Zafir_F : Rifle_Long_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class LMG_Zafir_F
class cannon_120mm : CannonCore
{
L_ES_Prefix = "Tank";
L_ES_maxPlopp = 2600;
};//class cannon_120mm
class autocannon_Base_F : CannonCore
{
L_ES_Prefix = "sniper";
L_ES_maxPlopp = 2300;
};//class autocannon_Base_F
class mortar_155mm_AMOS : CannonCore
{
L_ES_Prefix = "Tank";
L_ES_maxPlopp = 2800;
};//class mortar_155mm_AMOS
class autocannon_35mm : CannonCore
{
L_ES_Prefix = "sniper";
L_ES_maxPlopp = 2300;
};//class autocannon_35mm
class GrenadeLauncher : Default
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class GrenadeLauncher
class pistol_Base_F : pistol
{
L_ES_Prefix = "pistol";
L_ES_maxPlopp = 1400;
};//class pistol_Base_F
class hgun_Pistol_heavy_02_F : Pistol_Base_F
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class hgun_Pistol_heavy_02_F
class hgun_Pistol_heavy_01_F : Pistol_Base_F
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class hgun_Pistol_heavy_01_F
class hgun_acpc2_F : Pistol_Base_F
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class hgun_acpc2_F
class LMG_Mk200_F : Rifle_Long_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 1700;
};//class LMG_Mk200_F
class SMG_02_base_F : Rifle_Short_Base_F
{
L_ES_Prefix = "pistol";
L_ES_maxPlopp = 1400;
};//class SMG_02_base_F
class SMG_01_Base : Rifle_Short_Base_F
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class SMG_01_base
class SMG_05_base_F : Rifle_Short_Base_F
{
L_ES_Prefix = "pistol";
L_ES_maxPlopp = 1400;
};//class SMG_05_base
class pdw2000_base_F : Rifle_Short_Base_F
{
L_ES_Prefix = "pistol";
L_ES_maxPlopp = 1400;
};//class pdw2000_base_F
class Launcher : LauncherCore
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class Launcher
class MissileLauncher : LauncherCore
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class MissileLauncher
class mortar_82mm : CannonCore
{
L_ES_Prefix = "nosound";
L_ES_maxPlopp = 0;
};//class mortar_82mm
class GM6_base_F : Rifle_Long_Base_F
{
L_ES_Prefix = "sniper";
L_ES_maxPlopp = 2100;
};//class GM6_base_F
class LRR_base_F : Rifle_Long_Base_F
{
L_ES_Prefix = "sniper";
L_ES_maxPlopp = 2100;
};//class LRR_base_F
class DMR_01_base_F : Rifle_Long_Base_F
{
L_ES_Prefix = "rifle_1";
L_ES_maxPlopp = 2000;
};//class DMR_01_base_F
class GMG_F : MGun
{
L_ES_Prefix = "pistol";
L_ES_maxPlopp = 1200;
};//class GMG_F
};//class CfgWeapons-
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From SPOTREP#00082 https://dev.arma3.com/post/spotrep-00082
QuoteIf the game does not progress from the initial loading screen, try deleting the cache.ch file in the Arma 3 root installation folder and then restarting the game.
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Right now 580 8GB is better then 1060 6GB in Arma
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@Dwarden says,on Discord, they would "look into that ^ problem next week"
QuoteThe Tall Man 08/31/2018
Yes, Battleye keeps the session open after you get force disconnected, so until you change ip or the server restarts your connection is "live"------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Dwarden 08/31/2018
we will try look into that ^ problem next week, keep nagging me about-
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Download and run some GPU stress test program like Heaven and if get that problem again, your GPU don't get enough power, then you need to change that PSU.
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On 11/3/2018 at 4:54 PM, Reschiiv said:I'm running the game on a completely new computer.
You buy new PSU too or use your old?
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Did you try some other games or this problem you have only in Arma?
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Just for test disable iGPU in bios and see if that fix your problem.
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If you don't use integrated GPU (Intel HD) just disable in BIOS -> iGPU and you will fix that problem or if you use Intel HD you must find driver which don't have problem with Arma. Use DDU to clean Intel video drivers and keep installing drivers from the older to the newer until you find the right combination.
DDU -> https://www.guru3d.com/files-details/display-driver-uninstaller-download.html
Intel® UHD Graphics 630 -> https://downloadcenter.intel.com/product/126790
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Quotebut i'm also waiting on @CUP to release snow weather integration
Winter is coming
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On 8/29/2018 at 6:55 PM, dgidgi said:Since 4 months, the only difference on my computer is the windows 10 April update and I have installed some Adobe software. I also performed a defragmentation.
I just verified the game file integrity, it was fine.Disable Game Bar/DVR and Xbox Game Monitoring and see if that help you https://www.windowscentral.com/how-disable-and-remove-game-bar-windows-10-creators-update
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If you just update from Win8 to win10 that is probably your problem... format C: then clean install Win10 and see if you will have that problem again.
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Almost like in A2 because in A2 MP you add mod to server side and clients use same .pbo's and everything is ok but in A3 without this part:
QuoteTo select voices that must to be played in game (or else anything will be heard), create a game logic somewhere in your scenario (thanks to Alex840 for MP issue) and put in its init field the array
mod don't work in MP.
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34 minutes ago, Robalo said:Nothing to fix, does not happen with CBA only. So you have another mod that's breaking vanilla class inheritance.
Thanks for the confirmation. DynaSound and Enhanced Soundscape make this.... then @laxemann and @jokoho482
Quote12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Vermin\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\L_ES\addons\ES_sys\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
12:10:50 Updating base class M_Mo_82mm_AT->Missile_AGM_02_F, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/M_Mo_120mm_AT/ (original a3\weapons_f\config.bin)
12:10:50 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))
12:10:50 Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann\DynaSound\addons\DS_m_Explosions\config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))
12:10:50 Updating base class gatling_30mm_base->CannonCore, by LAxemann\DynaSound\addons\DS_w_30mmgatling\config.bin/CfgWeapons/gatling_30mm/ (original a3\weapons_f\config.bin)
12:10:50 Updating base class close->short, by LAxemann\DynaSound\addons\DS_w_Autocannon\config.bin/cfgWeapons/autocannon_Base_F/medium/ (original a3\weapons_f\config.bin)
12:10:50 Updating base class close->medium, by LAxemann\DynaSound\addons\DS_w_Autocannon\config.bin/cfgWeapons/autocannon_Base_F/far/ (original a3\weapons_f\config.bin)
12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_lim\config.bin/CfgWeapons/LMG_03_base_F/FullAutoFast/StandardSound/ (original a3\sounds_f_exp\config.bin)
12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_lim\config.bin/CfgWeapons/LMG_03_base_F/FullAutoFast/SilencedSound/ (original a3\sounds_f_exp\config.bin)
12:10:50 Updating base class BaseSoundModeType->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_MX\config.bin/CfgWeapons/arifle_MX_SW_F/manual/StandardSound/ (original a3\sounds_f\config.bin)
12:10:50 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_MX\config.bin/CfgWeapons/arifle_MX_SW_F/manual/SilencedSound/ (original a3\sounds_f\config.bin)
12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_pdw2000\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload))
12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_Protector\config.bin/CfgWeapons/SMG_05_base_F/ (original (a3\weapons_f_exp\smgs\smg_05\config.bin - no unload))
12:10:50 Updating base class Rifle_Short_Base_F->Rifle_Base_F, by LAxemann\DynaSound\addons\DS_w_sting\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))-
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@Robalo Can you please fix this messages from .rpt file
Quote12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_01_Base/ (original (a3\weapons_f\smgs\smg_01\config.bin - no unload))
12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/SMG_02_base_F/ (original (a3\weapons_f\smgs\smg_02\config.bin - no unload))
12:10:50 Updating base class Rifle_Base_F->Rifle_Short_Base_F, by x\cba\addons\jr\config.bin/CfgWeapons/pdw2000_base_F/ (original (a3\weapons_f\smgs\pdw2000\config.bin - no unload)) -
21 hours ago, Varius Benson said:could this be apart of the issue i found this at the bottom of RPT file forgot to add
"cannot access my documents"
"cannot access my documents"
"cannot access my documents"
If you on Win10 try this and see if this can fix your problem https://forums.guru3d.com/threads/if-you-have-weird-issues-in-games-graphical-assets-not-loading-settings-not-saving-possible-fix.421693/
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First update your mobo BIOS on last one and start reading:
https://www.overclock.net/forum/5-intel-cpus/1100100-info-intel-2500k-2600k-overclocking-tips.html
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I know that class will be reset but you can move "Rolex" again ;)
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@Sgt_Kelly Before you start game delete whole class MainMap from your ArmA2OAProfile and see if that fix your problem:
class MainMap { class Compass { inBack=0; position[]={-0.047599997,-0.044625003,0.2}; positionBack[]={0.0069999932,0,0.1}; }; class Watch { inBack=0; position[]={-0.061740004,-0.046856251,0.20999999}; positionBack[]={-0.0077000009,0,0.11}; }; class WalkieTalkie { inBack=1; position[]={0.093999997,-0.043000001,0.25}; positionBack[]={0.28,-0.155,0.625}; }; class GPS2 { inBack=0; position[]={-0.021560004,-0.049087502,0.22}; positionBack[]={0.016799992,0,0.12}; }; };
"Arma 3 Launcher is unable to start due to corruption in a configuration system."
in ARMA 3 - TROUBLESHOOTING
Posted
Reinstall .net framework or if that don't fix your problem go with repair upgrade.