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Posts posted by Horus
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You need new GPU because your card is not good for any game on 120Mhz monitor. You can only try to cap in game FPS at 40 or 30...how to = SHIFT + - ( num - ) then type FPS.
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DirectX 12: Multiadapter Unreal Engine 4
We implemented an experimental technique called heterogeneous multiadapter using Epic Games' DX12 Unreal Engine 4. This technique allows us to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU simultaneously maximizing performance.We recognized that most mixed GPU systems in the world were not making the most out of the hardware they had. So in our quest to maximize performance, we set out to enable separable and contiguous workloads to be executed in parallel on separate GPUs. One such example of separable workloads is postprocessing.
Virtually every game out there makes use of postprocessing to make your favorite games visually impressive; but that postprocessing work doesn't come free. By offloading some of the postprocessing work to a second GPU, the first GPU is freed up to start on the next frame before it would have otherwise been able to improving your overall framerate
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....Simple answer is - they do not work properly. In many cases they did not even work properly in A2, however it was less visible than in A3. And with addition of some new features and improvements, we encountered more and more problems (AI, Dx11, physx, diving, animations, path finding,...).
You may ask, why don't we fix it. It has also simple answer - it is not impossible, but it requires manpower that is limited and we have to choose what has a priority.
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Maybe WaveWorks help with Physx and dx11...at 34:30 they say
...water is interacts with players,terrain and with all physical objects exist in the game..http://gdcvault.com/play/1022389/
start watching from 28:15
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With hosts.txt I can "see" 1.62 servers right now and if BIS give 1.63 non-steam version maybe some one make something like PowerServer & OFPMonitor for Arma 2 CO...and you will give SP and campaing bug free version of game to all A2:CO users /steam&non-steam
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@Dwarden is there any chance that we get non-steam version of final patch :756:
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Thank you for your work :pc:
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Hi Massi, do you plan to update this mod with new optional config to remove vehicles dependency?
Thanks
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...The cpu seems to be running full speed the whole time. I don't know what parking looks like speed/usagewise though. Could be worth a try.Look OP video again and see the value of Active Core Count :rolleyes:
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Benefits of DX12 presented here so that layman can understand: http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
GDCPay very very close attention to GDC this year. Even if you’re an OpenGL fan. NVidia, AMD, Microsoft, Intel and Sony have a unified goal. Something is about to happen. Something wonderful.
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Your GPU and game will "see" big difference with that Xeon at @4Ghz :bounce3:
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...My HW:
E8500 C2D @ 4.3 GHz
6 GB RAM @ 1066 MHz
GTX 980 with 4 GB RAM
Windows 7 SP1 64-bit
PS: I know my CPU is old and kind of "missfit" for the new GPU, a new one is inbound but not until ~fall-winter this year.
/KC
Before that, why not low-cost upgrade to quad core just to help that GPU :)
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;2856875']-
Game mode
In case I still find a way to fund the development' date=' I might give it a final try.
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[*']Arma modding
Aside from the above my time with arma has come to a close. Good times, bad times.
Time for the next chapter.
Acknowledgment
Thank you everyone who assisted me with the projects the past years and showed
his/her appreciation!
After CAA1 project ... again .... see you soon and thank you for everything
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Game mode
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You already have this mission on your computer. Look at C:\Users\YOU_NAME\AppData\Local\ArmA 2 OA\MPMissionsCache
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Thanks EvroMalarkey&Kju :) ...no crashes on Chernarus and Sarugao with AllInArmaTerrainPack_2015_01_01_Hotfix_1.7z
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@Nullrick can confirm the crash at Solnichniy. Something is really wrong here, it seems it's the factory area, maybe some corrupted model? I hope that kju can hotfix this, really unpleasant issue.Just overwrite new buildings2_ind_cementworks.pbo with previous version and crash stop :rolleyes:
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Yoma come back :bounce3:
ArmA 2 Addons Updater / Launcher (YOMA repo compatible) [RU/EN]
in ARMA 2 & OA : Community Made Utilities
Posted
Would you please finally completed a full English translation of Tushino AddonSync/Launcher. I saw your new program DLLauncher for A3 but it can be used only for predefined servers :(