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Horus

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Posts posted by Horus


  1. DirectX 12: Multiadapter Unreal Engine 4

    We implemented an experimental technique called heterogeneous multiadapter using Epic Games' DX12 Unreal Engine 4. This technique allows us to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU simultaneously maximizing performance.

    We recognized that most mixed GPU systems in the world were not making the most out of the hardware they had. So in our quest to maximize performance, we set out to enable separable and contiguous workloads to be executed in parallel on separate GPUs. One such example of separable workloads is postprocessing.

    Virtually every game out there makes use of postprocessing to make your favorite games visually impressive; but that postprocessing work doesn't come free. By offloading some of the postprocessing work to a second GPU, the first GPU is freed up to start on the next frame before it would have otherwise been able to improving your overall framerate


  2. ....

    Simple answer is - they do not work properly. In many cases they did not even work properly in A2, however it was less visible than in A3. And with addition of some new features and improvements, we encountered more and more problems (AI, Dx11, physx, diving, animations, path finding,...).

    You may ask, why don't we fix it. It has also simple answer - it is not impossible, but it requires manpower that is limited and we have to choose what has a priority.

    ....

    Maybe WaveWorks help with Physx and dx11...at 34:30 they say

    ...water is interacts with players,terrain and with all physical objects exist in the game..

    http://gdcvault.com/play/1022389/

    start watching from 28:15


  3. ;2856875']

    1. Game mode
      In case I still find a way to fund the development' date=' I might give it a final try.
      .
      [*']Arma modding
      Aside from the above my time with arma has come to a close. Good times, bad times.
      Time for the next chapter.

    Acknowledgment

    Thank you everyone who assisted me with the projects the past years and showed

    his/her appreciation!

    After CAA1 project ... again .... see you soon and thank you for everything :thanx::respekt:

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