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Horus

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Everything posted by Horus

  1. Just edit mod.cpp file in @CUP_Units folder like this and you will not have that error any more name = "CUP Units 1.2.1"; picture = "\CUP\Creatures\People\CUP_Creatures_People_Core\ui\logo_cup_ca.paa"; actionName = "Website"; action = "http://cup-arma3.org"; logo = "\CUP\Creatures\People\CUP_Creatures_People_Core\ui\logo_cup_ca_small.paa"; logoOver = "\CUP\Creatures\People\CUP_Creatures_People_Core\ui\logo_cup_ca_small.paa"; tooltip = "Community Upgrade Project Units 1.2.1"; tooltipOwned = "Community Upgrade Project Units 1.2.1"; overview = "The Community Upgrade Project aims at importing all released assets from previous Arma games into Arma 3, upgraded to fit closely with the quality and standards of the ARma 3 assets. They're not a straight port, but individual items taken and upgraded to a new level. At the same time, CUP provides these assets as a resource for modders."; author = "The CUP Team"; overviewPicture = "\CUP\Creatures\People\CUP_Creatures_People_Core\ui\logo_cup_ca.paa"; overviewText = "Community Upgrade Project Units 1.2.1"; overviewFootnote = "";
  2. Just remove HMDs_Kimi_METRIC_MELB.pbo because that .pbo is for Mission Enhanced Little Bird (MELB) addon.
  3. I delete corepatch.pbo, corepatch2.pbo, modules_e.pbo and corepatch2.pbo then re-download, verified game cashe and all previous errors have disappeared :) @Core Patch team sorry for false alarm and thanks for your dedication :icon_eek:
  4. @goliath86 yes .. I use beta for both Counterattack error: Village sweep errors:
  5. A2CO beta with all DLC.
  6. Error in A2 SP missions
  7. Horus

    OFP Classic A2OA

    I'm glad I was able to help ;)
  8. I found this error in my .rpt file
  9. Horus

    OFP Classic A2OA

    Thanks for hint ;) With the core patch I have 1 BIS error left: Can you please fix this errors from the missions :pc:
  10. Horus

    OFP Classic A2OA

    Don't use -nologs, if you use it, in your shortcut and .rpt file is in C:\Users\your_name\AppData\Local\ArmA 2 OA. AppData folder is hidden folder. This is guide how to see that folder http://www.sevenforums.com/tutorials/394-hidden-files-folders-show-hide.html That missing ";" don't break missions but spam too much. What about other errors... mission or BIS error: Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> Error position: <BIS_fnc_init && !_recompile) exitwith {t> Error Undefined variable in expression: bis_fnc_init File ca\Modules\Functions\init.sqf, line 28 Generating ST on the fly is very slow Error in expression <| Targets health: %4",_injured,_dragger,_data, getDammage _dragger]; _origPos => Error position: <_data, getDammage _dragger]; _origPos => Error Undefined variable in expression: _data File ca\Modules\BC\data\scripts\dragger.sqf, line 35 Error in expression <script name (%1) (see MPframework.sqf)",_targetScript]; _error = true; }; _dat> Error position: <_targetScript]; _error = true; }; _dat> Error Undefined variable in expression: _targetscript Error in expression < _nic = [nil, _injured,"loc",rACTION,"GestureLegPush"] call RE; Sleep> Error position: <rACTION,"GestureLegPush"] call RE; Sleep> Error Undefined variable in expression: raction File ca\Modules\BC\data\scripts\dragger.sqf, line 87 Error in expression <tVariable "BIS_BC_carryWanted")) then { _who setVariable ["BIS_BC_dragWanted", f> Error position: <_who setVariable ["BIS_BC_dragWanted", f> Error Undefined variable in expression: _who File ca\Modules\BC\data\scripts\dragger.sqf, line 298 Bad action name gestureUp - not found in HenActions Generating ST on the fly is very slow Generating ST on the fly is very slow Generating ST on the fly is very slow
  11. Horus

    OFP Classic A2OA

    Spoiler -> show ;)
  12. Horus

    OFP Classic A2OA

    BIG for this missions :icon_eek: These are errors from .rpt file after I played the first 2 missions:
  13. Horus

    RHS Escalation (AFRF and USAF)

    Goooood :D and thanks to the entire RHS team for your great MOD :wub:
  14. Horus

    RHS Escalation (AFRF and USAF)

    @RHS team did you read this :) https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911)
  15. @Chairborne From today dev changelog :D https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911)
  16. Maybe you need to read KB81823 to fix this problem ;) .... When you start a character-based application in a console (for example, CMD.EXE), the application runs in the current console (unless you start it with the "start" command). If you start a Windows 32-bit or 16-bit application, it starts on the desktop. ....
  17. ....you don't proper patch regular AiA_TP. You miss 2015_01_01_Patch or 2015_01_01_Hotfix_1.
  18. Horus

    Arma 3 wont start in native resolution

    All of you who use AB+RTSS -> before you start game check in AB do you have run some other 3D process, press bold i in AB UI and see in Active 3D process , then make profile for that process in RTSS and set detection level to none. After that add arma3launcher.exe and arma3battleye.exe in RTSS and set detection level to none.
  19. Horus

    Arma 3 wont start in native resolution

    If you don't use Aero Glass Theme you can safely disable this service. In Windows Vista and Windows 7, desktop composition is enabled only with the AERO Glass Theme. If you use Aero Glass Theme then just make 2 .cmd files to stop (before you start the game) and start this service after you finish the game. stopDWM.cmd @ECHO off sc stop UxSms startDWM.cmd @ECHO off sc start UxSms
  20. Horus

    Arma 3 wont start in native resolution

    Before you start game disable Desktop Window Manager Session Manager in your services. If this helps you then you can make cmd or batch file to start game. @ECHO off sc stop UxSms START "ArmA 3" /D "D:\Steam\SteamApps\common\Arma 3" "D:\Steam\SteamApps\common\Arma 3\arma3.exe" -cpuCount=4 -exThreads=7 -maxMem=3072 -name=Horus -nosplash -showScriptErrors -noPause PS this is fix for Win7
  21. You can change screenshot key & directory. Just add this 2 lines in Reshade.fx - for key #pragma reshade screenshot_key -for directory #pragma reshade screenshot_location "C:/......./MyScreenshots"
  22. Advanced and DOF use only 3 more effects than "normal" Rear Light version ... but thanks.
  23. @gabberxxl I have similar problem when I use ReShade+MSI Afterburner+RTSS edit: I turn on Custom Direct3D support in RTSS and fix this problem :icon_idea: Hi Solano :) Which effects I can remove (Real Light don't use them) from Effect Ordering list in Pipeline.cfg /*----------------------------. | :: Effect Ordering :: | '----------------------------*/ #include EFFECT(BasicFX, Util) #include EFFECT(CustomFX, Util) #include EFFECT(GemFX, Util) #include EFFECT(McFX, Util) #include EFFECT(SweetFX, Util) #include EFFECT(GemFX, AmbientLight) #include EFFECT(SweetFX, LumaSharpen) #include EFFECT(CustomFX, Deband) #include EFFECT(CustomFX, Custom) #include EFFECT(SweetFX, Shared) #include EFFECT(SweetFX, HDR) #include EFFECT(CustomFX, TuningPalette) #include EFFECT(McFX, SSAO) #include EFFECT(McFX, DOF) #include EFFECT(CustomFX, Emboss) #include EFFECT(McFX, RBM) #include EFFECT(CustomFX, TiltShift) #include EFFECT(GemFX, AdvMotionBlur) #include EFFECT(GemFX, MotionBlur) #include EFFECT(GemFX, MotionFocus) #include EFFECT(GemFX, Bloom) #include EFFECT(McFX, HeatHaze) #include EFFECT(SweetFX, Ascii) #include EFFECT(SweetFX, Cartoon) #include EFFECT(CustomFX, AdaptiveSharpen) #include EFFECT(SweetFX, SMAAWrap) #include EFFECT(SweetFX, Explosion) #include EFFECT(SweetFX, FXAAWrap) #include EFFECT(SweetFX, Bloom) #include EFFECT(SweetFX, CA) #include EFFECT(SweetFX, AdvancedCRT) #include EFFECT(SweetFX, PixelartCRT) #include EFFECT(SweetFX, LensDistortion) #include EFFECT(CustomFX, ColorCorrection) #include EFFECT(CustomFX, Cel) #include EFFECT(CustomFX, Gaussian) #include EFFECT(CustomFX, Paint) #include EFFECT(McFX, FishEyeCA) #include EFFECT(CustomFX, Gr8mmFilm) #include EFFECT(CustomFX, Grain) #include EFFECT(BasicFX, UIMask) #include EFFECT(BasicFX, Border) #include EFFECT(BasicFX, SplitScreen) #include EFFECT(BasicFX, DisplayDepth) #include EFFECT(SweetFX, Transition)
  24. New ReShade 1.1 is out. Did you try new version Solano :now:
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