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Hillslam

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Everything posted by Hillslam

  1. Hillslam

    Helicopters in AA

    To clear up some misinformation that seem to be growing legs: To describe helicopter physics correctly you need to think of it as a weight suspended under a lift disk and not a weight riding embedded in some inverted thrust cone. Helicopters fly because of the lift generated at the surface of their rotor blades. Downwash is a side effect of helicopter lift, not the cause of it.
  2. Hillslam

    Helicopters in AA

    Can one of the lucky folks who now own AA confirm for us if the Apache made it in the final release? I read thru this thread and other forums and didn't see if its confirmed in or out. thx
  3. Hillslam

    ArmA Photography - Questions&Comments

    *waits with gun in hand for dinosaurs* Bring em on
  4. Hillslam

    AI in ArmA

    In my opinion as a mission builder the biggest problem with OFP's AI was not its accuracy or pathfinding but the fact the AI always engaged just BEYOND the visual distance you set for human players. For example - if I setviewdistance 900, and I'm sitting in a tank, I can see ground out to 900m, building and some terrain objects out to 850m or so, and finally all vehicles, infantry, and objects are visible by 800m or so. But the AI finds targets at around 1000m and (depending on their weapon) engages them before a human player will ever see them. Before they are even rendered for a human player. In other words, the AI does not react correctly to the viewdistance setting. Its especially bad in vehicles with long range weapons. Unless you set view distance to 4000m or so (and in my large missions that kills even modern top of the line PCs), you'll be mostly shooting at, and being shot by, grey fog. I hope AA addresses this. Thoughts?
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