I 2nd this.
Sorry for adding to the speculation, but:
I remember a recent quote from BIS that the AI would be "modular", could this mean that the AI's hardcoded routines are now moddable? Perhaps they did this to allow the community to alter the AI (knowing that there might be complaints about the AI post launch?).
AI is the only part I'm "worried" about. Everything else looks great.
Well, it might good thing that we will be able to modify AI's various parameter. But it would be great if we could do it more easier way - I mean, for example;"In the mission editor, just put friendly & enemy squads in the middle of an urban area, and when two squads engaged each other, both untis takin' cover behind objects like car, one team surppress one team move, using grenade to clear out the enemy hiding place..." I just dreamin' the AI like this without scripts...
I wouldn't deny the community's effort to making AI's more smarter by themselves, but I think BIS should focused on the AI more. It's not enough to only decrease bugs from the original OFP. BIS has been said about improvement, I couldn't see what is the point of "improved" though.
However, all I can do is just sittin' and prayin'.
The Armed Assault is my last hope anyway.
And ditto your "Everything else looks great". - oh, please don't forget about the supersonic bullet sounds, bro!
I noticed this in the ArmA's community wiki... is that true?