Hit_Sqd_Ack
-
Content Count
135 -
Joined
-
Last visited
-
Medals
Posts posted by Hit_Sqd_Ack
-
-
Ohh thats what those things are! They are White, Green and some times Red, I see them on the edges of the screen some times. Is your game set to Vet or Reg for them?
- Ack
-
I think it would be pretty easy to script or trigger for a helo, yes.
Trigger
Helo 1 is targeted
titletext "blah blah blah"
something along those lines, it is possible.
- Ack
-
Well I'm a texture guy so I am going to feel a little alienated since all I do is textures and they don't have wire frames. So could you start one for textures people only? Joking of course!
- Ack
-
http://i204.photobucket.com/albums/bb106/ack2007/suitclose2.jpg
http://i204.photobucket.com/albums/bb106/ack2007/suitclose1.jpg
Post:
http://www.flashpoint1985.com/cgi-bin....t=63361
Edit: Images too big - converted to links (Kronzky)
-
I like the Clovers, that is a nice touch!
-
Ha ha ha all the Canadians are chiming in today, thanks Abs.
-
I could try and acomadate you but one problem. The model calls to just one face, the anchormans face. So if it doesn't bother you that his face is just one texture then I can do it. I'm not sure how to make it random. All I have done is retextured his face with a mask and edit the p3d to call to my skimask.
"Does anyone know how to randomize the faces?"
-
@Unleashed2k
Just relax man, I have this all worked out. Here is a total unit listing of what I'm making. If you do not see something on my list that you want, please let me know. If anyone has any skills and would like to help me with this project please let me know. Thank you
- Ack
Good Guys:
Dallas Police Dept
SWAT Officer
SWAT Officer
Police Uniformed
Police Uniformed (Cpl)
Police Uniformed (Sgt)
Baylor EMT
Detective
Los Angelses County Sherffs Dept
Deputy Tactical
Deputy Tactical
Deputy Uniformed
Deputy Uniformed (Cpl)
Deputy Uniformed (Sgt)
Harbor-UCLA EMT
Detective
FBI / HRT
FBI Tactical
FBI Tactical
HRT Tactical
HRT Tactical
Agent Uniformed
Agent Uniformed (Cpl)
Agent Uniformed (Sgt)
Agent Medic
Special Agent
Arizona Border Patrol
Border Agent
Border Agent
Border Agent
Border EMT
ATF
ATF Tactical
ATF Tactical
ATF Uniformed
ATF Medic
Special Agent
Bad Guys:
Bank Robbers (10)
Red Necks with shotguns (10)
College Kids (10)
Gang Bangers (10)
Drug Dealer (5)
Street Person (5)
Crackhead (5)
Illegal Alien (10)
Coyote (3)
Drug Runner (2)
Drug Mule (2)Illegal Alien
-
@Unleashed2k - You've seen my SWAT Units right?
@CanadianTerror - Actually they wen't over to Abs house and stole his yellow and blue tie collection. I was so burnt out by the end of the day I did not have the energy to put in the colered shirts and ties. Today I will be taking care of that as well as the shoes, cufflinks, etc...
I want to make these guys real GQ, "HEAT" type guys if you ever saw that movie.
-Ack
-
Thanks I have it all working correctly now.
- Ack
-
*Updated* & New - June 2nd 2007
Hunter w/ Mud
http://i204.photobucket.com/albums/bb106/ack2007/deerhunter1.jpg
http://i204.photobucket.com/albums/bb106/ack2007/deerhunter2.jpg
USMC PMO Digi Des
http://i204.photobucket.com/albums/bb106/ack2007/pmodesertdigi.jpg
US Embassy Marines
http://i204.photobucket.com/albums/bb106/ack2007/MarinesPhoto.jpg
Mud
http://i204.photobucket.com/albums/bb106/ack2007/acksmud3.jpg
http://i204.photobucket.com/albums/bb106/ack2007/acksmud2.jpg
http://i204.photobucket.com/albums/bb106/ack2007/acksmud1.jpg
Bank Robber
http://i204.photobucket.com/albums/bb106/ack2007/giorgioaram.jpg
Units:
http://i204.photobucket.com/albums/bb106/ack2007/robbers1-3.jpg
http://i204.photobucket.com/albums/bb106/ack2007/robbers4-6.jpg
http://i204.photobucket.com/albums/bb106/ack2007/robbers7-10.jpg
Textures:
http://i204.photobucket.com/albums/bb106/ack2007/suitclose2.jpg
http://i204.photobucket.com/albums/bb106/ack2007/suitclose1.jpg
Old Screens
http://i204.photobucket.com/albums/bb106/ack2007/bankrobber3.jpg
http://i204.photobucket.com/albums/bb106/ack2007/bankrobber2.jpg
Gonna make more of the same then move on, probably going to make "Red Necks", "Crackhead" (zombie texture), "Illegal Aliens", etc.... My SWAT/Police/Detectives need someone to chase around!
- Ack
-
About the prone thing, there is a very simple fix for this. You can just "setpos up" in the editor. None of them will ever go prone that way.
- Ack
-
eddyD has put his Russian Super Carrier into the game but it's a slow time on the retexturing of it because he is so busy. I'm sure he'll post more when he gets more done. He does great work. His old Carrier can be found most likely at ofp.cz.
- Ack
-
Thanks Clavicula,
I am a huge newbler, I had the damn Hed Editor on case sensative so I was missing the pathing every time I looked for it to replace. I just got everything working, now I just need to build the config. Thanks for your help and to "Deanosbeano".
- Ack
-
*ISSUE RESOLVED, THANK YOU FOR YOUR HELP WITH THE CONFIG* I am currently looking for help, so if you have experience please let me know Thank you.
Above is a current screenshot of what the Dallas Police Units are looking like. My final goal will be to remake over the entire uniform and all equipment. (JUN 6th 2007)
- Ack
-
Sweet!
-
Accurate Shooting Range
Status: Just about done
This is designed to be a tool for clans who want to give training to new recruits or as an evaluation of skill. Each range will keep score; you will either qualify or fail.
What scored ranges are there?
Rifle Qualification at 100 / 200 / 250 / 500 Yards
Rifle Rapid at 100 / 200 / 250 Yards
Rifle Tactical at 100 / 200 Yards
Sniper Qualification at 700 Yards
Concealed Targets at 500 & 700 Yards
Pistol Qualification at 50 / 100 Yards
Pistol Dual Targets Qualification at 50 / 100 Yards
AT & Grenade Range Range
I have redone my weapons on table script that I got from someone in the OFP days (I’ll have to look up his name and thank him). Anyway I took it a step further and added everything in ArmA. Anyway its fun to see them laid out before you. I’m sure you will be pleased. It’s a nice addition for MP Coops. I will make this a stand alone mission when I release this so you can easy just drag and drop it into anything you want.
Faster Ranges
All ranges have unique scripts. If you have previously played the range developed by BIS there range was very slow compared to mine. The normal qualification cycles targets every 4 to 6 seconds. In the rapid you will cycle targets every 2 seconds. I will create a blank range so anyone who wants to create their own range can easily just drag and drop it where you want when it is released.
Officers / Instructors
In the mission there are officer spots, these would normally be filled by clan members who are there evaluating the trainee. They have the ability to modify the scenario in game to see how a recruit shoots under different circumstances.
Officer have the following abilities:
Weather Cycle
Day/Night Cycle
Automated Smoke on Range
Hurt Recruit
Heal Recruit
In ArmA distance is measured by meters. For this I have recalculated the distance of the ranges to what we would shoot from when I was a U.S. Marine. You will shoot from the following distances.
100 yards = 91.44 meters
200 yards = 182.88 meters
250 yards = 228.6 meters
500 yards = 457.2 meters
700 yards = 640.08 meters
I hope to have the beta testing concluded and provided to the community in the next couple weeks.
-Ack
P.S.
If anyone currently works as a Range Nazi for any Military Ranges, please pm about the creation of advanced courses.
If anyone has any recommendations of ranges you would like to see added please feel free to leave a request.
Oh and if any addon makers would like to create the lanes, flags, mats, empty ammo boxes I'll name a city after you when I create Ackropolis for AmrA. Thanks!
-
I had to revert to the first version that came out. They are tough to kill, but they do not lag or have the cool script where they infect other people. Still fun.
-
I have the exact same problem, it's like it's trying to run a script too much or something.
- Ack
-
Love the mod but the sounds are way too loud even when they are far away. Hope we can get this worked out soon, other than that, this is a great mod, I've already been making maps for this addon. Anyone know of a server for this?
Thanks,
Ack
-
Great stuff, looks perfect. Clouds would be a great addition to this.
- Ack
-
I have a pretty descent system and for some reason I get very poor FPS. I owned the German Version and now the US Version of ArmA and have occured the same performance out of both.
When I start ArmA I get the following error:
CmdLineExtInstallerExe.exe - Illegal System DLL Relocation
The system DLL user32.dll was relocated in memory. The application will no run properly. The relocation occurred because the DLL C:\\WINDOWS/system32\SHELL32.dll occupied an address range reserved for Windows system DLLs. The vendor supplying the DLL should be contacted for a new DLL.
Current Specs:
WinXP-SP2
Pentium (D) 3.2GHz
2.00 GB Ram
GeForce 7950 GT 512MB
ArmA Mark:
824.66 1st test
1010.94 2nd test
1356.72 3rd test
The only thing I can figure that causes all the lag is the dll error I keep getting. If anyone can help I would apprecaite it. Thank you in Advance.
- Ack
-
Why don't we just take DEM's from the USGS and create the real thing? I use to do it with WRP in OFP.
- Ack
-
Officer Eric is currently working on one, he sent me a short video of the doors opening and lights spinning. Looks good so far.
- Ack
bis_klan.paa
in ARMA : CONFIGS AND SCRIPTING (addons)
Posted
(Searched the forums but could not find the answer)
Does anyone know how to remove the "wheeled\data\bis_klan.paa" or blank it out of the model? All of my civilians have this appearing on their clothing. I know it is the XML thingy but my civilians look at little funny walking around with this on them.
If anyone can help get it removed there will be a reward.
Thanks, Ack