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Homefry

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Everything posted by Homefry

  1. Homefry

    The Iraq thread 3

    It doesn't matter how much support they get unfortunetly, it only takes a few people kill destroy the fragile government which is going to be set up.
  2. Homefry

    Air Assault Operations Document

    Maybe you could post this up at OFPEC? There are a lot of aspiring mission makers there that don't know how to make realistic briefings.
  3. Homefry

    Hunt the intruder - out-flank him

    I can't think of a time when you truly want the planes to miss their targets, at least in SP. I don't want to sound like complaining, and if I do I'm sorry... I just want to have these planes as useful as possible. I like using them in missions, but they miss their targets a lot. I'm just trying to come up with solutions... Good job on the planes.
  4. Homefry

    Opf engine based photography 3 -no pics > 100kb

    The MIA Iraz island is coming along nicely.
  5. Homefry

    Nogova 2004

    You can probably get a much better version if you search for the type of airplane you are looking for at: http://www.simviation.com]/url]. You should probably try to get up with the author of whatever airplane you use to ask permission....
  6. Homefry

    Hunt the intruder - out-flank him

    Well I have had problems with a lot of user made planes missing their targets. The only draw back I see with these planes now is how useful they are in missions, they don't hit the targets, mainly because they fly to fast. This isn't just these planes, its most of them in general.
  7. Homefry

    Hunt the intruder - out-flank him

    Could you also maybe add a slower version of each plane, maybe called "Plane-CAS". It would just help the AI target and kill targets more efficiently.
  8. Homefry

    Snakeisland

    Looks good, I'll let you know how it goes after I'm done playing on it. P.S. -I like how you did your page with the map...
  9. Homefry

    Mia iraz isle

    I have to say, this is one of the best looking islands I've seen, perfect for screenshot enthusiasts... All addons seen are by BAS, they go really well with the island.
  10. Homefry

    Nomex Delta

    It's INQ's M4 with PAA textures.
  11. Homefry

    Nomex Delta

    A few more can't hurt.... http://gallery.cybertarp.com/albums/userpics/17492/Nomex_000013.jpg Excellent job!
  12. After some inspiration, and a load of help from PsyWarrior, I've completed my first script that is useful! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Random Loadouts.... Originally by PsyWarrior ;Edited by Homefry ;To Use: [unitname] exec "randomweapons.sqs" _man = _this select 0 ;Weapons are removed: removeAllWeapons _man ;Determine what side the unit is on ?side _man == west : goto "westweapons" ?side _man == east : goto "eastweapons" ?side _man == resistance : goto "resistanceweapons" ?side _man == civilian : goto "civilianweapons" #westweapons _primaryArray = ["m16", "M60", "M4", "G36A", "FAL", "Steyr", "HKG3"] _BulletArray = ["m16", "M60", "M4", "G36AMag", "FALMag", "SteyrMag", "HKG3Mag"] goto "randomize" #eastweapons _primaryArray = ["AK47", "AK74", "AK74SU", "PK"] _BulletArray = ["AK47", "AK74", "AK74", "PK"] goto "randomize" #resistanceweapons _primaryArray = ["AK47", "AK47CZ", "HuntingRifle", "PK", "FAL"] _BulletArray = ["AK47", "AK47", "HuntingRifleMag", "PK", "FALMag"] goto "randomize" #civilianweapons _primaryArray = ["Beretta", "CZ75", "Glock", "Ingram", "Revolver", "Skorpion", "Tokarev"] _BulletArray = ["BerettaMag", "CZ75Mag", "GlockMag", "IngramMag", "RevolverMag", "SkorpionMag", "TokarevMag"] goto "randomize" ;Generate random number based on number of elements in array. #randomize _n = 0 _n = count _primaryArray _random1 = random _n + 1 goto "loopstart" #loopstart _ammo = _BulletArray select _random1 _man addmagazine _ammo _man addmagazine _ammo _man addmagazine _ammo _man addmagazine _ammo _primaryWeap = _primaryArray select _random1 _man addWeapon _primaryWeap exit Test mission: Here What I need is suggestions and/or requests to make this thing better. P.S. Is the "+1" at the end of "_random1 = random _n + 1" neccesary?
  13. Homefry

    Random Loadouts

    I had some time today to update this, it's much better now. I haven't had any problem's whatsoever. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Random Loadouts.... Originally by PsyWarrior ;Edited by Homefry ;To Use: [unitname, "modname"] exec "randomweapons.sqs" ;use [unitname, "Default"] exec "randomweapons.sqs" to use BIS Weapons only _man = _this select 0 _mod = _this select 1 ;Weapons are removed: removeAllWeapons _man ;Determine what side the unit is on ?side _man == west : goto "westweapons" ?side _man == east : goto "eastweapons" ?side _man == resistance : goto "resistanceweapons" ?side _man == civilian : goto "civilianweapons" ;Add West Weapons: #westweapons ;Format for Adding in Addon Weapons: ;?_mod == "MODNAME" : _primaryArray = ["GUN_CLASS_NAME_ONE", "GUN_CLASS_NAME_TWO", "ETC..."] ;?_mod == "MODNAME" : _BulletArray = ["MAG_CLASS_NAME_ONE", "GUN_CLASS_NAME_TOW", "ETC..."] ?_mod == "BAS" : _primaryArray = ["BAS_JM4ACOG", "BAS_JM4ACOGS", "BAS_JM4MKACOG", "BAS_JM4REFLEX", "BAS_JM4REFLEXS", "BAS_JM4ReflexM203", "BAS_JM4ReflexSM203", "BAS_JM4MKReflex", "BAS_JM4EOTech", "BAS_JM4EOTechS", "BAS_JM4EOTechM203", "BAS_JM4EOTechSM203", "BAS_JM4Aimpoint", "BAS_JM4AimpointS", "BAS_JM4AimpointM203", "BAS_JM4AimpointSM203", "BAS_JM14AIMPOINT", "BAS_JM14DMR", "BAS_JM24SWS", "BAS_JSR25", "BAS_JSR25S", "BAS_JMP5SDAimpoint", "BAS_JM249", "BAS_JM249SPW", "BAS_JM249SPWSD", "BAS_JM240B"] ?_mod == "BAS" : _BulletArray = ["JAM_W556_30mag", "JAM_W556_30SDmag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30SDmag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30SDmag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30mag", "JAM_W556_30SDmag", "JAM_W556_30mag", "JAM_W556_30SDmag", "JAM_W762_20mag", "JAM_W762_20mag", "JAM_W762_5mag", "JAM_W762Sniper_20Mag", "JAM_W762Sniper_20SDMag", "JAM_MP5SBASDmag", "JAM_W556M_200mag", "JAM_W556M_200mag", "JAM_W556M_200SDmag", "JAM_W762M_100mag"] ?_mod == "BAS" : goto "randomize" ?_mod == "MARPAT" : _primaryArray = ["C8XM16acog", "C8XM16cco", "C8XM16reflex", "C8XM16M203", "C8XM16M203acog", "C8XM16M203reflex", "C8XM16M203cco", "C8XM249", "C8XM249m145", "C8XM249PARA", "C8XM249PARAcco", "C8XM4", "C8XM4acog", "C8XM4reflex", "C8XM4cco", "C8XM4M203", "C8XM4M203cco", "C8XM4M203acog", "C8XM4M203reflex", "C8XM4_sd", "C8XM4acog_sd", "C8XM4reflex_sd", "C8XM4cco_sd", "C8XM4M203_sd", "C8XM4M203cco_sd", "C8XM4M203acog_sd", "C8XM4reflex_sd", "C8XM1014", "C8XM1014cco"] ?_mod == "MARPAT" : _BulletArray = ["c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm16mag", "c8xm249mag", "c8xm249mag", "c8xm249mag", "c8xm249mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4mag", "c8xm4sdmag", "c8xm4sdmag","c8xm4sdmag","c8xm4sdmag","c8xm4sdmag","c8xm4sdmag","c8xm4sdmag","c8xm4sdmag", "c8xm1014mag", "c8xm1014mag"] ?_mod == "MARPAT" : goto "randomize" _primaryArray = ["m16", "M60", "M4", "G36A", "FAL", "Steyr", "HKG3"] _BulletArray = ["m16", "M60", "M4", "G36AMag", "FALMag", "SteyrMag", "HKG3Mag"] goto "randomize" #eastweapons ?_mod == "MARPAT" : _primaryArray = ["C8XAK74M", "C8XAK74Mcobra", "C8XAK74M1p29", "C8XAK74MGP25", "C8XAK74MGP25cobra", "C8XAK74MGP251p29", "C8XAK74M_SD", "C8XAK74Mcobra_SD", "C8XAK74M1p29_SD", "C8XAK74MGP25_SD", "C8XAK74MGP25cobra_SD", "C8XAK74MGP251p29_SD", "C8XRPK74M", "C8XRPK74M1p29", "C8XAKS74U", "C8XAKS74Ucobra", "C8XAKS74U_sd", "C8XAKS74Ucobra_sd", "C8XAKS74UBS1", "C8XAKS74UBS1cobra"] ?_mod == "MARPAT" : _BulletArray = ["c8xak74mag", "c8xak74mag", "c8xak74mag", "c8xak74mag", "c8xak74mag", "c8xak74mag", "c8xak74sdmag", "c8xak74sdmag", "c8xak74sdmag", "c8xak74sdmag", "c8xak74sdmag", "c8xak74sdmag", "c8xrpk74mag", "c8xrpk74mag", "c8xaks74umag", "c8xaks74umag", "c8xaks74usdmag", "c8xaks74usdmag", "c8xaks74usdmag", "c8xaks74usdmag"] ?_mod == "MARPAT" : goto "randomize" _primaryArray = ["AK47", "AK74", "AK74SU", "PK"] _BulletArray = ["AK47", "AK74", "AK74", "PK"] goto "randomize" #resistanceweapons _primaryArray = ["AK47", "AK47CZ", "HuntingRifle", "PK", "FAL"] _BulletArray = ["AK47", "AK47", "HuntingRifleMag", "PK", "FALMag"] goto "randomize" #civilianweapons _primaryArray = ["Beretta", "CZ75", "Glock", "Ingram", "Revolver", "Skorpion", "Tokarev"] _BulletArray = ["BerettaMag", "CZ75Mag", "GlockMag", "IngramMag", "RevolverMag", "SkorpionMag", "TokarevMag"] goto "randomize" ;Generate random number based on number of elements in array. #randomize _random1 = 0 _n = 0 _n = count _primaryArray _random1 = random _n _random1 = _random1 - 1 ?_random1 == 0 : goto "randomize" ?_random1 > _n : goto "randomize" ?_random1 < 0 : goto "randomize" _ammo = _BulletArray select _random1 _primaryWeap = _primaryArray select _random1 _a = 0 goto "specialweapons" ;Weapons with speconday weapons go here: ;In this case, weapon's with M203's or similar were given two rounds #specialweapons ?_a == 2: goto "loopstart" ?_mod == "BAS" && _primaryWeap == "BAS_JM4ReflexM203" : _man addMagazine "JAM_M433grenade" ?_mod == "BAS" && _primaryWeap == "BAS_JM4ReflexSM203" : _man addMagazine "JAM_M433grenade" ?_mod == "BAS" && _primaryWeap == "BAS_JM4EOTechM203" : _man addMagazine "JAM_M433grenade" ?_mod == "BAS" && _primaryWeap == "BAS_JM4EOTechSM203" : _man addMagazine "JAM_M433grenade" ?_mod == "BAS" && _primaryWeap == "BAS_JM4AimpointM203" : _man addMagazine "JAM_M433grenade" ?_mod == "BAS" && _primaryWeap == "BAS_JM4AimpointSM203" : _man addMagazine "JAM_M433grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM16M203" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM16M203acog" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203reflex" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203_sd" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203acog_sd" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203reflex_sd" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203cco_sd" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM16M203reflex" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM16M203cco" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203cco" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XM4M203acog" : _man addMagazine "c8xm203grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP25" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP25cobra" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP251p29" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP25_SD" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP25cobra_SD" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAK74MGP251p29_SD" : _man addMagazine "c8xgp25grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAKS74UBS1" : _man addmagazine "C8XBS1grenade" ?_mod == "MARPAT" && _primaryWeap == "C8XAKS74UBScobra" : _man addmagazine "C8XBS1grenade" _a = _a + 1 goto "specialweapons" #loopstart ;Give the unit his weapon and ammo _man addmagazine _ammo _man addmagazine _ammo _man addmagazine _ammo _man addmagazine _ammo _man addWeapon _primaryWeap ~3 _b = _man hasWeapon _primaryWeap ?_b = 0 : goto "randomize" exit Script here <a href="http://www.ofpec.com/yabbse/attachments/RandomWea pons1-5.Noe.pbo" target="_blank">Test Mission</a> I've also included all the rifles from the BAS Ranger/Delta Pack(v1.55) and the Marine Assault Pack. To use the BAS weapons: [unitname, "BAS"] exec "randomweapons.sqs" To use the MAP weapons: [unitname, "MARPAT"] exec "randomweapons.sqs"
  14. Homefry

    Tears of the sun seals

    Good to hear. Can't wait for 2.0!
  15. Homefry

    BAS Delta/Ranger Woodland Demo

    You don't want to hear the story behind getting that thing at OFPEC (long story). I really enjoy the mission. I found it hard at first, but then I retried a few times and had a lot of fun. Good job.
  16. Homefry

    Random Loadouts

    Your welcome, thanks for testing and using it. If you encounter any problems, please let me know so I can correct it.
  17. Homefry

    Sweden 40/60 mm Bofors gun

    Oh, good to know. Then what is the stage of this, idea, model, etc.?
  18. Homefry

    Who hear uses headphones?

    I use normal speakers with a subwoofer, because my comp is on the floor, and the headphone cords dont quite make it all the way (damn you Dell). So usually just speakers, but if I ever bring the computer closer to the monitor, I'll use headphones without hesitation.
  19. Homefry

    Sweden 40/60 mm Bofors gun

    Are those models by you, inside O2?
  20. Homefry

    OFP pilots tell your story

    I wish I was in a clan, I love flying helicopters, but I can't find any that let people with 56k join. Last time I flew in MP with a lot of people was the OFPEC MP match. I did okay, then on the way back I got lost, so everyone ejected out. Just wondering, how accurate are the Blackhawks by BAS compared to the real thing?
  21. Just look at the winter versions of islands we already have now. They aren't that big in filesize either. So, the engine could just move missions onto different islands based on seasons.
  22. Homefry

    Paintball sugestions

    There are a bunch of guns in the E&S Pack, maybe have a script that picks a variable, and causes that variable to relate to a gun for East and West. That way, the sides are balanced and you get different weapons everytime. (If you don't follow me, PM me and I'll explain more). You could also maybe have MG Jeeps that are undrivable, but the gun can still be used (or MG Blackhawk - just setfuel to 0). Good luck.
  23. Homefry

    Flashpoint celebrities

    The forum mods for devoting so much time to keep this unruly bunch civil.
  24. I think there is a tornado script somewhere. If wind could be implemented, that would be really nice. It could effect flying and bullet trajectories. Maybe an easier way to determine where where water is, other than height, could allow things like waterfall's easier to implement with scripts(using the drop command probably). The only way to have water now if with it as the same height as all the other water.
  25. Homefry

    Reaction during enemy fire?

    Excellent idea. They should react, maybe somehow alter how they flee, to make them take cover. The problem now is there isn't a way to detect which objects you can take cover behind, and which you can't (AFAIK all the methods tried nearestobject). OFP2 would need a way to define an object as either soft or hard cover, so the AI knows what type of cover to hide behind at certain times.
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