HuNtA
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Posts posted by HuNtA
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ah, so does that mean U get faster aim in CoC UA when U use Functions rather than scripts?
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kk, Ive made my own crossbow model (the over arm model, and if its a rocket launhcer class, it can have a flying arrow
), but I still need to know 2 things:what LODS and Selections are needed for rocket launchers?
what config is needed for a rocket launcher?
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when U go paintballing, and when your under fire, you shout out "ALL! Report status!"
true story
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then do it in MP
Go on OFPEC forums under scripts beta testing, and youll see my NOS script, if that helps at all
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Hey, its HuNtA here from popcorn productions, and I was jus wondering what your fave stunts were out of all the movies. Also, I was wondering if anybody still had any becuase we lost em all when ofpbase.com changed host

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When U look at war on TV and think how much that would lag in OFP Â

When U get off your computer, noticing that short night mission has actually gone on all night Â

When U run into walls on ground level, because it will be quicker than going out the front door
All of which have happened to me Â

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lol, I think some were joking, but I also think some people did think those things. I once new some1 who throught there was an actual nuclear war during the cold war

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yeh, plz do.
Or do what a m8 did. open any plane config, and give it a new bomb weapon that has mags of 100 bombs

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try the doFire or Fire command
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What LODS and mem. point, ect. are needed on a andheld missile launcher. BTW Its 4 barreled, so will this make any diff.?
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what do the specs of a new face have to be
eg. heightxwidth, resolution, file type, ect.
also could some1 show me what the config should look like :P
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lol, imagine being caught half way down the tower
*man1 holds rope for man2. Man2 abseiling down*
Man1 : oh shit, the enemies coming
*man1 lets go of rope*
Man2 : what th.....ahhhhhhhhhhhhhhhhhhhhhh
*man2 falls to ground, but through total luck, lands on the enemy general and kills him*
Man2 : and they said size doesnt matter

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yeh, ut U cant trust real smoke grenades anyway
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well, U use the weapon command. But then the script would be miles long cuz it would have to check for almost every gun in the game


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wouldnt it be easier to take the pic, then make the transparent banners in Photoshop afterwards

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hmmmmmm, OFP definitely is NOT a sim. If it is, why didnt they USMC jus get OFP rather than asking them to make VBS1? anyway, I think that the player shouldnt be limited by their skills, and if U limit the Ai, it would make the campaign and such seem ALOT harder
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or what about what if isreal had joined in the gulf war?
apparently they were gonna do something that I cant remember if they were hit by scuds, I think it had smething to do with them nearl;y starting WW3 between the west and all of the middle east

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lol okay. BTW could U also possibly make a script that makes it so if a pilot ejects over water, they could land and have the lifejacket on? would help for SAR mission Im gonna be making
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lol, there is ragdoll physics, the anims are jus fixed (chuck a nade at some1. If it hits dead on, they fly into the air) but I see what U mean, and it would be cool. I may try to make a flying back death anim
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K, I now definitely believe that OFP2 is gonna be a modern conflict game. evidence:
on www.flashpoint2.com the old 60's style TV view has been replaced by a modern, flat widescreen. Also from the pics I saw on the OFP2 promo thingey, there were pictures of modern delta/marines
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CMON, we need some larger game to hunt! Hunting dogs and chickens is jus dull

DEER HUNTER OFP!!!!!

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This pic is disgusting. It gives the entire gaming magazine community a bad name (well to everybody who reads it)
I say, we should get the makers of Socom 2 to see this and see what they think of it!!!!

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Ill jus upload it to my freewebs account. 1 sec
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hmm strange
d/l it again
EDIT: your right, Ill have to get a host to host it first
Many Cheats Revealed!
in MULTIPLAYER
Posted
the most probable way for the Super cheats to happen are official addons that have been altered to have the console scripts or eventHandler scripts execed from them. I cant see any logical way to stop this, apart form the server using an init which pre-defines all the gloal varibles used and has a loop script that keeps on predefining them