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HuNtA

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Posts posted by HuNtA


  1. With any game using fraps, the key is to turn down the resolution to your planned output (1920x1200 video is nearly the same resolution used in digital cinema projectors); I'm a media technology student and make videos of all kinds of sizes, and even on a high power editing rig 2k/1080HD is hard enough to work with, let alone record


  2. Although I've played this series ever since Operation Flashpoint was released, one thing that's bugged me is the wishy washy level of knowledge of some parts of the editor. Could anyone give me the skinny on what the Talk, Sentry, Dismissed, Hold and Support waypoint types specifically do? Guard's mentioned in the wiki but apart from that I haven't been able to find any info


  3. Luhgnut;1597596']I work on a computer help support desk. Seriously' date=' you would understand the dumbing down of gaming if you ever listen to these morons for more than 10 seconds. We have to open ports for Xbox360/PS3/Wii all day long. You should hear these people, nearly half brain dead. They mention they play MW2 and they are going to have a coronary if they can't get the ports open. These people are totally incapable of understanding even the slightest nuance to Arma2. It's pathetic.[/quote']

    To be fair I didn't even understand ports at all until I studied it in A-Level computing, network theory is especially dense compared to most other parts of computers

    When I do chat about a game like ArmA I generally just focus on it being a good laugh online and remembering the stunt videos we made back in OFP :rolleyes:


  4. (I'm back for a small comment)

    a 'fall' anim might be quite nice..

    just that it looks a bit wierd when you get up on a small object, then when you get off, you just fall to the group, staying exactly the same/rigid

    if there was ever ragdoll effect (Which I doubt) in any operation flashpoint game.. a 'semi ragdoll' effect when you fell would be nice (so you would be knocked around a bit)

    Jumping would be 'helpful' at times, and 'kinda realistic' (for example, if you had to jump a small gap between 2 building ledges in a bombed out city, or jumping between two obstacles)

    I could imagine it kinda being worked into the running animation, so you did a running jump, landed, squatted down a bit, then back to running..

    but it would have to be really detrimental to stamina.. would make it so you couldnt sprint for much longer, quite bad aim, etc.

    The idea of jumping, then being stuck in 1 place for 4 seconds while you get up would be nightmare-ish.. imagine if you were on a single player mission.. there's a machinegunner covering an opening between two obstacles.. you have to jump.. but misjudge the distance and have to sit there, helplessly, for like 5 seconds while a machinegun tears you apart.

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