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Helifreak

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Everything posted by Helifreak

  1. Helifreak

    Problem with Boat

    Hi! I have a problem with my boat, because when it`s on water, it sinks to deep, and comes up again too high (i think in english it`s called "draft"). I noticed that i.e. Col. Klinks boat does not go that deep in the water, but I don`t know why; I have tried to make it lighter (reduce the wheigt), but it didn`t help. Also the different placing of the landcontact points didn`t solve the problem. greetings Helifreak
  2. Helifreak

    Problem with Boat

    It works, thanks very much! Regards Helifreak
  3. Helifreak

    Problem with Boat

    I think the cfg is right: class CfgVehicles { class All {}; class AllVehicles : All {}; class Ship : AllVehicles {}; class SmallShip : Ship {}; class BoatW : SmallShip {}; class BWMOD_MBoot3 : BoatW { Thanks for your help, I will try the following things and report you if it works: - delete the landcontact LOD - making the inside hull slightly higher then the 'high water level' greetings, Helifreak
  4. Helifreak

    Problem with Boat

    Does anybody know how to contact Col. Klink? I think he knows how to solve the problem, but he didn`t answer my mails. regards Helifreak
  5. Helifreak

    Anim Pack Update

    It would just be great if you would change the Standing animations without rifle, too, like the ones for the civilians. Greetings Helifreak
  6. Helifreak

    Anim Pack Update

    The last pictures you posted (Safe Anim) look a bit strange, because the legs are spread to wide; Besides that very great work! Helifreak
  7. Helifreak

    New star wars thread

    To get things clear.....I converted the model and the textures of the stormtrooper shown above from Lee from an addon for X-Wing-Alliance.....I didn't even ask the author for permission, so this addon will stay on my HD only... MfG Helifreak @Prototype: If you need help with your landspeeder, contact me, ICQ: 145909991 or email: dnuss@web.de
  8. Hi! I have problems implementing new animations for the crew of the Wiesel tank. The animations are ready and working, but I have problems with the part in the config. Here are the animations: BWMOD_WieselDriver (for Wiesel MK20-version) BWMOD_WieselGunnerout (for Wiesel MK20-version) BWMOD_WieselGunner (for Wiesel MK20-version) BWMOD_WieselGunnerTOWout (for Wiesel TOW-version) BWMOD_WieselGunnerTOW (for Wiesel TOW-version) BWMOD_WieselCommanderTOWout (for Wiesel TOW-version) BWMOD_WieselCommanderTOW (for Wiesel TOW-version) for each animation there is also a "Dead" and "Dying" animation. So please post the "class CfgMovesMC" and the "class CfgVehicleActions" for this animations. Regards Helifreak
  9. Helifreak

    Some problems

    I tried your config-line, but it doesn´t work. Another thing I´ve noticed is, that the wiesel shoots on infantry, but not on tanks....so i think the problem is anywhere else.
  10. Helifreak

    Some problems

    Hi! I´ve got some problems with my Bundeswehr Wiesel. I hope someone of you can help me...so, here are my problems: 1) The tank begins to tremble when the player is the commander and the engine is on. You can see the trembling best when time-acceleration is on *4000. 2) The KI gunner of the tank doesn´t aim on the opponent and doesn´t shoot at him. 3) I defined the gunner as the commander of the tank (the Wiesel's crew consists only of a driver and a gunner), but in gunner position, you can´t switch to driver position, and from the driver position you can´t switch to the gunner position. Thanks for your help, Helifreak
  11. Helifreak

    Some problems

    When I define the driver as commander as you did, it works, but not with the gunner as commander. I tried everything with the landcontact and geometry lod, but it doesn´t work. And yes, the turret turns, you can shoot from it without problems as gunner, but when the gunner is KI, he doesn´t shoot.
  12. Helifreak

    Black apache released

    I made a black retexture of the BIS AH-64 Apache and addes also new features...... Installation: Put the file HFR_Apac.pbo in your ofp\addons or ofp\res\addons folder. You can find the Apache in the Editor in OFP under WEST -> AIR -> BLACK AH64 Required: OFP 1.75 or higher Features: -new textures -engine-startsound (BAS) -fire-script (BAS) -downwash-script (BAS) -fx-script (BAS) Here is the download: And here are some screenshots:
  13. Helifreak

    Black apache released

    Oh, then I had really problems understanding what you write me in the Email *g*.....I thought never about editing your soars ;P I just wanted to define them as default crew....ok good if you allow me to do that, they really look good in the Apache ;P I hope to get the Apache model as soon as possible (I know your time is limited), because I plan to finish it till christmas. regards Helifreak
  14. Helifreak

    Black apache released

    Thnx Waffendennis, but I´ll fix that in an update with a few other things that I´ve noticed myself.....BAS isn´t so happy about the idea with putting the soars in an apache.... I´ll release a final version on christmas, perhaps even with new BAS apache model, with working dampers, moving cockpitdoors, moving visual systems, and so on....so just wait a little :P MfG Helifreak
  15. Helifreak

    Black apache released

    Oh Silesian you´re in right! I´m so sorry about that, I just decompressed the apac.pbo without looking if it was yours or BIS ones.....I really didn´t notice. Sorry for that...I hope you will forgive me and allow to use your textures...of course I will notice in the readme.txt that they are basically yours.... I´m really srry for that, regards Helifreak
  16. Helifreak

    Black apache released

    That is my opinion, too...it isn´t possible to make the colorchanging in ofp when light changes. MfG Helifreak
  17. Helifreak

    Black apache released

    You got my wrong i think ;P I need the model to add new features like movable visual system, working dampers, and moving cockpitdoors. Also I wanted to make a more detailed cockpit than BIS ones, because I think a good-looking, detailed cockpit is very important....and the guys from Battle over Hokkaido Mod told me that they got the model from you, and that I should ask you for using it, and if I have your permission I can even use their Longbow....The model has of course nothing to do with improving the textures, I hope you understand what I mean....If you want to talk to me directly, here is my icq number: 145909991 regards Helifreak
  18. Helifreak

    Black apache released

    @Silesian: I added more light effects on the apache textures, on the shaded sides I made them darker and highlighted sides they are brighter. I did not use much time to make the textures completely new, at first I just wanted to make a black apache, but then I modified the textures a bit. If I get the model from BAS, I will improve my textures..... regards Helifreak P.S.: I wanted to ask you if I can use your Hellfire texture in my final apache version, Silesian.
  19. Helifreak

    Black apache released

    Of course it is possible to define the gunner as commander...just one little entry in the config ;P regards Helifreak
  20. Helifreak

    Black apache released

    So here we go again..... I planned to make a completely new model, so I could make other animations like working dampers, cockpitdoor animations, and so on.... But for those animations you need to make named selections and axes in the modelfile....thats why I planned to make a new one. But unfortunately my time is very limited, and so I wanted to ask BAS for their model...but until now they haven´t answered my mail. If I had a new model, I could do a Longbow Version, too. @AvonLady: There are no changes in the interior, due to the fact that I wasn't able to change the BIS model ;P If BAS will allow my to use their model, I will make 2 Versions, a normal and a Longbow. Then I will search for new sounds for the weapons, and change the weapon loadout. Another thing is that I will ask Silesian for permission to use his Hellfire textures, and I will do 2 Versions, one with BIS pilots and one with BAS pilots. All right so far, any other suggestion for the final version? regards Helifreak
  21. Helifreak

    Black apache released

    No, i didn´t concentrate on the weapon system....apart from that I don´t even have original Apache sounds ;P MfG Helifreak
  22. Helifreak

    Black apache released

    Oh, I forgot to post the download-link and the other 3 pictures. So here they are: And here is the download-link: http://helifreak.bs-webtools.de/hfr_apache.rar MfG Helifreak
  23. Helifreak

    Apache variations?

    I´m working on a new apache version, with new (black) textures and scripts....but unfortunately i can´t open BIS model (because of ODOL-format), and so i´m not able to make animated dampers, openable cockpit doors, moving visual systems, etc..... I´m a modeller, but my time is very limited, and so i cannot make a new model, this would take too long...so if anybody has a good model of an apache with less than 8000 polys, please write me. I can´t post screenshots of my retexture work, because i´ve got no own webspace...so if anybody can upload my picture, please contact me. regards Helifreak Email: raven_80@web.de ICQ: 145909991
  24. I´m currently working on a German Wiesel Tank. It´s a very small tank which is used with a light MK20 mm cannon. This version has a working anim for the mirrors and the visual system. The Wiesel will be finished in about a week when everything goes the right way. I have a problem, because you can´t see through the mirrors of the driver. In anyone can help me, please write me an email (raven_80@web.de) or ICQ (145909991). This tank is used by the Bundeswehr (german army), but has nothing to do with the BW-Mod.... so here are the picz: Regards Helifreak
  25. Helifreak

    Wiesel beta released

    Hi! So here is a beta version of the german Wiesel tank. You can download it on www.dzgilde.de .There are 2 versions available: One which uses the normal OFP-Crew, and one which requires the bwmod to use it´s crew. The pack also includes an example mission for the wiesel, which was made by IrishCoffee. Please report any bugs, which aren´t mentioned in the readme, here, or via mail (raven_80@web.de) or via ICQ (145909991). Regards Helifreak
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