Jump to content

Hammer & Sickle

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Hammer & Sickle

  • Rank
    Rookie
  1. Hammer & Sickle

    Tank foxholes

    Thanks very much everyone! That tank position's excellent...had a good firefight with four dug-in SIG T-80Bs versus 4 SIG M1s and 4 WGL M2A1s...we (the Russians) won
  2. Hammer & Sickle

    Tank foxholes

    OK, this has probably been asked before, so please try not to decapitate me if I'm wasting bandwidth; also this is my first post in this area (all new and scary) so please advise me as to what I'm doing wrong. But anyway: Recently I was messing around in the mission editor, attempting to place tanks in hull-down positions (and finding it impossible). My thoughts turned to the foxhole pack I recall being released some time ago, and I began to wonder: is it possible to build a similar addon, say a firing pit, for tanks? It'd be a great addition, I think, because it would at last allow tanks to be used effectively in defence - at the moment it's far too easy for the enemy to hit them!
  3. Hammer & Sickle

    Wargames addpak 4.0 released

    Yello there again gents. Just a quick one this time: is it possible to set up the AI to fire mortars in an SP mission (i.e. I want the Americans advancing to retake Malden airport to be supported by a mortar battery, commanded by an AI, firing at preset area)? If that was in the manuals I'm sorry, but I didn't see it. Prolly me being dense again. Also, if not, do the mortars use special ammunition classes (as opposed to, say, HEAT73), and if so could you inform me as to what they are? Again, sorry if that was in the manuals, and thanks for your time.
  4. Hammer & Sickle

    Wargames addpak 4.0 released

    This may just be me being an unobservant densewad. Probably is, actually. But anyway. I recall reading in the literature for 4.11 that the AI would now keep to the max. speeds of helos (e.g. Mi-8). However, I don't recall the readme saying that the AI would likewise keep to the speed required to launch ATGMs (TOW and Spiral). I dunno if this is me being dim or a genuine problem, but I think the latter, since it's unusual for an Mi-24 to engage an M1A2 with unguided rockets when he has ATGMs. Second, if you're planning on using different models for the tanks and whatnot, I suggest that you try and get a deal with Sigma-6. I still use his tank packs in conjunction with WGL (they seem to mesh pretty well), because not only do they look far better than the default BIS units, they play far better than them too.
  5. Hammer & Sickle

    Wargames addpak 4.0 released

    *Pokes his above, re-edited post* Well bugger me...I'm off to play some more now! Brilliant guys!
  6. Hammer & Sickle

    Wargames addpak 4.0 released

    Well I'll be damned. All the problems gone in 4.10! My sincere apologies for taking up time with no-longer existant problems!
×