Havok69
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Ok, what do I replace the "_x" with if anything? Â Also it says something when I start the mission "unkown operator doStop true. Â What do I change so the ambush side attacks a group not just a vehicle? Where do I place the triggers exactly? Do I place both trippers over the ambush grp?
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Wow, thanks guys.
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Ok, I'm trying to make a mission where a vehicle is travelling down a road and when it gets to a certain point on the road (indicated by a trigger?), the enemy on the side of the road will fire when it gets to that trigger, not b4. And make it so when the ambush team sees the vehicle they wont get up and run some where. Help plz, sry if has been answered many times but its a pretty specific and hard to search for.
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That's NOT a C7A2. That's a C8 SFW. http://www.diemaco.com/sfw-page.htm Infact its a C8A2, not an sfw.. "but why? it has an ANPEQ module and EOTech sight thats covering the half top rail!" Well its apparently been fitted with rails on the outside of the regular frontgrip of the C8, so the owner could attach whatever accessories he/she saw fit even if he/she didnt have a SFW issued. example on how, under the handguards: No, he was right it is the SFW, that little rail there does not come issue with the C8A2. Â It is a accessory you can buy for it, I believe the manufactuer of that rail on the handgaurds is GG&G. Â None of those accessories on that weapon are issued, unless you are JTF-2. Â I know I'm in the CF. The vertical foregrip on that SFW is actually the vertical foregrip on the stock of the C9A1, I've seen guys put them on they're C7s/C8s. It does not require a rail.
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addon units. I edited an weapon addon so it would accept WGL M433 HEDP rounds, and it did but when i fired it, it shot out but there was no explosion. So, I'm guessing I'll have to edit each unit I want to use the effects.
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Is there a way to make the effects from WGL5 beta work for all units in a mission, besides editing the config files? I know there is a way for ECP, but I can't remember how. In the mission editor you would create a trigger that covered the entire map, and it would activate the ECP effects for all addon units. I thought it might work the same way for WGL, does it?
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Are there any break contact scripts out there? Such as, centre/left/right peel?
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Will you be able to take off the HALO gear after you jump? Â Cause from what I've seen and heard, and from common sense, SEALs or any SOF HALO/HAHO jumper takes all their HALO gear off, and ditches it. Â Correct me if I'm wrong.
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No I dont believe so. There is a Military Tent addon out there where inside one of the tents are bunks which you get get in via the action menu (AI too) which simulates the troops lying down.
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Scripts for all editor missions?
Havok69 replied to Havok69's topic in OFP : MISSION EDITING & SCRIPTING
Thanks Balschoiw, you made my life a lot easier. -
Is there a way to put scripts in the editor so when you go into the editor all the scripts you want will work with all the missions you have in the editor, and even if you create a new mission the script/s will work without closing OFP. Thanks.
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Is there a way to put scripts in the editor so when you go into the editor all the scripts you want will work with all the missions you have in the editor, and even if you create a new mission the script/s will work without closing OFP. Thanks.
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Fixed, thanks guys.
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Ok, OFP was workin fine for me for the last while, but now all of a sudden the textures and the detail of the models are extremly crappy. For example, on a regular soldier the legs, arms, and body are all boxy, and the textures are all blurred and strechted. I tried changing settings in OFP preferences, in the game itself. My computer is really so its not that. I'd prefer not re-installing, so if anyone has any ideas of what I can do besides that I'm all ears. Thanks
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Oh sorry, that was not meant be to be hostile