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Harkonin

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Posts posted by Harkonin


  1. K I've got a script thats titled delete.sqf but its actually a script. The goal of this script is to delete dead units but leave their weapons. Now heres the problem, it works in SP but in MP its only working Server side. I.E. - you see ammo on the map but when you get there its empty space.Much thanks if anyone can help me execute this client side.

    Heres the script -

    _Deadguy = _this select 0

    _mags = magazines _Deadguy

    _guns = weapons _Deadguy

    _magcount = count magazines _corpse

    _guncount = count weapons _corpse

    @ delete

    ~100

    ? (getDammage _Deadguy <= 0) : exit

    _wpnh = "weaponholder" createVehicle [(getPos _Deadguy select 0) - 2 + (random 2*2),(getPos _Deadguy select 1) - 2 + (random 2*2),0]

    _c = 0

    while "_c <= (_magcount - 1)" do {_wpnh addmagazineCargo [format ["%1",(_mags select _c)],1]; _c = _c + 1}

    _c = 0

    while "_c <= (_guncount - 1)" do {_wpnh addweaponCargo [format ["%1",(_guns select _c)],1]; _c = _c + 1}

    deleteVehicle _Deadguy

    exit


  2. Anyone know why, and how to fix the OPFOR incompatibility with UCE?

    We run several servers and on them all we can no longer use UCE addon maps since we've uploaded The Tonal stuff.

    Generally what will happen is well load the map and after Receiving it kicks up back to setup with cannot load mission missing addon OPFOR. Help would be appreciated since I'm not inclined to get rid of either addon if a solution can be found.


  3. Well i consistently play with settings of 900-1500 on a modest system consisting of an AMD XP 2600+ with 1Gig of Pc2700 and a Geforce 5600 Ultra and thats more than enough distance for a person to see if you want more then I suggest upgrading. 900 meters is more than enough for any OFP Scoped weapons and more than adequate for tanks and artillery,the only "problem" I'd see is if you wanted to plug someone who would and should be out of range so I guess this Island actually makes the game "better" since you need to actually be closer to your targets.

    Great work BAS, looking forward to the ATV and Seals.


  4. How about a tank thats turret blows off when its destroyed, maybe make several models and have the standard one swap out with the turretless one @ destroyed and have a separate model for the turret and have it flying through the air. Just thought that might be something cool and challlenging for someone to work on.

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