-
Content Count
647 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by HitmanFF
-
-
-
Yes and no:
There's an entry in My Documents\ArmA\ArmA.cfg<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">adapter=-1;which can be changed to adapter=0 for your primary or adapter=1 for your secondary monitor.
Unfortunately there's a bug: The game will switch to the monitor, but your mouse won't work with the menus (keyboard will though). The bug has been reported, it wasn't solved yet in the demo, but I guess it will be in the near future.
-
They have stated its not designed to be used as a dedi server.Actually they've stated that
in this thread.Quote[/b] ]it's currently not possible to play using it nor using the -server commandline argument (and readme is incorrect in this part for the 1.03 demo exe).We're going to adress this soon (by releasing a new exe needed for that), hopefully tomorow.
So it is designed to be used as a dedi server, it's just slightly flawed (you can't select a map on a dedicated demo server currently).
-
Ran the demo as a server (-server switch), set the verifySignatures=1 in the server config, connected to the server with the demo and got booted with message <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Files "dta\bin.pbo", "dta\core.pbo", "addons\air.pbo", "addons\animals.pbo", "addons\anims.pbo", "addons\buildings.pbo", ... are not signed by a key accepted by this server, To play on this server, remove listed files or install additional accepted keys."
-
As far as I can remember, the BTR-T by Joe Lemonade had a turret that would fly off on explosions.
-
-
Good luck m8

-
Squad name: FUSION
Squad tag: [FUSION]
Squad location: Europe
Squad webpage: www.fusion-squad.eu
Squad contact: Striker, Leader, HitmanFF (no particular order)
Squad status: Preparing for ArmA, actively playing OFP until all members have obtained ArmA.
-
You can use wine to run windows server files at linux, but i dont know wine is stable enough for it...wine was stable enough to run the OFP server (never had any issues with wine for well over a year), but the ArmA win32 dedicated server has SecuROM protection that doesn't want to run under wine. More on the windows dedicated server (and the attempts to run it under linux) in this thread

-
'mpmissions\__CUR_MP.Sara\description.ext/RespawnDialog/' is not a valueRename your 'RespawnDialog' to something else, e.g. 'MyRespawnDialog' and change it accordingly in your scripts when your dialog gets loaded, and it'll be fixed.
Apparently RespawnDialog is a reserved name in Armed Assault now

-
(Maybe I should switch to "Mod" instead of patch though... it suits it less but would also help a lil with.. "what patch version v0.9? There is patch v1.01 and v1.02" ... etc
Sticking to patch is probably OK. I think it's fairly obvious that there's BIS' patch and then there's sickboy's Language patch, though it indeed is a mod in spirit

Now go take the day off, je hebt 't verdiend

-
Perhaps it's an idea to keep your version of the language patcher in sync with the BIS patch versions (i.e. version 1.02 for the current language patcher, v1.03 for the next etc.). It would then be a nobrainer to figure out which version of your language patch gets to go with the BIS patch

Keep up the great work

-
In this thread there's a working example of a server profile. Change to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">3rdPersonView=0;and 3rd person should be disabled.
-
[Gr8! just need it in english now lolHow to run the Armed Assault Dedicated Beta Server on a linux server:
1. Install VMWare on the server (a free version is sufficient, e.g. the vmplayer). VMWare site
2. Download VMWare Converter
3. If possible, grab an old PC on which only a bare OS will be installed
4. Copy installed ArmA directory to this 'bare' PC
5. Configure the ArmA server configuration files
6. Install the VMWare Converter on this PC and create an image
7. Upload the image to the server (could take a while, because of the image size of several GB)
8. Install XVNC on the server
9. Remove xterm, KDE etc. from XStart
10. Add the call to VMWare to XStart
11. Start vncserver on the server
12. Connect to the server with a VNC client and check everything (recommendation to download UltraVNC)
With thanks to the people from GBE, that got this to run first
Starting the ArmA Windows dedicated server under linux (with wine) is currently not possible, because it's blocked by SecuROM copy protection!
If you don't have an option to install Windows on a PC first, there is an alternative:
Currently there's a virtual machine from Microsoft with integrated IE 7 which is valid through April 2007. Download and referral to needed programs (in German).
This virtual machine can be converted with VMWare Converter and then used on your server.
Translated verbatim from instructions by Scorpion.

-
The SecuROM protection seems to prevent the windows version from running under linux, so Scorpion's suggestion seems to be the only way to go currently.
Btw, the dedicated server is discussed here already

-
Great work! Where you get "-profiles" & "-user" command line arguments? Its undocumented, afaik. And arguments -netlog -log seems doesnt working with arma. How can I log all events?The -profiles option is listed here. I think some of these options need to be moved (or at least added) to the dedicated server part.
The -user is listed here as -name though. I haven't tried if either or both work.
I haven't gotten any results with -log or -netlog either, so far.
-
there is a old system made by Terox for OFP. Isnt that working? Mainly since all OFP players are used to it.ctf_25_mapname, its easy and good.
Found the discussion and the results here. It was with spaces btw, not underscores

-
Which version of wine/distro are you using? I've tried running it with Ubuntu and wine 0.9.27, but wine just exists without reporting any errors.I've used Debian, and tried wine 20050310 (Debian package) as well as wine 0.9.25 (downloaded from winehq and built). Both give the same error window.
-
I have to do this by heart, but I had to replace most font definitions by removing the size indications (e.g. Tahoma24 by Tahoma), and defining a SizeEx for the font size.
I can look up an example if need be by tonight.
-
I have to do this by heart, but I had to replace most font definitions by removing the size indications (e.g. Tahoma24 by Tahoma), and defining a SizeEx for the font size.
I can look up an example if need be by tonight.
-
Are you sure you're using the newly released executables from the top of this thread?Yes, it's the only ArmA server executable available so far.
-
I've tried to run the server on linux under wine, and I'm getting an error message:
"A required security module cannot be activated.
This program cannot be executed (8008).
Please have a look at http://www.securom.com/message.asp?m=module&c=8008 for further, more detailed information."
-
Yaj! Just ordered myself a copy of Arma from Bol.deAnyone who have ordered to countries like UK, Sweden, Norway, and around there, and know how long time it takes?
Like 1-2 weeks? or 3 weeks? am I getting it before Christmas?

I've ordered it from the Netherlands, and it took 3 days to be delivered from Germany.
-
Didn't use ArmA buy maybe you could try:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">getDir myMarker
I haven't tried it for ArmA yet, but it didn't work for OFP.



How to skip intros on reconnect/player arrive late
in ARMA - MISSION EDITING & SCRIPTING
Posted
I've taken roughly the same approach as stated in the opening post, apart from the trigger in the mission. I've taken the first @camCommited in the intro (taking place some 5 seconds after start of the intro), and set the missionstarted=true after that.
If a player connects during the intro (or even if someone has a slow system), the player may skip the intro while the others still have to wait for it to finish, which might give an advantage in being able to start early (obviously depending on the duration of your intro). Because of this I've also added a introfinished public var, which will get set at the end of the intro. I've then added
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(missionstarted) and (!introfinished): goto "WAIT"
.
.
.
#WAIT
@introfinished
.
.
exit
so you still have to wait for the (fastest system's) intro to finish.
At the end of the intro you'll of course get <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">introfinished = true; publicVariable "introfinished"