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Everything posted by hoot
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I have the exact same problem as Danbri. BUT i have a NIVIDIA Gpu. So that link you posted is not refering to the graphical glitch Danbri posted about. It's a different ATI driver problem. And whats worse is that there are quite a few of us who are having these problems but theres still no official word from the devs about whats causing this (actually nobody seems to know whats causing this because if you read through the thread there isn't one reason given to why this is happening). This graphical glitch makes the game unplayable. It's nothing you can ignore. I've had the 505 version since relase day and i still can't play the campaign. All i can do is mess about in the editor for 10 or 20 minutes until the glitch kicks in.. Maybe BIS is trying to reproduce that error already and until they've isolated what caused it, they wont give a word out. Remember the fix for the fooliage frame drop down? They've just said 'something strange' without saying what excactly caused the drop down. Nothing to hear means not, that they don't do some research on it. But there are thousands of hardware combinations which can cause such a major error and therefore the piece of hardware or software that is bitching around needs to be determined slow but efficient. I understand any irritation with such a massive problem!
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I cannot see that implemented in any sentence. It was an reply to your "diehardfans that are so stubborn beyond belife that its ok to relese a game in this state". Look at your answer, you told that i am the one and only, and that with all respect is horse dung, i was speaking about 'WE' which includes mostly more than one
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I really love sarcasm. Even if you want to call it a swindle, the bugs and so on, all moan about, were known and shown in every gamemag that evaluated ArmA 1.0. No need to give more comments on that...
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Dude you just want to provoke don't you?! I have never written such an idiocy. It was an reply to your statements but that can also be applied to the others who griped. My Point is just that: inform yourselves before buying any product just to avoid resentment afterwards. Your problem with having ArmA running very bad seems to be individual, but you've used the same moaning like the others, therefore i've replied that way.
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Do you buy cars without even reading one mag that was evaluating the car for readers? You lay the blame on BIS for publishing the game although you don't have any clue on what was going on, or what was leading to a too early release. If you complain about things you have bought and that does not function at all, in your opinion, is a sign of having no real sympathy to money. I would call it business economics newbish. It is double standard blaming others for your own shortsightedness! We who are with BIS since 5 or 6 year are of course somehow affilated, so it's a bit curious to state that as an argument since it is not differentiated enough. I don't like the bugs that are known since 2001 and somehow reloaded but i made my decision with the knowledge of having this and more bugs in 1.0. Exprience tells, that BIS wont twit its fanbase, people who giving BIS so much back. Your last sentence applies for the most of the games published today. The market is what is pushing devs and publishers to release a game too early. If you don't like it, don't buy it and for God's sake - read some previews, reviews or whatever before you buy anything. Otherwise it looks somehow funny
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I wonder if nobody was reading the previews that were done by various gamemags before the release. The czech, the german and even some english gamemags previewed ArmA 1.0 and find it very disappointing in its actual state. Those of you complaining all day long, were the first ones jumping at ArmA. I would tell that 'blind buying'. When i ordered my three copies of ArmA @ Bol.de (36€), i knew what i would get. I want it, so i bought it for me and friends of mine. So, the first point is, i knew what i would get just before i bought it, the second is, i've searched the web for an adequate price, which i found @ Bol - clear-sighted, right? Nobody has ever forced you to buy the game in its current or any previous version. Complain about your own little faults with capitalism or get some experience of life There is a saying in Germany "Die kochen auch nur mit Wasser" which means, that the folks at BIS are human beings like all the others too. They have the same problems and similar solutions. What we've learned from Flashpoint is to have patience. BIS will solve the problems like they did from 2001 - 2005, when they built fixes in their freetime on our demand for example, just to prevent the holy rest of the players from getting f*ckedup with cheats. I find it very childish to call those who support BIS with filling the bugtracker, offering wishes for things to be implemented into ArmA, as Fanboys. Calling BF/CS fans as noobs and so, is the very same just in an opposite direction. I would step gently in blaming either BIS or Morphicon since i don't know what was and is going on behind the curtain. So, there are the following solutions: - Play it and have fun with it - Wait until a patch arrives that fit your needs and you find favour with - Sell it on ebay - Annihilate your copy 1.05 runs fine on my Barton 2.5Ghz / 1gig 333 / Geforce 6800GT . There are some bugs left but i trust in BIS like i did half an decade in the past. Climbing on trees and over some medium walls (just to get off some roofs) would be fine but i think we'll find that as an exclusive part of the american content and patched into all versions 3 weeks later Call me a minimalist, but i like ArmA the way it is and all the features we love since 2001, plus so much more...
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Iris diaphragms close when too much light reaches the retina, we all agree on that. Moving constantly from dark to bright places, would result in exhaustion of your eyes. Sunglasses not only safeguard against rays, it also decreases brightness for you. Just to disburden your eyes. So something must be true with what i've said In my 'old' days, when i was a gunner on Leopard 2A4/A5, i got splitting headaches just from looking for four hours through optics, continuous. Exhaustion in biology results in weariness or pains. That's true. The FoV of the AI should be affected by the sun's angle and direction as well. I agree to the rest. @Maruk: Disable HDR( r )? I remember notifications which said, that HDR( r ) is something you can't fully disable. Applies that for SP and/or MP?
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Turn it off? That would propably be the same stuff like disabling grassrendering if the engine hides people who are behind such grass. Those who have it disabled would take an advantage of the visibility. The same goes for the shadows. Hiding in the shadows in ArmA is only effective when shadowing is enabled. The models wont get darkened, even if you are in darker areas. No idea how to solve this, because you disable shadowing to save cycles on your processing units. To darken the models would take cycles again. Stuck between a rock and a hard place. In mp-games it is essential to 'equip' all players with the same stuff, we know it all. Anything that is affecting the gameplay needs to be present on all machines, just to prevent players from taking advantages of lower settings for example. HDR( r ) in ArmA tries to mirror reality with all its advantages and disadvantages regarding tactics. HDR( r ) is impacting on gameplay! If BIS would let you turn it off, they would have imbalance built-in. The slight imbalance with shadowing in ArmA is quite enough, imho. Maybe they 'fix' it as you wish, but that depends on how HDR( r ) is implemented, model, and what depends from what. There are so many points you must weigh up when you implement such a essential component like lighting. From the market over playability, culminating in balance.
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Download the DirectX-SDK move to (SDK root)\Samples\C++\Direct3D\Bin\x86 or x64\HDRLighting.exe and watch their example. Select the type of glare and the strength of light. What you see is actually the same thing that you can see in ArmA. The effect of being dazzled is natural. Looking into the sun's direction on sunny days is something your eyes reply on with straining your eyes, you are going to close them, what ouf corse results in a constricted field of view. It is the most primitive military tactic to engage with the sun in your back. Applies for any arm. Since ArmA claims to be realistic, realistic lighting belongs to ArmA. Be glad that BIS have implemented the blinding only. Here are just two of manifold sources to HDR (non- and realtime) rendering: http://www.daionet.gr.jp/~masa/rthdribl/ and his Highness Paul Debevec - Master of HDR at http://www.debevec.org/. A search within citeseer is also instructive. Maybe there are some points that are somehow a bit to excessive, but i would never call it non-realistic. From my point of view the lighting in ArmA is fine the way it is. As a matter of course you need to understand, that HDR( r ) lighting is something most of you experience the first time simulated (as far as possible) in realtime and implementations of HDR( r ) in computergames vary. I would recommend to read all the papers you can find, to form your view afterwards, on how good HDR( r ) is implemented in ArmA.
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No, we all know the very same. It is announced but somehow lower prioritised than the modding-tools are - my guess. I pray for a contemporary release, since that vmware-armawin32server-combi is kind of feeble here.
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Nice one but the emblem is mirrored. The Bear is actually aligned to the left, not to the right hand side. Have a look Greetings from Berlin
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Mh, strange. I've put them into the mpmissions directory and they were promptly available, even without a single reboot or restart.
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A port of Dax's C&H scripts for OFP:R would be more appreciated imho. I don't like the vast zones where you simply have to walk in to conquer a position. Dax solved that in a better way, by using zones with a diameter of 10 to 20 metres next to a flag, not 80 to 100 where you can simply sit down in a bush, wait to block the conquest of the position. On Dolores, the birds are pretty feckless since you have stingers at the highest position available, the radiostation above the town. Any approach is going to be ended right in the moment you reach the battlefield. Either Chill puts those stingers downtown or he better removes both, the birds and the stingers. Just two of my comments. The maps need some gameplay tweaks of course, but it's good to have at least some C&Hs available for ArmA nowadays. Way to go! Btw: I am somehow surprised to see Chill with UMPC
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Desperately needed and now released - perfect timing --- Mh a clanmember got now fully increased GFX, cartoon-shaded The System is an AMD64 3000+ // GF 5900XT // 1GB RAM // XP Prof
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Masterservers?! I've never heard about such a thing. Must be a new ArmA-feature... I thought it's a locally running procedure to verify the client ID's not the task of a 'masterserver'...
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We had a lil coop-party yesterday, where all the connected clients were pure German versions. All copies were legal ones!!! But anyhow, the system told us that two of us were using pirated stuff and bla, and just kicked 2 players from my server. So the problem seems to be not a problem between the Czech and the German version imho... Such a bug really p. me off!
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I've said in no point that it runs that smooth (like OFP does ) here, also i don't see myself as being a masochist. Disabling AA and lowering the AF to 8x brings some increased perfomance on my system. However, it cannot compete a DualCore with a GeForce of the 7th or 8th series of course, but it runs in a good manner(*) anyhow, except for that framebug - the limiter. (*) From what i have expected with my system.
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Sometimes even the germans show a smile
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Comparisons were drawn by those who own both versions. If you could read, you would see what i've just stated about the version. The same goes for the Bug. I don't know the sources so where should i get such intell from?! Morphicon said that they know about it, and that they will release a fix as soon as possible - all that was stated in this very thread. Trial!? Kidding eh?
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I've received three copies from bol.de at 0900hrs today. The ArmA-Version is: 1.00.5087 The built-in framelimiter *lol* that was mentioned before is noticeable, however, i love ArmA by now. I spent 5.5 years playing Flashpoint and now it is the very same feeling like in 2001 when i first immerge into OFP I hope that Morphicon will release a patch to stop that damn framebug und that soon BI will follow to remove those little tedious bugs as well. Except for the Morphicon-Bug, the game is playable in a good manner imho. I cannot give some correct FPS because of that bug, but anyway, my SystemSpecs are the following: AthlonXP (single Barton-Core, overclocked) 2500+ @ 2700+ 1 GIG Corsair CL2 400-DDR GeForce 6800GT WinXP Prof ArmA runs all settings @ normal with a resolution of 1024x768, 16x AF, AA deactivated - with some tweaks, done with RivaTuner/NVHardPage
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Unfortunately a bit short but great anyhow!
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@ofpforum: Yep But to be honest, the AI in OFP has, however, always the right touch to guess your position behind foliage, once it has spotted you of course. I'm always spraying bullets to a postion behind fooliage where i believe the hostile unit is hiding and not that single shot. Anyhow, the AI in OFP is far better than those bots, known from all the other shooters. I know it's kind of blasphemy to compare them
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ehm typo maybe?! edit: aw, solved @ ander^son
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Where exactly?! If you mean this sentence "Hubschrauberfliegen ist eine echte Tortur verglichen mit Battlefield 2, aber sogar auch mit waschechten Simulationen." Then its just said, that flying helos in ArmA is ordeal compared to flight-sims or BFË›. He does not compare the gameplays.
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There is a second one: http://www.cynamite.de/pc....on.html Positive: Developers have improved the AI. Negative: They are über-aiming, x-ray alike through bushes and grass. Positive: The Battlefield-feeling is unique. It feels like you are a soldier in a real vast conflict. Negative: No more Heros. Just a single unknown soldier. Guess he means that he has nothing to identify with, no main characters. Positive: Controlling vehicles is much easier than in OFP. Negative: Flying helos is an ordeal compared to BF˛, actually compared to flight-sims. The vidoes have been taken at the lowest or rather at middle details, what was intended: On higher settings the control of vehicles becomes inaccurate. He says 'schwammig' what means directly translated spongy *lol*. Dunno if there is an english phrase, marking it correctly. The teste were performed on a 3 GHz, 1 GB RAM, Geforce 6800 or Radeon 1900 system.