hovmand
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Everything posted by hovmand
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Deletevehicle = painful death
hovmand replied to toadeater's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Feb. 28 2003,15:58)</td></tr><tr><td id="QUOTE">Okay Hovmand, did you use foreach _x to delete a whole group? Â And did you launch a script from the waypt or just write the command in the activation field? Â Anyway don't worry if you don't get errors.<span id='postcolor'> I just used the command in the activation field, and it was just one vehicle not a whole group. -
Deletevehicle = painful death
hovmand replied to toadeater's topic in OFP : MISSION EDITING & SCRIPTING
I have made two missions with the Deletevehicle command in waypoints, and none of them has ever crashed, i have played them both on 1.75 - 1.90 -
Deletevehicle = painful death
hovmand replied to toadeater's topic in OFP : MISSION EDITING & SCRIPTING
Thats what i did, placed a jeep on the map, named it j1, gave it a waypoint and in the on activation field i wrote deletevehicle j1, watched the jeep drive in to the waypoint and got deleted, and ofp didnt crash. Is it this what supossedly makes ofp crash? Or am i just making a fool of myself? -
Deletevehicle = painful death
hovmand replied to toadeater's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Feb. 28 2003,08:22)</td></tr><tr><td id="QUOTE">DeleteVehicle seems to crash when used in the waypoint of units that are being deleted. You need to use it from a trigger or a script instead.<span id='postcolor'> I have never experienced that, deletes the unit without any problems, im running 1.91. -
Objects disappeared in the editor
hovmand replied to The_Replicator's topic in OFP : MISSION EDITING & SCRIPTING
Under "emty" or something. Remember to place a player first. This belongs in Mission editing -
Under "emty" or something. Remember to place a player first. This belongs in Mission editing
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Read the forum rules!!! [goingplacebomode] Closing. [/goingplacebomode]
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Will this trigger fade? Or the infamous "user uses modified config file"?
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There is a way, one of the BAS missions uses this if im not mistaking. Try checking out the Swichcamera tuturial on ofpec http://www.ofpec.com/editors/browse.php?category=1_3
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Feb. 26 2003,12:43)</td></tr><tr><td id="QUOTE">As someone suggested<span id='postcolor'> Oh so its like this huh? Im just "someone" to you now?
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I have no clue on the blurry text thing, try and ask The avon lady or check out her FAQ http://www.theavonlady.org/theofpfaq/ I think the default iron sight key is V.
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Most games last 30 min. and you cant spectate, so you got to arm yourself with some patience, but it aint so bad i usually alt-tab out and surf this forum or just chat with some of the other players, Mostly i can find a game that hasnt started yet.
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Check it!! There is an Afghan map coming up with a lot of new buildings, it looks freeking awasome. http://www.ofpec.com/yabbse....id=4076
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The scud sounds cool, but i think a nuke would be kinda overkill (in every sense of the word)
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This again ey? I voted for the PK, its accurate and the recoil is minimal.
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I have always seen that as a feature.
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If you have ofp, you got to have Resistance, and when you have Resistance, you got to have....THE NAMPACK 2 Â Download here
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Machinegunner all the way Or just give me an AK!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nyles @ Feb. 24 2003,16:41)</td></tr><tr><td id="QUOTE">Another nice thing would be if you could order a gunner where to point his turret when you are commander (maybe something like freelook key + fire button, just like with infantry).<span id='postcolor'> I think you can do this by ordering your guy to look in the direction (N,S,W,E etc.)
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That dust pic was out long before any of the scripts had been done.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PiNs_Da_Smoka @ Feb. 24 2003,09:48)</td></tr><tr><td id="QUOTE">Processor: P2 450mhz<span id='postcolor'> BwaHAHAHAHA *cough*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rattler @ Feb. 20 2003,23:56)</td></tr><tr><td id="QUOTE">As for the nuke I find that it destroys anything in it's path. If your high in the air your dead. If you hiding behind a building your safe. If your behind a tank your safe. And so forth. Even the slightest bump or dip will protect you.<span id='postcolor'> Or in a parachute 1 meter above the bomb
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Try talking to this guy http://hjem.get2net.dk/damofp/ He made a Centurion which can be downloadet from the site, and he is working on some more stuff. I dont really have any skills to offer, although the editor isnt a stranger to me, so i might be able to help with that. Jeg hĺber det bliver til noget
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EY!! Some dude answered Tovarish´s thread.....
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11223!!!! Â Â Last time i looked it was 92 or something!!!! I hope he read this thread Â